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Tyr's Apprentice v1.5

Details
Tyr's Apprentice

v1.5

front2o.png


Introduction

This is 60+ minutes gameplay long 3RD person point of view RPG in which you may take a role of nordic warrior and dive into adventures of searching evil sorcerer, who is determinded to start the war among scandinavians. Map contains unique fighting system, cinematics got voice recordings included, 32 custom items, many secret places and hidden items all over the map, bigger part realistic spells, great atmospheric music.

Story

Tyr, the god of combat in the mythology of norse, has sent an apprentice of his own to cleanse the land from an evil sorcerer. The prophecy of Tyr says: Strong and brave warrior shall stand against all-destroying magic and bring an end to calamitious times. Einarr the apprentice is determinded to achieve his goal by preventing slaughters across the norse, but will he succeed?

front1g.png


Credits
The Hiveworkshop Models / Icons:

Kitabatake
DerReaper2
Sunchips
chilla_killa
ikillforeyou
CRAZYRUSSIAN
antihero
AbstractCreativity
Palaslayer
lelyanra
HappyTauren
SkriK
viiva
Mobilize
GooS
-Berz-
Forgotten_Warlord
Skipper
perfjert
ZIR
eubz
-SkatinG_CoW-
EvilCrizpy
JetFangInferno
Vermillion Edict
inhuman89
!!GORO!!
NFWar
Mr.Goblin
PeeKay
Amigurumi
Thrikodius
PrMosquito
kola
BlackRockClan
Devine
KelThuzad
Horn
Gottfrei
Dionesiist
Deolrin
Draknyte1
Chriz.
Kuhneghetz
darkdeathknight
Chaosfury
Tranquil
wojia10502
GreyArchon
Pyramidhe@d
paladinjst
ratamahatta
DonDustin
Daelin
Marcos DAB
-=Emergenzy=-
Sellenisko
hellblazer-14
-Grendel
Weep
Pyritie


UI Icy:
CRAZYRUSSIAN

Special thanks to:
eubz for his snowy grass model made by request
Spartipilo for the loading screen he made
MassiveMaster for jass-like camera system improvements


Knockback System:
Paladon

Charge System:
Zanekok & Pharaoh_

Music:
Loki - Heroes of Mythology

Sounds:
From all over the internet

Voice:
by APproject
Screenshot 1.
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Screenshot 2.
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Screenshot 3.
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Screenshot 4.
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Screenshot 5.
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Screenshot 6.
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Screenshot 7.
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Screenshot 8.
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v1.1

Credits correction
Typo corrections
Number of crystal spiders have been slightly reduced
Koltrund and Wolf have their damage reduced
Some of items now may be sold
Training got its price increased
Demolisher got its collision size increased
Fog in the labyrinth is now more thick
Weather effect have been added


v1.2

Camera system have been improved and modified into Jass script by MassiveMaster
Weather effect fix


v1.3

Icy console borders have been imported

v1.4

Trigger Editor was cleared of unnecessary triggers
Crystal Spider have its damage and level increased
NPCs now may talk instead of playing Quest Log sound
Fixed some trigger errors
Mountain Protector have its damage increased


v1.5

Cinematic skip issue while playing have been fixed
Quest Cave Beasts quest have been slightly improved
Some transmissions have been sligthty changed to better

Keywords:
Tyr, Tyrs, Tyr's, Apprentice, RPG, 3rd, person, view, norse, mythology, blue, winter, icecrown, harsh, approject, viking, scandinavia, warrior, combat
Contents

Tyr's Apprentice v1.5 (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Nov/12 01:07:01 Reasons: Other: Check out the models section for custom models made by the community: Models Section Check out the skins section for custom skins made by the community: Skins Section...

Moderator

M

Moderator

Vengeancekael: Private Message
Date: 2011/Nov/12 01:07:01

Reasons:


Other:
Check out the models section for custom models made by the community: Models Section
Check out the skins section for custom skins made by the community: Skins Section
Check out the icons section for custom icons made by the community: Icons Section
Check out the Map Development Section: Map Development Section

Comment: Gameplay:

The most amazing part of the map would be the loot.
The armor and weapon pieces all just look awesome and really shiny and make you feel pretty overpowered.
The way you've made the skills system is also very interesting, you don't have a specific class, but you can learn something new from a lot of different from all around the map.
Some of the skills' tooltips are a bit 'wrong' though, for example there's a basic melee attack skill with a yellow icon and it says 'charges at the target...'. When you usually read charge, you'd think that you can actually use the ability from a distance and your character would actually jump at the target.
The cutscenes are quite cool and some of them very intense, like the warpost attack, you really created that boulder launch well.
However one of the map's problems is the difficulty. It's quite hard, the player wouldn't expect the first mob (wolf) to deal that much damage and he hasn't even learned how to use his skills yet, etc.
Also reduce the amount of spiders in the mountain, it gets a bit frustrating after a while.
Also why can't I sell my items?
There are some annoying things as well like having to go back to places when you have just arrived at a new location, like the Ogheidar quest, where you get to him and then you have to go back again. Same for the mountain quest.

