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1- The Coming of the Horde

This is the year 583. It is a time of peace in the kingdom of Azeroth. However, a dark figure plots in the darkness, planning to bring murderouss, bloody-thirst beings into this world...

A re-telling of WarCraft I and the events leading up to it.

http://staff.samods.org/deicide/

Campaign by: Deicide
Uploaded by: Herogod
Contents

1- The Coming of the Horde (Campaign)

Reviews
VGsatomi: Approved. This campaign was originally hosted on wc3search.
I can easily say that this is one of the best campaigns I ever played!

It is almost like playing Warcraft I, but on Warcraft III.

Have you abandoned the idea for the second part? Because if so, that would be a pity!
 
Hello, it's me again^^

Chapter 1:
I always wanted to play the basic orc grunt as a hero. :)
I like the map where it's played - It's big and it leaves a lot for exploration.
Also it's immersive. The music is great. What I dislike is the healing scroll, healing ward etc. drops you get.
It's just too much and it makes it too easy. And then you even have a fountain of health to go to.
Also the necrolyte units with miss chance curse + frost armor? Man that's a bit too op imo.

Chapter 2:
Same as Chapter 1 basically. I also noticed that the dialogues are well done.
Makes it more believable like the orc saying in the beginning "What is this world?... it's so green".
And then the sequence with the bandit which was hillarious.
The story is so good implemented in this campaign.
I dislike that there is basically no challenge in this campaign but it still is fun to play!

Chapter 3:
I really liked that map. I'm a fan of the hero designs. Blackhand is well done. Terrain was superb.
I just wish less items would drop here and there. That's actually my only concern.
Though it's unbalanced I had a fun time killing enemys.

Chapter 4:
I found a bug..When I use reanimate death from Gul'Dan, 2 of my units which are alive
become reanimated. So I constantly lose units when I use this spell.
Also when there are no units of mine nearby, the spell turns 2 living enemy units into reanimated.

....

I played it through the whole campaign. It was a lot of fun. I really liked the cinematics and dialogues.
Too bad it was actually no challenge for me as I wrote. I could have clear the 2 outposts from humans
with Blackhand and Ura'man alone. They are so strong heroes.
That's why I give it 4/5*. I would wish for a harder challenge, the rest was pretty good.
 
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FInished the campaign

I mean i enjoyed all 3 base building missions.

I really liked the last mission because i like to play defensively but that isn't the right option here.

for the rpg-esque missions. I just feel like there always too difficult for me. For me it just feels like Blizzard is the only one who has balanced them well.

Overall 2/5. Entertaining

There were some issues. Like why is necrolyte and guldan the same model and stuff.

Other issue were where auto clicking a spell would push it to the front.

But yeah overall entertaining
 
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for the rpg-esque missions. I just feel like there always too difficult for me.
I dare you try the next (unfinished) campaign "Winds of the Storm" and see what means the "too difficult rpg missions" phrase. It only has four chapters, but the difficulty system is about three times harder than on this campaign.
 
Easy to play and great characters. This campaing could be better with voice actors, but the dialogues are good as they are, nice job.
 
I have just finished this campaign... and it was fun !

I remember playing it when I was a kid and it seemed very difficult at that time (like 5-6 years ago), especially the last chapter. But now it's been rather easy, didn't lose any units in all the chapters except 5 and 7. In chapter 4, I destroyed everything on the map and built the base as a final task xD

My only issue with it and the reason why I give it a 4/5 is because it's just too.. simple. There are not a lot of doodads, the terrain is looking kinda lifeless and the map is kinda big with very few things (almost nothing) interesting to see. So the terrain design/visuals don't reflect anything pleasant or attractive. Also, it's simple in the sense of gameplay: enemies aren't that strong (maybe except the paladin in the last chapter), the orc heroes you control (which is most of the time) are just OP. I can understand that the campaign was made a looong time ago, in 2003, but idk..

All in all, it remains in the WC3 Custom Campaign section as a must-play for everyone, I definitely recommend it :infl_thumbs_up:

I know there's a second unfinished campaign uploaded which I intend to start playing as well.

This campaign is so good the only problem is that there isnt more.
There is 2 - Winds of the Storm uploaded by Anaxie which was actually made by Deicide himself back in 2003, but it's unfinished. He actually talked about it in the comments back when it was uploaded in 2018.
 
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First cinematic of the campaign made with all models converted to reforged ones. Imported some models made by the community to make these changes possible!

