• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

» Warcraft III - Paranoia

Status
Not open for further replies.
Nice models, your project look smilar stalker :), if you haven't played stalker so you should see some trailers it could help you make it more better, I recomend you create spawn random in some deep dark places couse then you will play this game alot it will start boring and not scary. Make then enemy is close to you, it's will start strange scary noises or breathing.
 
Nice models, your project look smilar stalker :), if you haven't played stalker so you should see some trailers it could help you make it more better, I recomend you create spawn random in some deep dark places couse then you will play this game alot it will start boring and not scary. Make then enemy is close to you, it's will start strange scary noises or breathing.

Thank you but I think it is bad idea to pick ideas from a complete other universe... because I want to continue the Paranoia Series and not the stalker ones ^^.


@ Miss_Foxy: No the story and the file size limit don't allow me to add something like this.

@ Gausslander: No, because the project is more created for multiplayer than singleplayer
 
detroit-ruins.jpg


Welcome to Detroit.
 
I guess You have to get used with these questions. Some people belive what TV says and some belive what random person says. I wouldn't imagine action taking place in detroit, what would be the point lol, usually old bunkers are used in horror stuff.

Anyway, I like it, really. Although, I hope there will be none serious glitches or abusing.

And I got a question, will this map support us with save system or not? through all the topic there was nothing said about it so im just curious.
 
I guess You have to get used with these questions. Some people belive what TV says and some belive what random person says. I wouldn't imagine action taking place in detroit, what would be the point lol, usually old bunkers are used in horror stuff.

Anyway, I like it, really. Although, I hope there will be none serious glitches or abusing.

And I got a question, will this map support us with save system or not? through all the topic there was nothing said about it so im just curious.

I hope it too and... er... yes it will supports a save & load system but not yet (in the closed beta)
 
I was messing around with the WE yesterday ( trying to learn GUI ), when i found something called Model - Selection Circle in Advanced > Game Interface, i think its possible to import a custom selection circle through that...no idea how to make one though, lol
 
I was messing around with the WE yesterday ( trying to learn GUI ), when i found something called Model - Selection Circle in Advanced > Game Interface, i think its possible to import a custom selection circle through that...no idea how to make one though, lol

Nah, that's just to hide/show the selection circles or to deactivate drag-selection.
 
Depends, I've been playing dozens of 3rd person camera based maps. Some of them were truly crappy but there were also options to customize their angle etc. and of course rotating them, wasn't that bad and made somekind of MMORPGs feeling but it just doesn't fit if there are tiny, claustrofobic areas where camera would get stuck/glitch on wall or behind it... that's just My opinion, I don't think it would be bad idea to invent camera selection option.
 
Maybe a 'blinking' function for the selection circle whenever you get damaged or something important pops up would be nice.
 
please stay ontopic and refrain from posting irrelevant things, I promise you an update very soon, I am currently working on a new 2d layout with M0rbid and improving the gameplay part, also some minor terraining issues have to be dealt with. All this will be published pretty soon. So keep tracking! :)
 
Status
Not open for further replies.
Back
Top