Terrain:

Overall it feels very northrend like, which is good, it's very atmospheric, there's a nice mountain environment sound being played and the slow soundtrack really just adds more to the cake. (ugh that was just bad)
Any chance you've been inspired by the Gnome/Dwarf areas from WoW? ;P
The only problem with it would be the heights, due to the camera system, sometimes you can't actually see your character, the camera just goes too high and sometimes it goes through the ground.
Some of the heights also do seem unnatural and not very smooth.

Other:

A neat loading screen and custom preview image! The description on the hive is also neat. Also it's 'eubz' not 'eubs'. :p

Overall:

A really cool and classic 3rd person RPG with the common quest types, but with really neat cutscenes, intense combat and a gripping atmosphere.
Admin Contact - Resource Moderation - Rules

Update: 15/11/11 - Vengeancekael.
Rating changed from 4/5 to 5/5 due to updates.
 
Level 5
Joined
Oct 8, 2010
Messages
134
You must have a gift for speed an quality.... damn I envy your talent..... it makes me wanna keep working on my own project!

Thank you I seriously needed this inspiration!
+rep for you!
 
Review:

Gameplay:

The most amazing part of the map would be the loot.
The armor and weapon pieces all just look awesome and really shiny and make you feel pretty overpowered.
The way you've made the skills system is also very interesting, you don't have a specific class, but you can learn something new from a lot of different from all around the map.
Some of the skills' tooltips are a bit 'wrong' though, for example there's a basic melee attack skill with a yellow icon and it says 'charges at the target...'. When you usually read charge, you'd think that you can actually use the ability from a distance and your character would actually jump at the target.
The cutscenes are quite cool and some of them very intense, like the warpost attack, you really created that boulder launch well.
However one of the map's problems is the difficulty. It's quite hard, the player wouldn't expect the first mob (wolf) to deal that much damage and he hasn't even learned how to use his skills yet, etc.
Also reduce the amount of spiders in the mountain, it gets a bit frustrating after a while.
Also why can't I sell my items?
There are some annoying things as well like having to go back to places when you have just arrived at a new location, like the Ogheidar quest, where you get to him and then you have to go back again. Same for the mountain quest.

Terrain:

Overall it feels very northrend like, which is good, it's very atmospheric, there's a nice mountain environment sound being played and the slow soundtrack really just adds more to the cake. (ugh that was just bad)
Any chance you've been inspired by the Gnome/Dwarf areas from WoW? ;P
The only problem with it would be the heights, due to the camera system, sometimes you can't actually see your character, the camera just goes too high and sometimes it goes through the ground.
Some of the heights also do seem unnatural and not very smooth.

Other:

A neat loading screen and custom preview image! The description on the hive is also neat. Also it's 'eubz' not 'eubs'. :p

Overall:

A really cool and classic 3rd person RPG with the common quest types, but with really neat cutscenes, intense combat and a gripping atmosphere.

Rating: 4/5
 
Level 2
Joined
Jul 8, 2011
Messages
17
A great effort, it was really pretty in general. However I stopped playing after 10 mins, here's why:

A) Number one biggest issue is by far the view. The idea of 3rd person is great but it really doesn't suit WC3. The WC3 camera rotation lag and generally the way it works make it INCREDIBLY dizzy to play. I had to stop playing as my head hurt. I would have played on if it were top down view.
B) It's so slow, in general the game progresses so slowly and I nearly fell asleep.
C) Would be nice if you can just Right-click things to issue a standard attack instead of having to hit 'w' all the time.
D) It's really easy to die especially at the start which game-overs you. :(
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
Some of the skills' tooltips are a bit 'wrong' though, for example there's a basic melee attack skill with a yellow icon and it says 'charges at the target...'. When you usually read charge, you'd think that you can actually use the ability from a distance and your character would actually jump at the target.