Take a look if you are interested in out It is looking
So, I guess you're not going to spam post every recorded video here. If you want that, make your own thread about it here: Warcraft Discussion
 
Very good game with very good music, dialogues and action. It runs perfectly on 1.27 and I highly recommend it.

Chapter 4: There is a very annoying point here if you use Gul'dan's Reanimation spell - instead of reviving for 55 seconds 2 already killed units the spell turns 2 of your Live units even if the surrounding area is full of already killed.

7719-100Satisf-80-73.png
7719-VHQ-80 - 73.png
 
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Chapter 4: There is a very annoying point here if you use Gul'dan's Reanimation spell - instead of reviving for 55 seconds 2 already killed units the spell turns 2 of your Live units even if the surrounding area is full of already killed.
Not only yours, it can turn the living enemy units into undead, reanimated ones. All you have to do is attack solo with Gul'dan. It's a funny little bug 😅
 
Currently playing this campaign, but I have a little problem: the progress from the first mission is not being loaded to the second, which means I start with the hero at level 2 (instead of 3), and without any items of the previous mission. Any idea of how I can solve this? Is it because this is not compatible with Reforged? Thank you
 
Currently playing this campaign, but I have a little problem: the progress from the first mission is not being loaded to the second, which means I start with the hero at level 2 (instead of 3), and without any items of the previous mission. Any idea of how I can solve this? Is it because this is not compatible with Reforged? Thank you
Latest Reforged update has a known issues with game caches being broken when you attempt to play campaigns. Don't question it.
Moreover, this campaign is incredibly old. I guess playing on 1.26 or 1.27 is the safest way.
 
Very nice, i would say its a little above 4/5
Very unique heroes a grunt hero and a wolf rider hero + cool story with good dialogue, the cutscenes were great, also playing as more evil orcs felt satisfying. buuut
it felt kinda empty with huge maps and not that much to do. There are side quests and mobs but for how big maps are there are not that many. The fights took a long time since there were a lot of narrow passages so even 1 group of units couldnt really spread out. The heroes are reeeally broken expecially in last mission i cleared the whole trolls camp with just heroes and it was quite easy, but then 1 whole group of units + towers cant defend your base from 1 atack couse enemy hero will kill all of them.
BUT if you are like me and dont mind walking and exploring for a long time the negative stuff wont really be that bothering and you will have a great time.
 
Yep, one of the best campaigns I ever played. such a shame a part 2 will never come, we have no idea what happend with the creator. There's no need for criticism as this is one of the best campaigns.
 
An incredible campaign, I really liked how it showed the story and the changes it did to the tech trees of both orcs and humans, but my favorite thing has to be the secret unlock that the cheese does, I did not expect that the campaign could have secrets that affect other levels.
 
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I dropped a rating on Part 2 yesterday, so I should probably come back and do the same for Part 1. I'm pretty sure I've played through this three times (somewhere between 2004 and 2010, 2018, and last month) and it's one of my favorites from the old days, even if it has some flaws.

I'm really not sure why level 10 red dragons periodically swoop in and attack you on map (I think) 3? That feels like a bug, especially when you're fighting through lower-level red dragons in most of the map. A perpetual stream of high-level enemies feels bad on a no-build map.

Still, a lot of it's great. Deicide has a good grasp on cinematic presentation, and it's always neat to see a story from the villains' side.
 
Good story. Good chapters. Annoying sound alarms for each sentence in the cinematics. Camera rotatates too much in some cinematics. Balanced has changed since patch 1.12. In some chapters balance changes makes it almost impossible to win. In chapter with Red Gragons Ensnare ability keep dragon on the ground for 2-3 seconds. I need to use Ensnare around 20 times on one Red Dragon to kill him. In chapter where I need to defend Stormwind all my reinforcements that I waited for 40 minutes died near the entrance to the orc camp along with Sir Anduin Lothar and guards from the Stormwind. I played in patch 1.26. It will be perfect custom campaign after few little fixes.
 
This campaign is AMAZING! It is more than worthy of all the praise it gets, and I personally think this is on par if not better than some of Blizzard's campaigns!
Overall, in gist, I have mostly no criticisms of this campaign, other than the fact that one chapter in particular in this campaign is super tedious - Chapter 3, which has periodic Red Dragons swoop in to attack you and the raider's ensnare ability lasts like 3-4 seconds so you have to periodically apply it on the Dragons, otherwise they focus fire at your weak Warlock units who die very quickly. That chapter was the only point of the campaign I wasn't having fun. Other than that, I legitimately have no complaints!


