@Grievous1 FLAMTHROWAR! lol
Just a question -that might already been answered before-, will the map follow the original game's storyline? And, do we have to blow that chopper up?![]()
[..]the suspense is killing me![]()
Cool. Pretty detailed![]()
Love the bullets, very realistic compared to other bullets in WC3. The laser is okay, looks cool...
You might try changing the "I've been hit..." message to something less eye-catching such as dark red or remove it entirely, having white words pop out in the middle of combat would make it less realistic.
The problem for this is also the filesize limit of 8MB for battlenet multyplayer games
yes you can communicate with the team members over teh chatbut maybe we'll add some commands like
-b
and then in chat comes:
Back!
How about those things they say in the real game (the friendly bots)? "Another one bites the dust!", for example![]()
You don't really want to turn this into a l4d map styled map. So don't go too far![]()
What are you mean that I want to turn this into a l4d styled map? I must say I don't like left 4 dead its really boring for me and not anymore my thing if you know alien swarm its will be a liltte bit more like this http://www.youtube.com/watch?v=eNbs1IZT9DQ like slow motion (bullet time) useable turrets and hacking missions.
I got some ideas:
-b
Fall back!
-d
Detonating!(if there is some kind of detonation bomb in the game)
-e
Enemy spotted.
-f
Follow me!
-g
Go Go Go!
-h
Hide!
-l
Let me handle this.
-n
Need backup.
-r
Regroup team.
-s
Split up team.
-t
Terrorists!
The bots could randomly say:
"I heard something."
"Need backup"
"I'm hit!"
"Get down, its gonna blow!"
"GRENADE!!"
"Enemy spotted"
@ Marsal2000: sorry but I really don't understand your question maybe because of my english language issues then sorry I just say at this point the terraining is created for only multiplayer actions because you are at every time 4 soldiers because of the new bot system and you can walk at every chapter different ways maybe this could answer your question.
What I asked is a really hard thing, yes. Long time since I thinking of a system what changes the terrain pathing. Now if there is a road and above it there is a bridge, you can only walk on the ground, or if you add flying platforms, you can only walk on the bridge. The system makes possible to walk on both. Well, because english is not my native, it's hard to explain so I made a little pic.
![]()
The system would calculate the flying height of the character(s) depending on the ground height and the height of the platforms if used. That could be an awesome idea that opens new dimension in map making, but dunno if possible. Or if possible, it would be kinda hard.
Well I completely understand what you're thinking of, actually.
Oh wait a second. You should contact the creator of TcX map. It's a shooter, too, and it has the multi-flooring system that works perfectly fine.
TcX ?
Awesome!!! Keep it up high!we are fixing the last bugs momentarily. i don't give you updates you will see![]()
It looks like a standalone game from the screens.....
I don't think it will be under the 8mb limit.