That reminds me of something I've been meaning to say. Currently, breakable boxes are indistinct, or nigh-indistinct from doodad boxes(mostly box piles). That's a bit off-putting, because while it's natural to check every box to see if you can break it, sometimes it's a waste of time as you find that the majority of the boxes are doodads. I think there should be some kind of visual distinction, whether it is on the texture or the model. Maybe a red band around the breakable boxes, or a slight variation in the shade of gray.