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abilities

  1. EarthWormJimmy

    [Solved] 2 Questions

    1. Giving a unit the auto attack ability annhilation. Want to give it the lightning attack animation. If I add Lightning attack string to the Lightning Effects art it doesn't work. However when I give the unit itself lightning attack the animation will show. 2. How do I organize custom unit's...
  2. chongoyuto

    Animation of a Skill in an Enemy

    Hello, I am new in this forum and hope that they help me to solve a problem. The point is that I want to achieve that the enemy reproduces an animation on having been affected by a skill or buff. Example Paladin uses " Ties you air " in a Hero, this hero reproduces the animation "Walk". I hope...
  3. wc3neverdies

    Custom Hero Battle Alpha (with QWER Ability system)

    Introduction Hello, i've always been a fan of the custom hero maps. The possibility to create a hero that fits your playstyle always attracted me, as well as the creativity in combination with game-knowledge to build a funny hero that is also effective. A few years ago i created this map...
  4. BrazilEmperor

    Ideas to my spellcaster unit

    i was creating a spellcaster using this model Generic Wizards, but i need some ideas: say to me 4 abilities that you would choose / create for him?
  5. Gauda

    [Crash] Deleting custom skill causes worldeditor crash

    I encounterd this error message today while working on a map. I wanted to replace a skill of a unit (based on endurance aura) with another skill (based on Ice arrows). So i created the new skill, changed the skills used by the unit and then i wanted to delete the old skill but everytime i try to...
  6. MeMeMe123

    Replacement for the hero abilities system

    I've searched, quite a bit, and have yet to find this: I'm looking for a replacement to the hero abilities system which looks like the regular ability system, but allows more abilities. I want, as with any normal hero, to have the button used to choose the skill to level up, with the number...
  7. Sgt.Fluffy

    [General] I've got a weird one for you guys... Object Editor refuses to show ability tooltips

    So out of nowhere, my World Editor started acting up. I was working on a map that doesn't have any special or strange triggers (no coding, etc...), my Warcraft III is fully-updated, as is my editor, and I've tried re-running the editor with administrator access, as well as downloading Jass...
  8. GIF_01_broodlord_attack

    GIF_01_broodlord_attack

    Almost like Broodlord from Starcraft
  9. GIF_02_dragon_attack

    GIF_02_dragon_attack

    All dragons have this Dragon Breath mechanic
  10. GIF_03_trample_attack

    GIF_03_trample_attack

    Trample is an ability used by almost all Large Ground units in the project
  11. deepstrasz

    [Spell] Submerge with abilities? (~SOLVED)

    I can't seem to make it so that my submerged hero to have any other spells on but the emerge (reverse of submerge). Is it possible to retain all spells on which are on the unit before using submerge? Details: I just copied the Lady Vashj unit and set it as Special. Then copied the Myrmidon...
  12. Goregoose

    Merging TTOR resources(units/abilities) with the latest version of Wc3 World Editor

    Hi guys, I've noticed a topic that has cropped up on the forums more than a few occasions with not many people replying and that's about utilizing the resources from the TTOR mod and putting into regular Wc3 for use. I myself mentioned this a couple times in my other two threads. Well, I'm...
  13. Goregoose

    Labyrinth and Dark Crystal models and some other stuff

    Hey I was wondering if anyone ever thought of making models of creatures from these movies? I'm specifically looking for a Skeksis model, not just something sort of similar. Besides that I'd be interested to see Labyrinth style goblin units. I kind of wanted to use these two franchises and...
  14. Toby_lRonne

    Substituting values in object data

    Substituting, transposing. There is probably a technical vernacular for what I am describing, but I'm new to the WC3 modding scene. It is done a few times with some abilities. E.g. this from ANav — Avatar (Neutral) Ubertip Activate Avatar to give Lord Garithos <ANav,DataA1> bonus armor...
  15. tiaramisu

    Multi-Hero abilities Removal/Learning

    Hello! i'm having trouble by making a Multi-Ability for a hero , What i mean by multi-ability? lets say Hero A Has 1 ability , ''Ability A'' I Made a triiger so when you choosed ability A you had 2 choices. ''Shockwave'' or ''furious stomp'' (Via dialog Box) Now my problem comes here. I...
  16. Hobbitrash

    Attribute based Spells

    I am trying to figure out how to make abilities that has it's damage based on how much of an attribute you have ((Damage=Agility x 1.2) so if the agility is 40 you deal 48 damage) but I can't seem to figure out how it works, I have checked other threads but I can never get a full explanation on...
  17. Adorm

    How do you give a building a multi-attack? (Risk/GREECE Style)

    Hey Guys, Here once again seeking wisdom, I've run into a predicament where as I'm trying to develop my Map (Which is similar in nature to Risk, Greece, Lords Of Europe, and so forth) I'm having difficulties in trying to determine how to allow my buildings, which will need to be captured...
  18. Fruit Forest

    Map loading and custom units

    Is here any difference between to edit 100 standard units by my own or create 100 custom units? Does loading time get longer? Same question about abilities.
  19. mohamy

    Add Ability To Hero Learn Skill

    Any body know that how to add a skill to learn ability with Triger on GUI some one help me plz
  20. BETA

    What power do you want to have?

    What if we are in an alternate universe where humans have power-like abilities, what power do you want to have?
  21. JarJar1337

    [Spell] Spawning Trees through ability

    So I made this ability right? And I made the custom triggers yes? Heres what I have Unit - A unit begins casting an ability (Ability being Cast) Equal to _Plant Sappling ( L ) Set Caster_Plant = (Casting Unit) // not needed Set Caster_Plant_Point = (Target Point of Ability)...
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