I'm trying to make a bird critter based off the hawk. I wanted to make something that adds to the atmosphere just flying around the area.
Thing is, I've downscaled the unit, gave it a 'slower' movement speed and it still flaps its wings like crazy and it's so unnatural, it ruins its primary...
How To Rig & Animate Models for use in Warcraft III
This tutorial will show you how to rig and animate models for use in Warcraft 3 with Blender 2.79 using bones and keyframes.
Necessary Files: Necessary Files
Textures: youtu.be/3tkgLBCbitA?t=122 (@2:00)
Animation Names Warcraft 3...
Hello there,
I have 0 of modeling and wanted to know if the following is something very simple to do:
I want to add animations to some of the models from the game - where everything is the same as the regular animations - just the whole model is lower down (a submerged version of the model for...
Hi, I'm making a spell based off cluster rockets. The animation for it plays fine whenever the spell is at level 1, however when upgraded to 2 or 3 the animation won't play anymore?
I've tried playing the animation via a trigger but that doesn't seem to work either. Giving it to another Hero it...
I have the model and the Magos editing tool, now I wanna make the model when is destroyed it desapear inmediatly, because removing the death effect is not enough as whe is destroyed the model stays some seconds before desapear.
Hello. I know next to nothing about model editing. I was rotating some gate models so i could have vertical and other diagonal versions for buildings in my map and I ran into a problem.
I rotated this gate:
But its animations are screwed up now.
For example here is the death alternate now...
Hi, i recently just bought reforged. and noticed that the model animation kinda looks like lagging. at first i thought it was my pc. but the ui seems smooth to me so i assume it was the models framerate. was this intended? or maybe are there any fix for this?
I made a unit with this model Orb of Dragons but is not playing its death animation, I tried that of add death animation tag but still, what happens? that's because it has the locust ability?
Hello Hive,
This help request is intended for anyone who can fix, or can explain how to fix the following minor bugs in Defense of the Ancients - Legends of Dota (Dota LoD). Also, if anyone has access to an unprotected version of this map so that said bugs can be fixed, it would also be...
So I'm still a bit of a noob when it comes to Retera's, particularly when working with Reforged models. While I know how to rig a simple dissipate anim in Magos with classic models, I can't seem to figure out a similar method for Reforged.
If someone who is a little more savvy with these...
Hi I download this model and create a morph ability but how to change unit animation
"For clarity, the "Morph" animation is an all-purpose transformation, while Spell Gold/Lumber Alternate was meant to be used with triggers as individual transformations for their respective forms. Considering...
Hi,
I've searched on this forum (and somewhere on the net) about this, and I just find a lot of different information, not a complete guide. But everything I tried still doesn't work.
So what can I read, precisely, about that?
if I have a unit like this?
MammothRider
if there's a tremendously...
Hello guys Dispatcher here, Can anyone pls help me make animations for these WoW Dragons. I have compressed my problematic WoW Dragons in a .rar zip file inside is a total of eight dragons, each of them having different animation problems. I will be making this thread more DETAILED so ya'll...
I need help figuring out how to have a unit walk to the next region instead of the default running.
Many cutscenes do this, but the "walk" animation is not listed when viewing a model in WE. There is only one walk animation for units (apart from morph units), and it is the default running.
I...
Hello guys just a random question that's fit enough to be asked in this forum. Can anyone tell me why the Royal Laboratory model's build animation is bugged?
Hello hivers can someone pls Make this hero have a proper Dissipate Animation TBH this model looks a like a Hero more than a unit and can someone also remove it's "Decay Bone" AND "Decay Flesh" Thanks!
Hello guys i have created a build animation of a building that has no build animation and i have created it a Particle Emitter 2 and used the yellow star dim Texture and it shows up completely fine in the Magos editor but the only problem is that it does not show up in game which is quiet wierd...
Hello Guys i need help with my buildinbg build animation of this model here as you can see it is a draenei barrack by sillenesko (i think that was his name) and i made it's build animation but the "Stand","Death","Decay",Stand Work" are all messed up so can someone help me fix this problem i...
Hello guys i'm back i haven't been in touch with HW for i think about a week now so here i am with another Unit animation problem well..... not exactly a unit but a building as you can see in my thread title and what i have done is i made a build animation to a building using Magos editor and...
WARNING: This tutorial can be applied only to Warcraft 3 Reforged!
GOAL
To animate the portraits of any character, in any map, for any dialogue (consisting of a certain sound, a certain "spoken" text and a certain "speaker" name). Note that making a custom dialogue means to link togheter all...
Hi there,
I have 0 knowledge of modeling, and am only asking this here bc it seems like it should be something super simple that even I should be able to do without getting deep into modeling. I have a unit model that I want to turn into a missile. all I want to do is add 1 animation sequence...
hey,
I'm having this issue with a custom model that the attack animation happens way before you hear the attack sound. how can I fix this? are there fields in the OE that deal with this, or would it help to switch the model onto a different base unit?
thanks!
hey there,
I created a hero spell based on raise dead. everything works smoothly, but for some reason the caster keeps playing it's "spell" animation in a loop until it is issued a new order. I thought maybe changing the spell to be based on the item version would help, but it still happened. I...
