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Vengeancekael: Private Message
Date: 2011/Nov/12 01:07:01
Reasons:
Other:
Check out the models section for custom models made by the community: Models Section
Check out the skins section for custom skins made by the community: Skins Section
Check out the icons section for custom icons made by the community: Icons Section
Check out the Map Development Section: Map Development Section
Comment: Gameplay:
The most amazing part of the map would be the loot.
The armor and weapon pieces all just look awesome and really shiny and make you feel pretty overpowered.
The way you've made the skills system is also very interesting, you don't have a specific class, but you can learn something new from a lot of different from all around the map.
Some of the skills' tooltips are a bit 'wrong' though, for example there's a basic melee attack skill with a yellow icon and it says 'charges at the target...'. When you usually read charge, you'd think that you can actually use the ability from a distance and your character would actually jump at the target.
The cutscenes are quite cool and some of them very intense, like the warpost attack, you really created that boulder launch well.
However one of the map's problems is the difficulty. It's quite hard, the player wouldn't expect the first mob (wolf) to deal that much damage and he hasn't even learned how to use his skills yet, etc.
Also reduce the amount of spiders in the mountain, it gets a bit frustrating after a while.
Also why can't I sell my items?
There are some annoying things as well like having to go back to places when you have just arrived at a new location, like the Ogheidar quest, where you get to him and then you have to go back again. Same for the mountain quest.
Terrain:
Overall it feels very northrend like, which is good, it's very atmospheric, there's a nice mountain environment sound being played and the slow soundtrack really just adds more to the cake. (ugh that was just bad)
Any chance you've been inspired by the Gnome/Dwarf areas from WoW? ;P
The only problem with it would be the heights, due to the camera system, sometimes you can't actually see your character, the camera just goes too high and sometimes it goes through the ground.
Some of the heights also do seem unnatural and not very smooth.
Other:
A neat loading screen and custom preview image! The description on the hive is also neat. Also it's 'eubz' not 'eubs'.
Overall:
A really cool and classic 3rd person RPG with the common quest types, but with really neat cutscenes, intense combat and a gripping atmosphere.
Admin Contact - Resource Moderation - Rules
Update: 15/11/11 - Vengeancekael.
Rating changed from 4/5 to 5/5 due to updates.
Date: 2011/Nov/12 01:07:01
Reasons:
Other:
Check out the models section for custom models made by the community: Models Section
Check out the skins section for custom skins made by the community: Skins Section
Check out the icons section for custom icons made by the community: Icons Section
Check out the Map Development Section: Map Development Section
Comment: Gameplay:
The most amazing part of the map would be the loot.
The armor and weapon pieces all just look awesome and really shiny and make you feel pretty overpowered.
The way you've made the skills system is also very interesting, you don't have a specific class, but you can learn something new from a lot of different from all around the map.
Some of the skills' tooltips are a bit 'wrong' though, for example there's a basic melee attack skill with a yellow icon and it says 'charges at the target...'. When you usually read charge, you'd think that you can actually use the ability from a distance and your character would actually jump at the target.
The cutscenes are quite cool and some of them very intense, like the warpost attack, you really created that boulder launch well.
However one of the map's problems is the difficulty. It's quite hard, the player wouldn't expect the first mob (wolf) to deal that much damage and he hasn't even learned how to use his skills yet, etc.
Also reduce the amount of spiders in the mountain, it gets a bit frustrating after a while.
Also why can't I sell my items?
There are some annoying things as well like having to go back to places when you have just arrived at a new location, like the Ogheidar quest, where you get to him and then you have to go back again. Same for the mountain quest.
Terrain:
Overall it feels very northrend like, which is good, it's very atmospheric, there's a nice mountain environment sound being played and the slow soundtrack really just adds more to the cake. (ugh that was just bad)
Any chance you've been inspired by the Gnome/Dwarf areas from WoW? ;P
The only problem with it would be the heights, due to the camera system, sometimes you can't actually see your character, the camera just goes too high and sometimes it goes through the ground.
Some of the heights also do seem unnatural and not very smooth.
Other:
A neat loading screen and custom preview image! The description on the hive is also neat. Also it's 'eubz' not 'eubs'.
Overall:
A really cool and classic 3rd person RPG with the common quest types, but with really neat cutscenes, intense combat and a gripping atmosphere.
Admin Contact - Resource Moderation - Rules
Update: 15/11/11 - Vengeancekael.
Rating changed from 4/5 to 5/5 due to updates.