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» Warcraft III - Paranoia

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Level 10
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Sep 14, 2007
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Nice models, your project look smilar stalker :), if you haven't played stalker so you should see some trailers it could help you make it more better, I recomend you create spawn random in some deep dark places couse then you will play this game alot it will start boring and not scary. Make then enemy is close to you, it's will start strange scary noises or breathing.
 
Level 14
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Apr 22, 2006
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Nice models, your project look smilar stalker :), if you haven't played stalker so you should see some trailers it could help you make it more better, I recomend you create spawn random in some deep dark places couse then you will play this game alot it will start boring and not scary. Make then enemy is close to you, it's will start strange scary noises or breathing.

Thank you but I think it is bad idea to pick ideas from a complete other universe... because I want to continue the Paranoia Series and not the stalker ones ^^.


@ Miss_Foxy: No the story and the file size limit don't allow me to add something like this.

@ Gausslander: No, because the project is more created for multiplayer than singleplayer
 
Level 19
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Jul 19, 2006
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detroit-ruins.jpg


Welcome to Detroit.
 
Level 5
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Sep 30, 2010
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I guess You have to get used with these questions. Some people belive what TV says and some belive what random person says. I wouldn't imagine action taking place in detroit, what would be the point lol, usually old bunkers are used in horror stuff.

Anyway, I like it, really. Although, I hope there will be none serious glitches or abusing.

And I got a question, will this map support us with save system or not? through all the topic there was nothing said about it so im just curious.
 
Level 14
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Apr 22, 2006
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I guess You have to get used with these questions. Some people belive what TV says and some belive what random person says. I wouldn't imagine action taking place in detroit, what would be the point lol, usually old bunkers are used in horror stuff.

Anyway, I like it, really. Although, I hope there will be none serious glitches or abusing.

And I got a question, will this map support us with save system or not? through all the topic there was nothing said about it so im just curious.

I hope it too and... er... yes it will supports a save & load system but not yet (in the closed beta)
 
Level 7
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Jan 9, 2010
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I was messing around with the WE yesterday ( trying to learn GUI ), when i found something called Model - Selection Circle in Advanced > Game Interface, i think its possible to import a custom selection circle through that...no idea how to make one though, lol
 
Level 19
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I was messing around with the WE yesterday ( trying to learn GUI ), when i found something called Model - Selection Circle in Advanced > Game Interface, i think its possible to import a custom selection circle through that...no idea how to make one though, lol

Nah, that's just to hide/show the selection circles or to deactivate drag-selection.
 
Level 5
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Sep 30, 2010
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Depends, I've been playing dozens of 3rd person camera based maps. Some of them were truly crappy but there were also options to customize their angle etc. and of course rotating them, wasn't that bad and made somekind of MMORPGs feeling but it just doesn't fit if there are tiny, claustrofobic areas where camera would get stuck/glitch on wall or behind it... that's just My opinion, I don't think it would be bad idea to invent camera selection option.
 
Level 19
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Maybe a 'blinking' function for the selection circle whenever you get damaged or something important pops up would be nice.
 
Level 14
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Apr 22, 2006
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631
please stay ontopic and refrain from posting irrelevant things, I promise you an update very soon, I am currently working on a new 2d layout with M0rbid and improving the gameplay part, also some minor terraining issues have to be dealt with. All this will be published pretty soon. So keep tracking! :)
 
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