Hello everyone!
I use this model Mal'Ganis the Eternal One and I was trying to use the Berserk spell and by activating the spell I want you to use the following animations: -Slam Attack, Slam Attack 2, Slam Attack 3-. In Art-Animation Names, I wrote the following: attack, slam, 2, 3. But it...
Hello everyone !
For those who read my previous posts, it seems I can't get things to work as intended since I have tried to implement my "Torrefaction" custom spell.
Don't get me wrong, it is actually working, and when the Balls or Flying Balls are roasting, the countdown progress bar I added...
I tried putting 'stand alternate' in the string field for the 'Art--Required Animation Names' attribute for the object of interest (whose model has a 'stand alternate' animation I want to activate).
Thanks.
Hello everyone !
As some might have read recently, I made a custom spell that changes my attacking creeps (Balls) into "Roasting" versions.
As I could not transform the unit properly with changing animation as the portrait did not change (even with Chaos or other metamorphosis spells, I opted...
Hello guys is there a way to change a birth animation of a building to a Teleport animation like the scroll of home town teleportation item? Do i have to use tools like Matrix Eater? If so can anyone pls tell me how to?
Can anyone pls fix this tree Crannies Snow/y and Winter
And this tree
Crannies Summer and Fall
To be just a normal tree I don't want the rock part behind those trees i just want the trees so can anyone pls edit that and i also want the trees to have a proper animation of a normal tree as in the...
hey,
this should be super simple but I can't get it to work. I'm trying to make a spell thats like charm but on buildings, and only comes into effect and changes the ownership of the building after a minute of channeling. the ability itself was easy to setup based on charm, but i can't figure...
So I tried to import and fuse a head from one WoW model to another with little success. I need the imported head to act somewhat in tandem with the original one like how the two headed ogres act.
The issue is it looks weird and the head acts as if it weren't attached because of its animations...
Any idea on how to make the model: Wall Door (Tilesets: Cityscape, Dalaran, Dalaran ruins), that comes along with the new castle wall models, have an <open door> animation trigger?
My guess would be that there is no animation yet and you'd have to make one by yourself via the model editor.
After following Fingolfin's guide which includes a link to an MDL exporter for Blender, I only have one problem: exporting a model with animations quite frankly doesn't work.
Is there a way to properly animate in Blender for Warcraft III models? If not, what are my alternatives? Can I import a...
Hi everyone,
I was playing around in the World Editor and noticed trees animations are actually there and showed up both inside model preview and when placed on the terrain itself.
However, there is no way that I've found to make them play such animations in game. I am dumb or it's somehow bugged?
How do you animate a texture like blinking eyes on a model?
Specifically, I have a model that I convert in Blender from an SMD to a MDL. I add the regular animations and textures and tags. It looks okay. But how do I animate something consistently looping like flickering fire or blinking eyes...
Hello ppl, im here today to see if some1 could pls tell me how can i do this.
Show/Hide model parts in X anims
Example:
Peasants gold bags, they r just showed if the Peasant is tagged as Gold
Help pls
Hi there! It's been a while since I posted a request here in Hive and I wish someone could help me with adding animation on this model. It would be really cool to have this model animated similar to the game in MU.
Any help would be very much appreciated!
THANKS IN ADVANCE!
It's as the title says. I'm making a map, and I've used a dummy with the locust ability and given to them the model of the death animation for naga buildings (the water splash). I've made an ability that creates this dummy, and they weird thing is that it worked. It used to work. The model was...
Hello there Hive community.
I have returned after a long time back to modelling and wanted to ask you what programs do you use for texturing, because Magos World Editor does not work anymore with the 1.3 patch file storage pattern and in which program do you animate models? I currently use...
I would like to use the night elf building construction model for a disease cloud based land mine spell. If I set the mine unit's model equal to tree of life for example, it will play the birthing animation for the length of the animation before turning into the finished structure model...
Can someone add to an Stand and Walk animation from wolf (timber wolf.. spirit wolf.. any wolf...) on Gryphon Rider ?
ps: don't need delete the normal flying stand / walk animations of gryphon rider.
So I made an edit of a model where he uses an axe instead of a ball and chain. The walk animation does not suit the axe, because it appears as if he's using it as a cane.
I wanted to make it look like he's dragging the axe, but I'm very bad at it and the result is very jittery. I'm hoping...
Hey.
I need this aura model to have a death animation. Right now, it stays visible even after it dies/destroyed.
Help will be greatly appreciated.
( The model creator, Daelin, has not been online for over a year. )
I tried myself and I somehow just ended up changing the model to the other tree as well?
o.O
This tree is breathtaking and I think everyone on Hive could benefit from this as well!
Not sure if you need and MDL or MDX so here's both lol!
Hey, sorry for the trouble.
Is there a way to make gates open their doors in the other direction than in the game's default which is facing south? I assume the models have to be rotated in a model editor somehow?
For the second request, there's this structure doodad which doesn't have any fire...
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