Hm, Fierdeful Charge ability actually do jump on the target. I was looking for different word to replace attack and strike, it may be familiar to typical charge to the most of players, but the word charge is not necessirly have to be typical charge ability.

However one of the map's problems is the difficulty. It's quite hard, the player wouldn't expect the first mob (wolf) to deal that much damage and he hasn't even learned how to use his skills yet, etc.

Hehe, of course, I may nerf the wolf.

Also reduce the amount of spiders in the mountain, it gets a bit frustrating after a while.

Hmm, I don't really find it a problem, but I might slightly reduce the number of it.

Also why can't I sell my items?

It was my intention and personal understand of a game. I wanted to enable selling only items that are worthy to be sold. And for example, let's say you get the Dreadwalkers gear and then you pick Frostgiants gear, you cannot carry both of it, so you have to go back to warpost and sell it and then again go back to mountain and acquire the frostgiant one. In this case why to make all items sellable if you might do it properly only in the village.

There are some annoying things as well like having to go back to places when you have just arrived at a new location, like the Ogheidar quest, where you get to him and then you have to go back again. Same for the mountain quest.

Distance ain't so long, come on. Plus it was on purpose. By walking through the palce several times you may gather more gold, materials and with the event of quest you would buy stuff, not needing to go back just for the items.

Any chance you've been inspired by the Gnome/Dwarf areas from WoW? ;P

Hehe, no, sorry. I was inspired of game Loki - Heroes of Mythology because the music I had were the last one that wasn't used yet, I also wanted to make such unique combat system and add labyrinth to a map, so here is the mix of it.

The only problem with it would be the heights, due to the camera system, sometimes you can't actually see your character, the camera just goes too high and sometimes it goes through the ground.

Yeah.. I tried to reduce the amount of gonig through the ground times, but camera goes up once approaching to the hill, it is annoying.

Also it's 'eubz' not 'eubs'. :p

Oops!

Thank you for the review and approvement.

Dude you have really great talent for creating maps with great quality.

Thank you, it really means much to me.

A) Number one biggest issue is by far the view. The idea of 3rd person is great but it really doesn't suit WC3. The WC3 camera rotation lag and generally the way it works make it INCREDIBLY dizzy to play. I had to stop playing as my head hurt. I would have played on if it were top down view.

It is not suited, but I am sure it adds more charm to warcraft even though the camera system is not perfect. Lags may be caused due to too high resolution. Personally I do not face any lag through entire game. Sorry for the headache.

B) It's so slow, in general the game progresses so slowly and I nearly fell asleep.

Weird, and I thought it progresses even too fast.

C) Would be nice if you can just Right-click things to issue a standard attack instead of having to hit 'w' all the time.

You can easily get used to it, just give it a shot. Espeically when W is not the only action that would be needed and you cannot use 4-5 abilities through Right-click.

D) It's really easy to die especially at the start which game-overs you. :(

Probably wolf's fault, it gonna be fixed.

-------

Thank you for your words.
 
Really nice map, it has a very good atmosphere. I didn't play much of it for now. But at the beginning the biggest problems for me were:

1) Difficulty: I got killed by this angry man I had to talk to. I couldn't do much than punching back, but he was stronger. Have I been to slow at punching or is there any trick? (Maybe make different difficulties, or reviving system or something)

2) Camera height: You really should add some better camera system, especially one that holds the height at a constant distant above your unit and only changes if going into the ground. The camera up and down bouncing does look really bad. (If you need any assistance with that I'd like to help you)

I hope you improve the map and fix the mentioned problems, than it will become a really good map. For now I give it a 4/5 and +rep for you. :)
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
Thank you for the comment and rating.

1) Difficulty: I got killed by this angry man I had to talk to. I couldn't do much than punching back, but he was stronger. Have I been to slow at punching or is there any trick? (Maybe make different difficulties, or reviving system or something)
Haha, your expression about angry man made me laugh :) Well, you have to hit him as much as you can, just spam punches and do it as fast as possible and he might give up. You can also gather some coins around the village by destroying crates and buy a sword to deal with that old man, so two slashes and he's done.
2) Camera height: You really should add some better camera system, especially one that holds the height at a constant distant above your unit and only changes if going into the ground. The camera up and down bouncing does look really bad. (If you need any assistance with that I'd like to help you)
Well yeah, it is not perfect, but acceptable I think. You think you could improve it? Very well, if you would take the task then I would let you know when it is updated to v1.1 and then you could give it a try on that version.
 
