mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 866
This is/these are some very good map(s). I like the "original" version more, since the ATR-version is a bit too gimmicky with the expansion surrounded by trees, which is a feature that I dont think works well in 1v1. So I'll base my feedback on the original.
Visually at the map looks great, but I would remove the water tinting color, since there enough shades of green anyway. In fact, the default water color would make the map easier to understand and provide some welcome contrast from the rest of the map.
In terms of gameplay:
1. The mana fountain is the most unique feature, sadly it's probably bound to produce some kind of imbalance, even though I'm not sure in which way.
2. Creeps and items are very good and a nice mix of familiar and new. I'm slightly worried about the lvl 2 permanent from a 5-2 camp being too rewarding. Maybe turn it into a 5-2-2 or a 5-3-1 camp.
3. Did you intend for nightelves being able to build trees of life "behind" the forests at the bottom expansions? Asking just out of curiosity, not because I see this as an issue.
4. The crabs at the eastern shop appear to be facing towards a strange direction. I have mixed feelings about this camp in general: The item rewards are kinda underwhelming, but on the other hand getting a relatively risk-free lvl 2 seems strong. Maybe downgrading the crab to lvl 3 would solve both issues.
5. The central expansions are very interesting and I'd really like to see how pro players react to them.
6. There seems to be just a tiny bit too much unbuildable terrain/shallow water at potential AoW-placement locations near the main bases. It's probably fine, but as nightelf I would be thankful for every tile that lets me build and AoW slightly closer to the creeps.
7. It's very nice that only 50% of the creepspots are near the edges of the map.
8. Fwiw I find this map to be more reminiscent of an EI/AL hybrid than of BB.
Keep this map in mind for potential future mapping contests
Approved.
Visually at the map looks great, but I would remove the water tinting color, since there enough shades of green anyway. In fact, the default water color would make the map easier to understand and provide some welcome contrast from the rest of the map.
In terms of gameplay:
1. The mana fountain is the most unique feature, sadly it's probably bound to produce some kind of imbalance, even though I'm not sure in which way.
2. Creeps and items are very good and a nice mix of familiar and new. I'm slightly worried about the lvl 2 permanent from a 5-2 camp being too rewarding. Maybe turn it into a 5-2-2 or a 5-3-1 camp.
3. Did you intend for nightelves being able to build trees of life "behind" the forests at the bottom expansions? Asking just out of curiosity, not because I see this as an issue.
4. The crabs at the eastern shop appear to be facing towards a strange direction. I have mixed feelings about this camp in general: The item rewards are kinda underwhelming, but on the other hand getting a relatively risk-free lvl 2 seems strong. Maybe downgrading the crab to lvl 3 would solve both issues.
5. The central expansions are very interesting and I'd really like to see how pro players react to them.
6. There seems to be just a tiny bit too much unbuildable terrain/shallow water at potential AoW-placement locations near the main bases. It's probably fine, but as nightelf I would be thankful for every tile that lets me build and AoW slightly closer to the creeps.
7. It's very nice that only 50% of the creepspots are near the edges of the map.
8. Fwiw I find this map to be more reminiscent of an EI/AL hybrid than of BB.
Keep this map in mind for potential future mapping contests