- Joined
- Jan 22, 2010
- Messages
- 2,583
eMo2LoVe's right, screenshots aren't enough to feed our hunger...
A demo won't pop up like that. Especially for a map like Paranoia. You can tell from a screenie(which should be enough to leave you full for a few hours) that it isn't one of the shit quality maps.
@xRiotZx: Let him use his doodads. Wc3 was DESIGNED to look ugly. You seen some of the models?
@Grievous1: Is it 8mb optimized or unoptimized? Coz optimizing saves like 1 meg.
Chill alright?
I was just asking..
I know his maps ain't shit quality, ive been following his map projects for a very long time.
isnt that the point? this is a horror mod after all...Also you should work on the texture of the wall because that's the main thing you will see in-game and right now it looks terrifying. I think that snapshot would look so much better with nice clean textured walls.
I don't like the white outline...makes it look cartoonish. The rest is fantastic.
isnt that the point? this is a horror mod after all...
The texture looks terrifyingly shitty. It looks like a pile of shit scraped across a wall. xD
Fix the visor as I stated earlier and Ghost stated, it makes the landscape look crappy. Number two fix the wall's texture, make it more high quality.
I think you don't know how the project works and the visor have already an alpha channel look at the model picture before you are posting something like this the white effect is just the lightning system you should understand that now and you call that walls maybe you should know that are just edited cliffs and warcraft just supports two cliff types in one map so I have one outside cliff and one indoor so I can't make an alternate wall for the little hospital region... maybe you will ask now why I'm using the shitty cliffs the answer is simple because of the physic system because wc3 can't check how high a doodad is (or I don't know how without a lot of laggs). Number two... why I'm using low quality skins because the high real textures has normaly a file size about 500kb and that for only one will be a little bit to high and can't be handle from the battle.net and the other thing is maybe you will remember this answer it is just a alpha preview of the project in order to show the followers something about the project if you don't like this project or hate it you should stop tracking it but maybe you understand now the situation and the skins will be updated a little bit by our new team member called M0rbid (the cardboards are already done...).
@ De.Facto: no fear give this shit a try.
@ topic: I will show you soon the first gameplay video so keep this creepy topic alive ^^ I hope you will like this news.
Don't worry, Grevious1. You don't have to respond to him.
@xRiotZz: Cut Grevious1 some slack, ok? It is good to give him criticism. It is bad to criticise him, if you understand. You are just continually giving him negative feedback, I'd be pissed off if someone just said "Your doodads look like crap", or "Your textures are terrifyingly shit", or even worse "Oh, stop being a drama queen, I'm supporting this project because of my such nice comments and opinions, ain't I?". So, what I'm trying to tell you, is, give him some critique, but every once in a while throw in some compliments, don't just try to peck at the flaws. Besides, compared to nearly every other mod, this is just magnificent, even the textures. And also like I stated before, "Wc3 was designed to look like shit".
i believe he does it old style. Like in witd. Maybe with a following cam function :3
[URL=http://www.hiveworkshop.com/forums/map-development-202/warcraft-iii-paranoia-181776/][IMG]http://ror.redio.de/Signatur.png[/IMG][/URL]
Seems like the Sig is catching on... Is that small button the cursor?
Yeah, but how do you make the button? Does it appear when you hover your cursor over an object, or is it a permanent doodad?
will the brain tree be THE boss (final)? it seems to be similiar to the Overmind of WITD...hope it's more challenging though![]()
Shooter games/maps rarely have bosses.