PLAYED ON VERSION: 1.27b

PLAYTIME: ~7-8 hours

STORY:
I think this is where the campaign shines the MOST. I have more detailed stuff in the chapter breakdown below, but all I can say is it was as compelling as ever. I will admit, I don't know much of Warcraft lore before Warcraft III, and I have no idea how much of the story in this campaign is canon and how much is artistic creativity, but I will say that even if it WAS the latter, it was done so tastefully and thoughtfully that it FELT like it actually happened. Gul'dan's talk with Mannoroth, his conversation with Medivh at the end, how realistic the orcs' reaction was to Azeroth when they arrived there, all the talk about the various Orc clans and how they differ and why Gul'dan chooses not to include some of them in the invasion, Cho'gall and Killrogg's betrayal, everything was just super well done. Even the uncomfortable parts with Ur'aman wanting to take out his "lustful desires" on human females, however weird and super dark that maybe, seems unfortunately realistic with how Orcs would act.
I also like how for two chapters you get to see the humans' side and stop the attack on Stormwind with Anduin Lothar. Also the battle between Lothar and Kagesama was a spectacle to behold! All in all, the story in this campaign was amazingly written imo, even though it does have some grammar mistakes. But at this point, I think every campaign has grammar mistakes and I am willing to look past them lol.



COMBAT/DIFFICULTY:
This is probably going to be the most divisive, because I think the combat is fun but super up and down in terms of difficulty. I think Chapter 3 and 5 in particular are super hard. Chapter 5 especially kicked my ass a lot, I only completed it in the second try! But other than those chapters imo this campaign is kinda easy! The Orc heroes you control have amazing abilities and passives, and their AOE spells are just insane. So much so that you can just use your heroes to just wipe out a base without any other units needed lmao. I did that like a lot, especially in the finale level, where I used my three heroes and immediately went and wiped the northeast human base, which made the rest of the level mostly really easy.
But here's my opinion: this is not a bad thing imo. I won't knock this campaign for not having a proper challenge in some chapters, because sometimes playing a chill campaign is fun in its own right! So I disagree with the comments above who say it should've been hard and docking points because its too easy. I think thats upto preference.



TERRAIN/EXPLORATION:
This is another part which this campaign just nails. Most of the maps are very big with a TON of secret stuff and exploration is very much elevated because of that. Hunting for the item drops and creep camps keeps the maps very interesting.
I especially loved how the Cheese item in Chapter 4 actually changed future chapters and granted you access to Gul'dan in Chapter 7. Even though I thought that was overkill having 3 heroes in the final level, I LOVE having secret items like that matter and change how you experience the campaign. Amazing work!



CHAPTER-WISE THOUGHTS:
Chapter 1 - A Rift Appears:
  • Ur'aman's abilities are REALLY cool, I love the shout ability that stuns nearby enemies and his ultimate is so good!
  • I loved the side quests in this campaign and this mission is no different. I love us fighting the Laughing Skull clan.
  • I think the Necrolytes might be a bit TOO OP for a micro mission, Raise Dead, Curse AND Frost Armour? Thats so good!
  • I love how many clever nooks and crannies this mission had, after I was done, I used the vision cheat, and found a whole area I never went to because it was cleverly hidden by a small ramp near the starting area lmao.
Chapter 2 - The Invasion of Azeroth:

  • Like I remarked on earlier, I absolutely loved this level and how the Orcs react to everything in Azeroth for the first time.
  • The side quests of destroying all the creep camps was amazing, I love how the first idea the Orcs get after entering this world is to just kill off all the creatures on it lol.
  • I enjoyed playing the villain killing off all the villagers and burning their towns lol.
  • First base building mission, and I have to say, interesting idea to not let you build towers and not having any defense building be buildable even though the humans attack you. I always default to tower spam whenever I have to defend, so it was nice to do something else for a change.
  • At the end, I was just randomly going into the base with whatever I had without really building a proper army, and apparently that was enough, I finished the base immediately even though like 90% of my small army died, the base got leveled to the ground with Gul'dan and Ur'aman themselves. Like I said, the heroes themselves are super strong lol.
Chapter 3 - The Conquest of Blackrock Spire:

  • Oh boy, this is probably my least favorite chapter in the whole campaign like I said, all thanks to the annoying freaking dragons.
  • I already said a bit about my frustration regarding them, but I will detail it once again:
    The only way you have to kill these guys are using Raider Ensnares to bring them down, and you have to keep ensnaring them in 3-second intervals because otherwise they will be free and go back up and your enemies will stop fighting them. Also the fact that when they are flying, they tend to focus on the only ranged units you have with you: the extremely weak Warlock units who die in like 4-5 hits, makes this incredibly frustrating as well, especially when there are MULTIPLE dragons you have to fight at once. You have to try your best to ensnare them all together, but its not easy because the Ensnare even has a cooldown, and also, the more Raiders you lose, the more tedious it will become because your waiting time between you being able to use ensnare again increases, which just means your weak Warlocks will be dying! Even more: the AI of the units are so dumb sometimes, when a dragon is free from the ensnare, your units run back to their previous positions and even run away from the flying dragons if they are attacking you, and thus when you ensnare them again, your units are super far away to hit them which incredibly adds to the frustration.