This one is simply amazing!
Played only until the warpost attack yet, but it already impressed me.
The atmosphere of the game is simply... Nordic... LOL
The Icecrown tileset fited too well.
I really loved the combat system, very unique... A bit hard to master at the beggining, but cool. Ad the camera sometimes make things hard to see... But not too much.
I only think you really need to reduce the dificult a bit, and make possible to sell itens.
Also, ever thought about changing the hero's model? That one don't have portrait... It's very strange.

I'm working on a campaign with some "realistic" feeling in combat... Without all that spell thing, you know. However I was afraid of making things too boring without impressive spells... But this map gave me the idea. Could I use this combat system of yours in my campaign?

4.5/5 truly
5/5 voted
Oh... and +rep, good work ^^
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
Thanks for your thoughts and rating, xbacurix.
I am thinking of reducing difficulty and about items, but I would make only some of these sellable I think. Of course, feel free to use it even though it got some negative points. I had my thoughts of realistic gameplay too, somewhy it seems attractive to me lately. Good luck with your campaign. :)
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
Thanks...

And only one last thing to add...
The demolisher... The model's colision is too low, I think... You need almost pass through it so you can attack, this makes things pretty hard and weird, also makes impossible to protect the chieftain from being killed if he also attack that thing.

Map updated, now demolisher got way better collision.

Oh by the way, is there a way to get outside the warpost during the attack, or do you really have to wait until they break down the gate?

No, there is no other way, except helping enemies to break the gates you may hasten the breakthrough. This interval is for preparation, for example you didn't get to buy items and break crates in the warpost, you may also have time to observe the field by going on the wall, you can throw some knifes up there to attacks too.
 
Well yeah, it is not perfect, but acceptable I think. You think you could improve it? Very well, if you would take the task then I would let you know when it is updated to v1.1 and then you could give it a try on that version.

Ok, I gave it a try. I attached the modified map with my camera system to this post. Now the camera height isn't going up and down and the camera shouldn't go into the ground. Best you see the difference when you walk up and down steep hills, like in the start village. But I just tested it for the standard camera, hope it also works for the other camera settings. If you have any questions or want something changed, just ask. And of course I'm not angry or anything if you don't want to use it. :wink:
 

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Level 2
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Messages
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Nice map, but it is really hard to fight with 2 cave wanderers charging at you and attack you at once. I love 3rd person views but i prefer using like keyboards, say, left right up down. Using mouse on a 3rd person view is pretty difficult.
 
Level 31
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Messages
2,557
Nice map, but it is really hard to fight with 2 cave wanderers charging at you and attack you at once. I love 3rd person views but i prefer using like keyboards, say, left right up down. Using mouse on a 3rd person view is pretty difficult.
Hehe, don't expect to complete the game in a first try! Just make sure you're geared up and simply attack one of wanderer as fast as you can, block included. If you would Block -> Slash -> Block -> Slash so one of them would fall and you would have enough of health to deal with the another one, because in 1v1 you are able to block 100% of its attacks and strike back in between of wanderer's attacks. Good luck!
Ok, I gave it a try. I attached the modified map with my camera system to this post. Now the camera height isn't going up and down and the camera shouldn't go into the ground. Best you see the difference when you walk up and down steep hills, like in the start village. But I just tested it for the standard camera, hope it also works for the other camera settings. If you have any questions or want something changed, just ask. And of course I'm not angry or anything if you don't want to use it.
Very well done, but I really need that camera variants such as Camera Player, Camera Player 2, Camera Player Change, Camera Player Final, Camera Player Labyrinth, Camera Player Charge. Plus I've noticed camera is a quite too far from the hero. Would be cool if you would adjust all different cameras to the map with different adjustements and turn it on once it changes regulary in game.
 
Very well done, but I really need that camera variants such as Camera Player, Camera Player 2, Camera Player Change, Camera Player Final, Camera Player Labyrinth, Camera Player Charge. Plus I've noticed camera is a quite too far from the hero. Would be cool if you would adjust all different cameras to the map with different adjustements and turn it on once it changes regulary in game.

