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1.32.7 PATCH NOTES
Blizzard said: June 29, 2020 - PTR July 7, 2020 - LIVE CAMPAIGN
CUSTOM GAMES
GAMEPLAY
VERSUS
USER INTERFACE
|
Last edited:
Blizzard said: June 29, 2020 - PTR July 7, 2020 - LIVE CAMPAIGN
CUSTOM GAMES
GAMEPLAY
VERSUS
USER INTERFACE
|
Fixed an issue that was...
Fixed an issue in the...
Seriously? Even primary school children are told to avoid the repetition of sentence starters.Fixed an issue where...
Seriously? Even primary school children are told to avoid the repetition of sentence starters.
The same sentence starters are used 3 times; this reflects Blizzard's lack of competence.
EDIT:
And why is the word 'issue' repeated more than 2 times? They should have used a thesaurus to make sure their writing has a range of vocabulary.
Patch 1.11.0Have you ever seen patch notes before?
War3's patch notes have always been like that.
- Fixed an issue with building reimbursement that could credit a player twice
for canceling a building.
- Fixed a crash that could occur when the system date was set to > 2038.
- Fixed map loading crash that could result from custom units that sell too
many items.
- Fixed crash with Avance Sound cards. The fix requires a minor change to your
registry. If you are experiencing this problem, please contact our technical
support staff.
- Fixed a crash that could occur when loading a corrupted save file.
- Fixed a crash that could occur on custom maps during some unit creation
events.
- Fixed an issue causing localized versions of maps to be passed unnecessar-
ily.
- Fixed Mass Teleport crash that could result from a target unit's dying
before spell completes.
- Fixed save/load map interaction that could result in an unresponsive game.
- Fixed an issue related to unit selection and upgrading Human towers.
- Fixed an issue with Dreadlord that could cause him to not take damage
from Unholy Frenzy if he had the Sleep skill.
- Fixed some AI mining issues that could occur when their original town
hall was destroyed.
- Fixed an AMM chat message bug that could disconnect you if an AMM team
game message was sent just before game launch.
- Fixed an issue that allowed players to save after choosing "Continue" in a
single-player mission.
- Fixed a supply issue related to the Demon Hunter and his Metamorphosis
ability.
- Fixed Zeppelin drop exploit as a method of building locating through fog
of war.
- Fixed an issue with saving while "Waiting for Players" dialog was up that
could result in a soft lock.
- Fixed an issue that could create an invincible Mountain King.
- Fixed an issue related to graphical display of auras from aura-generating
items.
- Fixed an issue with Anti-magic Shell so it now properly interacts with
magic-immune and non-magic-immune summoned units.
- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting
circle.
- Fixed an issue with Huntress' bouncing missile that would allow it to hit
a secondary target even if it missed the primary target.
- Fixed an issue with rooted Ancients that would cause them to trigger
Goblin Land Mines.
- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
- Fixed an issue with Town Portal spell art.
- Fixed an issue with hit point/mana upgrades and Polymorph.
- Fixed an issue with the Abolish Magic ability and allies.
- Fixed an issue with poison that could kill a unit. Poison, by itself,
should only take a unit to the brink of death.
- Fixed an issue related to the interaction of Shift-adding units to a group
and unit deaths.
- Fixed an issue related to replays, selection circles, and changing player
perspective.
- Fixed an issue with Cyclone and moving units creating aerial footprints.
- Fixed keyboard screen scroll and "Waiting for Players" interaction.
- Fixed several minor text and tooltip issues.
- Fixed a few improper combat sound assignments on creeps and NPCs.
- Frost Wyrm attack now also slows air units.
- AI Keepers of the Grove no longer cast Force of Nature on different cliff
levels.
- Night Elf AI now uses the Wisp's Renew ability effectively.
- Disease (Plague) and poison no longer wake sleeping units.
- Moon Glaive bounce no longer hits invisible units.
