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[SD/Modeling] [Last Attempt] Infernal Juggernaut/Contraption Animations and/OR Texture

Level 10
Joined
Aug 25, 2018
Messages
187
InfernalJuggernautConceptRewrite.png

I am wanting either a reskin or animation adjustment to the Infernal Juggernaut, to give it the ability to have an attack animation that allows for constant attack OR to give it a reskin.


The absolute minimum request for the animation, it would have the animations of attack - ready being just to lift it up, and then the attack animation is held there for like a moment before lowering. This would facilitate a constant attack with like an attackspeed of .6 or lower without flipping up and down or being unable to properly lift up at all(as is the case now).

The absolute minimum request for the reskin, is for it to have its skin based on the Demon Gate's shown in the topleft...

I do not care what amount of things you complete from the graphic are, as long as it meets one of those 2 minimum requests. If there is any confusion at ALL, please let me know.

At ideal, all that I would want would be listed here + a green fire projectile that has no death sound and would not be laggy to have a lot of at once. Though This is NOT expected and is purely optional. So if anyone is willing to do any this or point me to someone who would be willing to, please do let me know! Thank you for reading and I hope I have not come off too aggressive in this. This is for a unit that is end-game and made to leave burning fire on attack, but I found that if it fires in bursts it is FAR harder to balance, but with constant damage it may fulfill the role I wish for it to.
 
By the way, I am wishing to know; is this a big ask? I have no reference for how much work these things are, other than it's amazing and generous for anything to be done at all for free and people've told me Im asking too many ambitious things.
no, it should be relatively easy to do, seeing as its about modification of existing model

i still havent found the spare time to do so, however

if there is not any deadline can probably get it done sometime next year
(or somebody else feel free to pickup)
 
no, it should be relatively easy to do, seeing as its about modification of existing model

i still havent found the spare time to do so, however

if there is not any deadline can probably get it done sometime next year
(or somebody else feel free to pickup)
Hey, I have no strict time-limit or anything, it's just that I worry because Chaosium kinda pointed out a lot of my requests are complicated and advanced, and while I don't usually see it that way, I kinda realized "I most likely dont have good perspective" and want to apologize in the case that it is. I want to be able to know what is and isnt a big ask.

Also, hope it was a good new years! Sorry for taking a year to get back to you.
 
Hey, I have no strict time-limit or anything, it's just that I worry because Chaosium kinda pointed out a lot of my requests are complicated and advanced, and while I don't usually see it that way, I kinda realized "I most likely dont have good perspective" and want to apologize in the case that it is. I want to be able to know what is and isnt a big ask.

Also, hope it was a good new years! Sorry for taking a year to get back to you.
Don't get discouraged to ask.
Just make sure you also do your homework first. If you show people what you are working on and/or that your project is in a good and presentable way then people will more likely help you. No one wants to waste their time on something that will ultimately be not used and forgotten.
 
Don't get discouraged to ask.
Just make sure you also do your homework first. If you show people what you are working on and/or that your project is in a good and presentable way then people will more likely help you. No one wants to waste their time on something that will ultimately be not used and forgotten.
My problem is that the more I ask things the more people tend to avoid me and the more I notice people want to avoid even hearing me out. Anxiety is also strong because the big problem is my mod has 0 testers and is a mod rather than a modified map(AKA uses an mpq). So it is hard to tell how exactly I can present it, in its current capacity. It's meant to be balanced and for MP use, but also it's classic rather than reforged.

Just what I've said up here ^ filters out a LOT of players in my experience, and I have no idea how to present this on a big stage and do well. I know that failing it would make people more likely to avoid it or see it as "that dumb project".
May be just anxiety though.
 
My problem is that the more I ask things the more people tend to avoid me and the more I notice people want to avoid even hearing me out. Anxiety is also strong because the big problem is my mod has 0 testers and is a mod rather than a modified map(AKA uses an mpq). So it is hard to tell how exactly I can present it, in its current capacity. It's meant to be balanced and for MP use, but also it's classic rather than reforged.

Just what I've said up here ^ filters out a LOT of players in my experience, and I have no idea how to present this on a big stage and do well. I know that failing it would make people more likely to avoid it or see it as "that dumb project".
May be just anxiety though.
Make a map developer thread.
 
...Its not a map, though. It's a proper mod. Like, with MPQ and everything. Wouldn't that be told to be redirected?
There is really no difference. Map/mod it is all the same at the end of the day.

Also be not afraid to get harsh feedback. Look at it from a distance and try to understand it.
 
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There is really no difference. Map/mod it is all the same at the end of the day.

Also be not afraid to get harsh feedback. Look at it from a distance and try to understand it.
I do. Im not afraid of harsh feedback, the problem is exclusively with how people usually treat my bad presentations. But, I can try. I just dont see any examples that link to a discord server xD since thats where I've centralized most of the content. I'll try my best.

...and the fact that last time I tried posting something on here it was instantly deemed too low quality.

There is really no difference. Map/mod it is all the same at the end of the day.

Also be not afraid to get harsh feedback. Look at it from a distance and try to understand it.
I did it...
 
no, it should be relatively easy to do, seeing as its about modification of existing model

i still havent found the spare time to do so, however

if there is not any deadline can probably get it done sometime next year
(or somebody else feel free to pickup)
So, I hesitate to ask, but- is this offer still on the table? I have debated a lot and, I feel like the animation is preferable to a reskinned model.
 
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