Yea, I saw that you use different camera settings and already implemented them. Look into your triggers, everytime you turned on/off your different cameras, I replaced it with 'call SwitchCamera(-NumberOfCamera-)' (0=Deactivated, 1=Player, 2=Player2, 3=PlayerCharge...). This function is in your header there you can modify the settings of each of you cameras. If the camera is too far away just change the values there. But for now I have just copied the settings you used for the cameras into this function, so they should actually be the same. :grin:
 

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    Different Camera Settings.png
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  • Function call.png
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Level 31
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Jun 27, 2008
Messages
2,557
Yea, I saw that you use different camera settings and already implemented them. Look into your triggers, everytime you turned on/off your different cameras, I replaced it with 'call SwitchCamera(-NumberOfCamera-)' (0=Deactivated, 1=Player, 2=Player2, 3=PlayerCharge...). This function is in your header there you can modify the settings of each of you cameras. If the camera is too far away just change the values there. But for now I have just copied the settings you used for the cameras into this function, so they should actually be the same.

Oh, sorry, I didn't notice it. Camera system is now really well done, I'd like to keep it, but there is another problem. Once I open your modified map I cannot Quick Play it or Save it due to script errors. I've found a mistake made and I'd like to change it and save it, also I would like to add your name to credits and change name of map to 1.2, but I cannot save it, it would not let me to.

you really have that kind of coolness?
this game is amazing 3rd person RPG so cool

Thanks.

i cant find the soccerer in the labyrinth =(

Hehe. Well, keep looking! I'll give you a little hint - skeletons comes from the end of labyrinth, so you should follow the path the came to you. Good luck.
 
Oh, sorry, I didn't notice it. Camera system is now really well done, I'd like to keep it, but there is another problem. Once I open your modified map I cannot Quick Play it or Save it due to script errors. I've found a mistake made and I'd like to change it and save it, also I would like to add your name to credits and change name of map to 1.2, but I cannot save it, it would not let me to.

Oh, then that's probably because my system is written with vJass syntax and you don't use the 'Jass NewGen Pack'. Didn't thought about that. :grin:
But I'll try to rewrite it to normal Jass so you can save it with the normal editor. The code will not be that structured anymore and e.g. you can't name your functions/globals the same than mine, although I don't think that this will be a problem in this map. :wink:


EDIT:
Ok, I rewrote it for you to plain Jass (attached it). Was some fiddling around until I found out that with the normal editor you can define globals only with the inconvenient 'Strg + B' modificator. :thumbs_down:
Nevertheless you should now also be able to save the map with the normal editor, although I really recommend for you to use the 'Jass NewGen Pack' as it has many advantages, not only for scripting. :)
 

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  • Tyr's Apprentice (Modified) [Jass].w3x
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Last edited:
Level 31
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Oh, then that's probably because my system is written with vJass syntax and you don't use the 'Jass NewGen Pack'. Didn't thought about that. :grin:
But I'll try to rewrite it to normal Jass so you can save it with the normal editor. The code will not be that structured anymore and e.g. you can't name your functions/globals the same than mine, although I don't think that this will be a problem in this map. :wink:


EDIT:
Ok, I rewrote it for you to plain Jass (attached it). Was some fiddling around until I found out that with the normal editor you can define globals only with the inconvenient 'Strg + B' modificator. :thumbs_down:
Nevertheless you should now also be able to save the map with the normal editor, although I really recommend for you to use the 'Jass NewGen Pack' as it has many advantages, not only for scripting. :)

Great job. I truly appreciate your work. Map have been updated with modified camera system of yours. Credits were given as well. Thanks.
 
Level 31
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Messages
2,557
Hey AProject... What about changing the UI?
Your map is very unique and all, but... It still got the meh warcraft3 feeling because the standart interface. There is a great frozen UI here on Hive, that I think would fit well. ;)
Anyway, just my poor opinion. ^^

Going to check the new camera now...

Great idea. Map updated with Icy UI by CRAZYRUSSIAN.
 
Thanks for putting me in the credits. Also cool new Ice UI, fits very well. I played on with the map and I've to say quests, events, etc. are really well done. :thumbs_up:
If you don't mind, i'd have some more suggestions:

1) The voiced dialogs are a bit too silent compared to the rest. At the scene in the war camp e.g. I had to turn up my speakers a lot to hear the dialogs. Once this explosion went off it nearly broke my speakers as loud as it was. :grin:
So mabye just make the voiced dialogs a bit louder.