- Demon Hunter's attack while in Demon Form no longer damages self or allies.
- Upgraded building shadows no longer update through the fog of war.
- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
- Observers no longer gain full player UI when entering a loaded game.
- Observers no longer get gold/lumber/supply UI when selecting neutral
buildings.
- Fog of war updates properly now if you are alt-tabbed out of game.
--------------------------------------------------------------------------
- BETA PATCH 1.03
--------------------------------------------------------------------------
MAJOR ISSUES
- Fixed a crash related to selected users in the Battle.net chatroom.
- Fixed a crash related to max hero mana and mana regeneration items.
- Fixed a crash related to units running out of mana when enroute to cast.
- Fixed a crash related to different maps at game start - now displays a
warning dialogue.
- Fixed a crash related to dialogue boxes.
- Fixed a crash related to unloading an empty transport.
- Fixed a crash related to animation states.
- Fixed a crash related to Stasis Trap.
- Fixed an infinite loop related to "ensnared" casters trying to cast on
a target that's out of range.
- Fixed a desync related to starting custom games.
- Disabled hardware midi to avoid long load times on systems with
incompatible hardware.
MINOR ISSUES
- Fixed an issue with "Miss" text showing through the fog of war.
- Fixed an issue with falling tree sounds being audible under the fog of
war.
- Fixed an issue with "Teams Together" functionality.
- Fixed an issue with innaccurate Night Elf lumber amounts appearing in the
score screen.
- Fixed an issue with Hero information not appearing in the score screen.
- Fixed an issue with line of sight on hired mercenaries.
- Fixed an issue with the Ancient Protector's acquisition range.
- Fixed an issue with Wisps acquiring trees that they are unable to reach.
Right now you're just trying too hard to find a reason to hate on Reforged devs. Chill out.Even primary school children are told to avoid the repetition of sentence starters.
That's not an ideal format. Wc3, one of the best games ever created, deserves better language and structure for its patch notes!War3's patch notes have always been like that.
Tbh, that is 100% correctRight now you're just trying too hard to find a reason to hate on Reforged devs
Meanwhile Shadowlands is still on track to be released by the end of the year as employees work from home.I don't love/hate reforged but I find this patch note quiet sad compared to the previous ones,
Only seven changes made within 40 days. Maybe it's because of the covid situation ¯\_(ツ)_/¯
Yes, but we can't really compare the two. While Shadowlands obviously has less budget(and probably even team) than previous expansions, that's why less content than both Legion and BFA, I'm quite certain that SL have like 10x team and budget than that of WC3R, if not even more. At this point I'm pretty sure that even HotS, a game killed by Blizzard and officially put on maintenance mode, still has both larger team and budget than WC3R.Meanwhile Shadowlands is still on track to be released by the end of the year as employees work from home.
What a joke... these are fixes that can be made by 1 guy in a day... monthly patches my a** blizzard .. uh sorry activision blizzard now.
I assume you're joking. They have desk jobs.Maybe it's because of the covid situation ¯\_(ツ)_/¯
I'm not joking. It's just a sarcasm with a cute *shrugs* emoticonI assume you're joking. They have desk jobs.
Software developer talking?these are fixes that can be made by 1 guy in a day.
This issue probably took the majority of the 1 month to fix. It would be a nightmare to pinpoint this as a desync, but it probably accounts for a large number of the desyncs in mass strategy maps.
- Fixed a desync that occurred when a player in Classic mode and a player in Reforged mode were in a game with a unit that is both bloodlusted and hexed or polymorphed.
This issue probably took the majority of the 1 month to fix. It would be a nightmare to pinpoint this as a desync, but it probably accounts for a large number of the desyncs in mass strategy maps.
Classic team might be mostly working on D2 remake now. I would laugh if Pete Stilwell introduced D2 remake at their online blizz-con this year.I think the issue is that the Classic Team is heavily understaffed,
True question is, are YOU serious?Seriously? Even primary school children are told to avoid the repetition of sentence starters.
