- Joined
- Mar 29, 2004
- Messages
- 1,999
Hay guiz, im still werkin on dis. 
So I've been doing pretty much shit all at work, so I've finally managed to think my way out of the dead end the node hacking mini-game was previously inhabiting.
The main objective, having to collect all the missing encryptions keys, remains. Additional hazards are generic enemies that attack you as normal. When your avatar dies, it is not the end, but you will be teleported back to the start point of the maze -- since you're under time pressure, this could be tough.
To aid you in your battles, there will be a choice of three maze avatars (more Assault Rigs ripping): Speed, Hybrid and Power. Speed is fast but weak, power is slow but strong, hybrid is mid-range.
The balance here is that, while the Speed tank is weak, it can get around the maze a lot faster; whereas Power will die less but will take longer. I'm hoping to parameterise the mazes enough (in terms of enemy and gem spawn rate, and hopefully maze branch rate) that each of the tanks may be useful for different hacking situations.
Might also make you have to unlock the Speed and Power tanks before you can use them, perhaps opportunities for some side questing here (or another element to collect inside the first few node hacks).
Still need to add a lot of background props to the mazes too. The big magenta wheels are just the beginning.
Otherwise, lots of behind-the-scenes triggerwork and stuff going on that isn't very showable. Though I've settled on designs for the final boss's situation, his actual design has just gone through the wringer again so he's back to square one.
As an aside: all keypad codes are now randomly generated at map init. No surfing ahead for you during replays.

So I've been doing pretty much shit all at work, so I've finally managed to think my way out of the dead end the node hacking mini-game was previously inhabiting.
The main objective, having to collect all the missing encryptions keys, remains. Additional hazards are generic enemies that attack you as normal. When your avatar dies, it is not the end, but you will be teleported back to the start point of the maze -- since you're under time pressure, this could be tough.

To aid you in your battles, there will be a choice of three maze avatars (more Assault Rigs ripping): Speed, Hybrid and Power. Speed is fast but weak, power is slow but strong, hybrid is mid-range.
The balance here is that, while the Speed tank is weak, it can get around the maze a lot faster; whereas Power will die less but will take longer. I'm hoping to parameterise the mazes enough (in terms of enemy and gem spawn rate, and hopefully maze branch rate) that each of the tanks may be useful for different hacking situations.
Might also make you have to unlock the Speed and Power tanks before you can use them, perhaps opportunities for some side questing here (or another element to collect inside the first few node hacks).
Still need to add a lot of background props to the mazes too. The big magenta wheels are just the beginning.
Otherwise, lots of behind-the-scenes triggerwork and stuff going on that isn't very showable. Though I've settled on designs for the final boss's situation, his actual design has just gone through the wringer again so he's back to square one.

As an aside: all keypad codes are now randomly generated at map init. No surfing ahead for you during replays.