2)
I love 3rd person views but i prefer using like keyboards, say, left right up down. Using mouse on a 3rd person view is pretty difficult.
I also suggest adding a keyboard movement. It would be optional to use them or not then anyway. The only problem having both hands on the keyboard would be the aiming of the attacks. A solution could be that you trigger your abilities (at least the melee ones) to auto target the next enemy in front of you. If there isn't anyone near enough it would be a miss. That would make the attack system even cooler than befor, I think. :grin:
If you want to do something like that and want some help, I'd be glad to help. :)

PS: You can delete the deactivated parts in the map. I just left them there to show you where I replaced the old camera system.
 
Level 31
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Messages
2,557
Thanks for putting me in the credits. Also cool new Ice UI, fits very well. I played on with the map and I've to say quests, events, etc. are really well done. :thumbs_up:
If you don't mind, i'd have some more suggestions:

1) The voiced dialogs are a bit too silent compared to the rest. At the scene in the war camp e.g. I had to turn up my speakers a lot to hear the dialogs. Once this explosion went off it nearly broke my speakers as loud as it was. :grin:
So mabye just make the voiced dialogs a bit louder.

2)
I also suggest adding a keyboard movement. It would be optional to use them or not then anyway. The only problem having both hands on the keyboard would be the aiming of the attacks. A solution could be that you trigger your abilities (at least the melee ones) to auto target the next enemy in front of you. If there isn't anyone near enough it would be a miss. That would make the attack system even cooler than befor, I think. :grin:
If you want to do something like that and want some help, I'd be glad to help. :)

PS: You can delete the deactivated parts in the map. I just left them there to show you where I replaced the old camera system.

Hehe, yes, I must agree. Dialogs are really quiet. My mic is quite crappy so yelling would result in wind blows into membrana causing it to sound really bad. I tried increasing the amplitude of sound, but I couldn't go higher than that. My recorder also got messed up, so it is quite quiet. Another problem that another computer is required in order to record voice, because on main one I hear slient beep in the background, probably whole audio is messed up. Of course I could remake these voices once fixed for seeking perfection, but I think it is on the edge of acceptable level.

Of course map could contain arrow keys system, but I don't think it is necessary. I don't realise how mouse movement would be a problem if bigger part of all MMOs are based on mouse movements. Map is really short and I think it is not worth time killing on not so important aspects. Arrow keys would give the map fancier look of course, but I think it is not really necessary.
 
Level 1
Joined
May 17, 2011
Messages
5
aw man, that battle outside the outpost is hard as HELL!!! can you reduce the difficulty of it, or at least give me a hint? I have played that part more that 10 times, but still there...

EDIT: I forgot to tell you that your map is magical ;)
 
Level 31
Joined
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aw man, that battle outside the outpost is hard as HELL!!! can you reduce the difficulty of it, or at least give me a hint? I have played that part more that 10 times, but still there...

EDIT: I forgot to tell you that your map is magical ;)

Thanks. :)
Hmm, yeah it is not an easy one. I think the key for it would be not to rush too much. Of course Norgh must be protected. Basically you have to lure some of units standing in a line with that knight. Eventually the number of these units would decreased and finally these units would be cleared out. Never ruch too confident to them or you may die. If you're having problems, simply go there, lure some, kill some and go back to Norgh until front is cleared. When there would be only tents left, then you would be able to take care of these tents easily by striking into tents with all force. There are two options, you may strike tents, or try to make food used for The Dread to 0. Each solder is 1 food so if it is 0 food, tents explodes eventually. If you're really badly stuck, replay the scene when gates are not destroyed. Good luck.
 
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Rating changed from 4/5 to 5/5 due to updates.
Keep updating this! :) Maybe it'll reach the quality of a DC someday.

Wow. Thanks! I haven't reached rating 5/5 by moderators until now, even though my goal was to achieve 4/5. I really appreciate the rating and it inspires me to create something even more epic! It is a great achievement for me as for two weeks project.
 
Level 3
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This map is outstanding! I am hugely impressed by the scenery, the camera system, the atmosphere, and the combat system (especially the combat system!) It is also challenging. Many RPG's aren't, since they basically play like WarCraft III but with an over-powered hero. To defeat the angry man, I really had to use my head more than in most WCIII RPG's, and had to use my reflexes more than in WCIII.

I am working on my own single-player RPG, and now it will be influenced by this.

My only gripe so far (I just arrived at the warpost.) is that Einar moves way too slowly. If he ran even a third of the speed more than he does now, this map would be more fun.
 
Level 31
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This map is outstanding! I am hugely impressed by the scenery, the camera system, the atmosphere, and the combat system (especially the combat system!) It is also challenging. Many RPG's aren't, since they basically play like WarCraft III but with an over-powered hero. To defeat the angry man, I really had to use my head more than in most WCIII RPG's, and had to use my reflexes more than in WCIII.

