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Emerald Glade

Submitted by z.ky
This bundle is marked as approved. It works and satisfies the submission rules.
Emerald Glade



Created by z.Ky


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A 4 players map, based on Ashenvale tileset, with some other tiles doodads imports
-Description:
An emerald garden, flourishing vegetation, limpid water, peaceful environment..
A perfect place.
Burnthe forest down, dirt the water with blood, exterminate every signle living beeing, and extinguish your enemies.
Bring war to this hidden heaven


First of all, this is a 4 players melee map, which can be player 1v1/2v2/FFA (2v2 and FFA reccomended).
This map is particular, why? There is water between starting poin and starting mine.
This means that you won't be able to build an effective base (or at least, it'll be much more difficoult), and you'll be exposed to harras.
Another particular thing, are the free Lorderon Merc Camps very near to the starting locations, beeing useful for both attacking enemies or defending your base.
Other 4 Ashenvale Merc Camps will make the map more FFA-ish, costantly guaranting new units.
Gold mines have lot of gold, to balance the fact that they are rather difficoult to defend.


Creep Camps:
-8 Green Camps (2 per player)
-21 Orange Camps (5 per player + mid)
-4 Red Camps (1 per player)

Mines:
-4x 12500 Starting Mine
-4x 10500 Expansion Mine
-4x 15000 Expansion Mine

Neutral Buildings:

-4x Mana Founts (Red Camps)
-2x Tavern
-2x Shops (Orange Camps)
-4x Lorderon Mercenary Camp (Unguarded)
-4x Ashenvale Mercenary Camp (Orange Camps)
-1x Health Fountain (Orange Camp)

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Terrain Screenshots


[​IMG][​IMG]
[​IMG][​IMG]




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Note: you might not be able to open it on your editor. That's because there is an exessive numer of doodads,
and you won't be able to open it with the standard WE


Hope you like it, Suggestions are welcome

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Keywords:
Emerald, garden, glade, melee, melee, melee, melee, map, map, map, water, water, water, creep, creeps, creeps, forest, forest, forest, isle, isle, isl
Contents

Emerald Glade (Map)

Reviews
Moderator
[img][c]Orcnet[c]10:04, 11th June 2013 Map Approved Emerald Glade (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. [​IMG] Orcnet 10:04, 11th June 2013


    • Map Approved
    • Emerald Glade (No Version/s Stated)

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


      Overview:

      Gameplay

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Emerald Glade" is a 1v1, 2v2, or a Free For All Melee map based on the Ashenvale terrain.

      "Creep Difficulty is smooth, same goes to the neutral buildings and expansion sites, I like how you added 2 different mercenary camps where a Lordaeron Summer based building has no creeps guarding and is near on main bases giving players a starter deck when the time comes, But the idea of different positioning of each creep camps looks awkward give it a proper position it would better that way."

      Terrain

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Terrain is wicked sick! every piece of sight has enough detail to call it "Ashenvale", I had no problems venturing to the landscape of the map and no bad path blockers and whatsoever."

      Management

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "To my observation, This melee map has potential and has a different sideshow to it, with exotic looking terrain and handy melee mechanics, this is recommended for players who loves jungle stuff and eye candy details."

      Total Score:

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 12/15 90% B
     
  2. z.ky

    z.ky

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    yo, you're right bro, forgot that
    Thanks for makin' me notice
     
  3. z.ky

    z.ky

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    I know, the water between goldmine and base is kinda.. meh, but that was purposal,
    to make the game more interesting, amd there isn't any issue with ai (tested many times)

    I know middle could be red.. i've been thinkin' a lot about it actually. But I decided
    to make it orange because I didn't want it too difficoult to clen up, since it's also a very important point for the mobility of the map
     
  4. z.ky

    z.ky

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    Hope hive will accept it even if it has so few doodads xD
     
  5. Orcnet

    Orcnet

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    map approved, see my review on top :>
     
  6. map designer

    map designer

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    OK I have just tried this map,

    the terrain looks beautiful to me, especially the water, as we most are just dry land :D
    I enjoyed it.

    but ummmm... the water being in the base might make it hard for huma players to lock there camp and so if blade master is going to harras peasants D:
     
  7. z.ky

    z.ky

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    I didn't get this, creep camps looked symmetric to me, or you mean those in middle?
     
  8. map designer

    map designer

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    I think he means that the creeps near gold mine are hiding behind it and such, unlike normal melee maps where they actually stand in front of it, and I am just paraphrasing, I am not taking his position, :)
     
  9. ugrilainen

    ugrilainen

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    I'm checking that one.
    Looks like there is not much wood on start position (favors ne, fucks orcs alot)