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Moderator: StoPCampinGn00b
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(3 ratings)
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Moderator: StoPCampinGn00b
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If there's only one player the creeps on the opposing Goldmine will remain.Why did you put creeps nearby the starting gold mines if there are only two players? In all cases, those creeps will be removed in game
Hm, I was thinking it be built outside the path, but I'll see.4- The expansion gold mines are too restricted with those pathing blockers. I cannot build a fair base there with such a small space. I may even block the way to the gold mine if I build the main building in the wrong position or if I cluster some towers in that place, making it unbalanced
It's a pain decorating 64x64 already. :[Anyway, isn't it a bit small for 2 players? You could've played with a 92x92 size for 2v2.
Done.Maybe you could make small raises nearby that fountain oh and ease up on those cliffs height and try a smoother transition for those.
Done, I wonder how I skipped that.Also use cattails, lily-pads and river-rushes for that fountain area. It looks barren right now :/
Done with rocks and stumps.Overall the outer parts seems a bit lifeless, maybe because those need a lil' more shrubs, rocks, even logs and hollow stumps. The fog is clashing awfully with your terrain, I actually lowered it to 125 155 175 (RGB) value and it looked better, the far z could be set to 7500 since this is a melee and you need to see where your opponent might be.
Small excuse, it's not that different you know.The fog is rather weak in-game compared to in-editor though.
If there's only one player the creeps on the opposing Goldmine will remain
Though Mythic's explanation for adding those did not give the correct reason on why to keep the camp, he might have wanted to test the creep camp's difficulty in single player mode, where you can leave the opposing slot open.It's impossible to play alone a melee map with neither a computer nor a human. 2 players must be present so those creeps should be removed.
Moderator: StoPCampinGn00b
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