I am working on my own single-player RPG, and now it will be influenced by this.

My only gripe so far (I just arrived at the warpost.) is that Einar moves way too slowly. If he ran even a third of the speed more than he does now, this map would be more fun.

Thank you for your positive thoughts. I am really glad it influenced some people and inspired them to make their projects. Ah, I faced the same problem and I have no idea why it becomes slower! There are no triggers that affects movement speed, except teleportation to the mountain which resets movement speed to default in order to, hopefully, prevent that error. The Slow-mo is really annoying. I'll try to solve it.
 
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Thanks. :)
Hmm, yeah it is not an easy one. I think the key for it would be not to rush too much. Of course Norgh must be protected. Basically you have to lure some of units standing in a line with that knight. Eventually the number of these units would decreased and finally these units would be cleared out. Never ruch too confident to them or you may die. If you're having problems, simply go there, lure some, kill some and go back to Norgh until front is cleared. When there would be only tents left, then you would be able to take care of these tents easily by striking into tents with all force. There are two options, you may strike tents, or try to make food used for The Dread to 0. Each solder is 1 food so if it is 0 food, tents explodes eventually. If you're really badly stuck, replay the scene when gates are not destroyed. Good luck.

sorry for that, but what do tou mean by "try to make food used for The Dread to 0"...? and every time I stand by Norgh and my soldiers are butchered by The Dread ones, so every time I have an army coming towards me and Norgh, who finally kill easy! and yeah, I'm badly stuck!
 
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Level 31
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sorry for that, but what do tou mean by "try to make food used for The Dread to 0"...? and every time I stand by Norgh and my soldiers are butchered by The Dread ones, so every time I have an army coming towards me and Norgh, who finally kill easy! and yeah, I'm badly stuck!

Hehe, it's alright. Well each dread one costs 1 food for Player 5. If Food used for Player 5 is equal 0, then tents explodes. So you basically have to eliminate all dread ones at once leaving no enemy in area, because eventually enemy spawns. If zero enemies in a the field, you win automatically without destroying tents. I meant that. Just try to spam attacks agaisnt enemies as much as you can. Make sure you have Throw Knife, Spinning Strike and Fierceful Chage abilities before fighting, also few pig ribs would help out too. You also should be having an Axe and Barbarian's Gear with Winter's Heart amulet. That's the best preparation stuff for the battle. Of course source of money is quite hidden, as well as gear and amulet, so you would have to look for it before fighting.
 
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Okay, I tried this and really liked it. The scenery and environment is just breathtaking, the camera effects very good. I have only two issues: the character's speed, as mentioned above, and the voice acting. Really, it doesn't add anything, and is too soft to be heard. The text, even if full of errors, gets the point across.

I'd give this map four, four and a half out of five for that.
 
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thanks man! I think this map desrves a walkthrough itself! amazing stuff, completely unique!
Thank you.
Okay, I tried this and really liked it. The scenery and environment is just breathtaking, the camera effects very good. I have only two issues: the character's speed, as mentioned above, and the voice acting. Really, it doesn't add anything, and is too soft to be heard. The text, even if full of errors, gets the point across.

I'd give this map four, four and a half out of five for that.
Thank your your thoughts. Well, faster movement would not add realistic look. If it would move fast it would look really strange from this close distance. I agree, it needs re-acting, I may look into it if I would have some spare time.
 
The movement speed isn't that anoying... He is in fact a bit slow, but not too much.
I still think that the hero model is a bit strange... A different texture perhaps? Don't know exactly what's wrong with him... Perhpas its just my damn mind. xD

Can I help you with the voices?
you can take a look at my cin here on hive to check my voiceacting
 
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If you don't have the time, I would recommend just scrapping it andmaking the cinematics text-only.

Not necessarily fast movement, but there are quite a few places (Wolf Tails, the maze) where you go back and forth a lot, with nothing to do in between. Maybe a fast transport system or something.

by the way, how many gems are there supposed to be? Admittely I wasn't really looking for them but I only found one in a chest.
 
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Can I help you with the voices?
you can take a look at my cin here on hive to check my voiceacting
I may take a look at it and if I'm interested I would PM you. Thanks.
If you don't have the time, I would recommend just scrapping it andmaking the cinematics text-only.