  • Focusing on the good parts though: I thought the backstory of how the Blackrock Clan came to be and the introduction of Blackhand the Destroyer was really well done. Although I have no idea if this is canon or not lol, it was cool regardless.
  • Again, apart from the dragons I had a ton of fun exploring this map, and the side quest of rescuing your units was fun as well.
Chapter 4 - Frostwolves' Last Howl:

  • Another really fun map, and the lore behind it again is super interesting.
  • Tower spam for the win again XD
  • The Cheese was a really fun item to find, at the moment I was like what the hell? But it was a worthy reward at the end!
  • There is a bug I noticed with Gul'dan's Animate Dead ability which makes it so that he can convert live units into animated dead, which means it kills them. This can happen to both your units AND enemy units, and it was kind of annoying whenever it happened to me lol.
  • Yet again, though, all you need are your two heroes. I kept my rest of the army in my base, and Gul'dan and Blackhand did all the work destroying the main bases! Gul'dan's Ult is Doom, which is of course amazing.
Chapter 5 - Chaos at the Gates:

  • This mission kicked my ass. Defense missions are always scary, and this one lives up to the reputation!
  • I think it was a very clever decision that you are not in control of any base, and can only control the barracks where you can train units BUT you don't have a gold mine. You only get gold from killing enemies, but that too ONLY on No Upkeep or Low Upkeep. I noticed when you are on High Upkeep, gold income stops. Super interesting setup.
  • I also love the fact that the key thing in this mission you should do to be at a better place is save the villages surrounding Stormwind as soon as possible, because they give you extra units that you can train in the Barracks, and all of those extra units are lifesavers - the Spearmen (which are GOATED), the Royal Guards, and the Northshire Clerics (which kept most of my army alive lol).
  • Another key thing in this mission is the Fountain of Health, anyone struggling in this should definitely use that to its fullest, send every weak unit there to heal up and then send him back in to the fight. Microing them like that will help so much!
  • I also did some creeping at the very end and love that the creeps do drop a lot of worthwhile stuff, I think there are like 2 Tome of Knowledge in the map + one Strength +2 and one Agility +2 I think? I could be wrong. But its very worthwhile to explore!
Chapter 6 - Hunters of Shadows:

  • This was a really chill map and a good one to follow up the stressful Chapter 5 with.
  • Zion is nice but I feel he has a tad too many summon spells lol. I feel Summon Boar didn't need to be there, Water Elementals and Feral Spirits were enough lol.
  • Kagesama vs Lothar was amazing, felt like an anime fight. Although I think I got a glitch in the middle of the fight which caused Kagesama to stop attacking and just let Lothar keep hitting him and he just stood still lol.
Chapter 7 - A Blackhand Rises:

  • Cheese giving Gul'dan was an awesome surprise!
  • Like I already mentioned, having 3 heroes might be a tad overkill because they wipe out bases like there's no tomorrow, no need of an army when you got all their AOEs lmao. Blackhand's Cleave is insane, Ur'aman's scream + his Ult makes him a crazy DPS tank and we have Gul'dan's Carrion Swarm, Animate Dead and freaking Doom. Its so over!
  • I did love the tie in about how Rockard and Stonard came to be.


PLAYTHROUGH:
Chapter 1 - A Rift Appears

Chapter 2 - The Invasion of Azeroth

Chapter 3 - The Conquest of Blackrock Spire

Chapter 4 - Frostwolves' Last Howl

Chapter 5 - Chaos at the Gates

Chapter 6 - Hunters of Shadows

Chapter 7 - A Blackhand Rises

All in all, I was debating what to give this campaign, I was going to dock 0.5 stars for the annoying and tedious Chapter 3 with the Red Dragons, but since you can't give half stars in Hive, I think I have to give this one a full 5/5 stars! I don't think it deserves 4 stars, its just too good and too much of a classic. Like I said I had no other complaints.

Next I will be looking at the unfinished second part of this series. Its a shame it got abandoned!
 
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