I believe wc3 deserves a better language and structure for its patch notes.True question is, are YOU serious?
You need to really sort out priorities.I believe wc3 deserves a better language and structure for its patch notes.
I have already explained my major issues with Reforged before. This patch note issue is a minor one.You need to really sort out priorities.
Next year. Also, according to leaks - D2 Remastered is made by Vicarious Visions, a studio directly under Activision, so I doubt Pete Stilwell or the rest of Reforged team have anything to do with that, which... actually gives me hope that D2 Remastered might be decent.if Pete Stilwell introduced D2 remake at their online blizz-con this year
But maybe this character will have to do with it...so I doubt Pete Stilwell or the Reforged team has anything to do with that, which... actually gives me hope that D2 Remastered might be decent.
This studio is also responsible for Reforged's development as evidenced by Reforged credits.D2 Remastered is made by Vicarious Visions
Don't crush my hopes, dude.It's possible that both Classic Games Team and this studio are working together on D2 Remaster just like they worked on Reforged.
LMAO.Awesome patch as always, great that they are still in communication with us and showing us their roadmap as promised. The fixing of music on the score screen playing multiple times really solved my only problem with this awesome product called Reforged.
You do realise that legaly only Blizzard can Remaster Wc3 and that it's not gonna happen. Refunded was their attempt to revitalise Wc3 with modern graphics, and after it failed miserably(99% cause of their mismanagement) they won't be doing another for at least another 18 years. (and most probably never ever ever)Btw, the Quake II RTX remaster looks hot.
They [Nvidia] should remaster wc3 like that, with modern ray tracing but same old school models.
![]()
Nvidia doesn't own the Quake franchise, they bought the rights to make a remaster. Similarly, they--or AMD or Intel--can buy the rights to remaster wc3 with modern tech.You do realise that legaly only Blizzard can Remaster Wc3
RIP WC2 remake (which I would have prefered over a WC3 remake to begin with but whatever).You do realise that legaly only Blizzard can Remaster Wc3 and that it's not gonna happen. Refunded was their attempt to revitalise Wc3 with modern graphics, and after it failed miserably(99% cause of their mismanagement) they won't be doing another for at least another 18 years. (and most probably never ever ever)
Nvidia doesn't own the Quake franchise, they bought the rights to make a remaster. Similarly, they--or AMD or Intel--can buy the rights to remaster wc3 with modern tech.
We all know that Blizz only looks at: '$$$'. If big bucks are paid to them then sure Blizz will sell Nvidia the rights to distribute wc3.
Its also worth mentioning that Quake II RTX is free, with no microtransactions, while Reforged is 30 bucks.
Thanks, edited my last post.Quake II has been free and open source under GPL for nearly a decade. Anyone is free to create a remaster as long as they publish the source code.
Here is the RTX version: NVIDIA/Q2RTX
Most games don't go open source after their prime - wc3 is no exception.
Developers’ notes: Having illusions apply a slowing effect on auto attack was unintentionally added recently. This fix shouldn’t have much effect on balance overall.
You do realize that by selling them the rites to distribute wc3, they'd also sell them the rights to distribute both World of Warcraft and Hearthstone, and maybe even Heroes of the Storm. And make them earn on WoW where some mounts co$t up to $weet 60$, and let's not even mention the $weet $ub$cription$, level boo$t$, race tran$fer$ etc.....and Hearth$tone where a single boo...ughm, ughm card pack co$t$ up to 100+$.......yeah not gonna happen.We all know that Blizz only looks at: '$$$'. If big bucks are paid to them then sure Blizz will sell Nvidia the rights to distribute wc3.
The contract will be crafted for wc3 only, not the whole Warcraft franchise.You do realize that by selling them the rites to distribute wc3, they'd also sell them the rights to distribute both World of Warcraft and Hearthstone