Not necessarily fast movement, but there are quite a few places (Wolf Tails, the maze) where you go back and forth a lot, with nothing to do in between. Maybe a fast transport system or something.

by the way, how many gems are there supposed to be? Admittely I wasn't really looking for them but I only found one in a chest.
Oh come on, it is better to have a silent voice than nothing at all, isn't it?
Every come-back is needed and it was made to fit the gemeplay. By playing you would take these travels in advantage actually even though it would not be necessary, depends on how you play. There are three gems in total, all are needed to gather all skills. The one you found I believe was in the crystal mountain, another two are hidden in the forest between village and warpost. Good luck.
 
Level 5
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Jul 21, 2011
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A really nice map, but due to the camera it gets annoying after playing for a while. You should allow the player to change to the regular camera with some command, except in somewhere where the player shouldn't be able to see with the regular camera.
 
Level 3
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May 22, 2011
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68
The movement speed isn't that anoying... He is in fact a bit slow, but not too much.
I still think that the hero model is a bit strange... A different texture perhaps? Don't know exactly what's wrong with him... Perhpas its just my damn mind. xD

Can I help you with the voices?
you can take a look at my cin here on hive to check my voiceacting
I'll help, too.

Link to me making voices.
 
Level 1
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Jan 12, 2012
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really a nice one and, to be frank, it's also the 1st camera-used map I played and willing to play(some others were quickly killed by my impatience ;-p).
Only a few things I wanna talk about:
a. u may want put marks to NPCs who need help or important help so people wouldnt miss em or wander around too much.
b. The task Cave Beast had no reward to the player n the bag of gold was worthy of 15 coins. That's the reason I failed the task :p(15 coins make a good kid? I m not that cheap). So what was your intention to put this task without any rewards?
c. when I play as a starter player, I didnt know if I should learn the 1st new skill from gunnar because I didnt know if I could forget it if I meet better ones. Would you point out or give some hints in the game so newbie players would not be confused?

My Rates: 4.5/5
 
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Oops, the final stage of the socerer was too hard. Tried 3 times and failed. The lightnings hit really hurt, ice bolt stunned n Skeletons moved too fast so there s no way to get healed in that stage. How possibly could I wait another TWO rounds to CD my fire cast, which is the only to get the socerer?
 
Level 31
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really a nice one and, to be frank, it's also the 1st camera-used map I played and willing to play(some others were quickly killed by my impatience ;-p).
Only a few things I wanna talk about:
a. u may want put marks to NPCs who need help or important help so people wouldnt miss em or wander around too much.
b. The task Cave Beast had no reward to the player n the bag of gold was worthy of 15 coins. That's the reason I failed the task :p(15 coins make a good kid? I m not that cheap). So what was your intention to put this task without any rewards?
c. when I play as a starter player, I didnt know if I should learn the 1st new skill from gunnar because I didnt know if I could forget it if I meet better ones. Would you point out or give some hints in the game so newbie players would not be confused?

My Rates: 4.5/5

Oops, the final stage of the socerer was too hard. Tried 3 times and failed. The lightnings hit really hurt, ice bolt stunned n Skeletons moved too fast so there s no way to get healed in that stage. How possibly could I wait another TWO rounds to CD my fire cast, which is the only to get the socerer?

Thank you for the post and your opinion.

A. That is the charm of the map, that you must wander. I've played TES 3: Morrowind and it really charmed me that is it sometimes so realistic. Making those marks would simply lead you from one to another without paying any attention to the surroundings and other NPCs. :)

B. That's the tricky quest. Pay attention to the description of the task at Quest Log, it tries to create unreliable portrait of that trader, saying he is bluffing etc. When you get the bag and bring it, he doesn't really act nice, plus he don't reward you at all, because he's some grudgeful trader. In this case, best way to act there would be to avoid that trader and head straight to the village and sell it for 15 gold. Quest gonna be failed, but you would gain ton of gold, which is really important for upcoming gameplay.

C. I cannot reveal bigger part of gameplay even though it is being revealed here on the thread. I want to keep the map mysterious and tough enough. :)

Talking of the last stage, you shouldn't approach sorcerer. Just use these special powers to charge at him and then back off, try to kill skeletons, try to keep your ally alive. It may be defficult for you because perhaps you haven't acquired the best gear and gained all skills. You also need to have several food pieces to keep you alive, there are some barrels behind the sorcerer near column with empowered food. If you have the best gear, all abilities, you shouldn't face lots of problems at the last stage.

Good luck!
 
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