Hi guys,
I've noticed a topic that has cropped up on the forums more than a few occasions with not many people replying and that's about utilizing the resources from the TTOR mod and putting into regular Wc3 for use. I myself mentioned this a couple times in my other two threads.
Well, I'm experimenting in merging the two and seeing how I can make this a reality.
&&DISCLAIMER&&
Tales of Raviganion(TTOR) was created by Rightfield and whomever his team was comprised of. All credits for his mod goes to him and his team, not me. I'm trying to contact him, if you have any relevant contact info for him, please let me know.
&&Disclaimer over&&
I believe I can't publish any results I create online without getting permission from the TTOR creator(who I believe is MIA in the warcraftsphere). But I'll update this thread to let you guys know how you can access and use TTOR spells and models/skins in the latest version of the World Editor.
What I'm doing could probably not be very impressive or cool but I felt some people may want to find a way of compiling resources in order to make them available for their (personal) use.
Background:
(I can only run TTOR with ROC and not TFT[I beleive TTOR needs TFT though?])
Past technique: Taking TTOR resources and importing them piece by piece manually
Current technique: putting TTOR files from the mpq into the war3x.mpq, without replacing vital war3x related files(a lot of trial and error and folder creation is involved).
(((Steps I've completed)))
1. I've managed to open the TTOR mpq using MPQeditor(mpqediten32).
2. I then extracted them into a folder I just named new folder.
3. I manually imported (through the editors import manager) every single dang file from "new folder" including many files I believe probably aren't meant to be imported through the import manager.
(4.) In a separate small map I've made, I was able to "import all object data" which includes the spells/buffs/units/dummies/items ect.
(5.) in the same separate small map I was also able to import the w3o file of TTOR through the AI editor.
All past steps have been not fruitful, so I restarted and worked with modifying the mpq.
(1.) I opened the war3x.mpq and created folders for all unit related content from TTOR and added the files into those folders.
(2.) I added the textures and replaceable textures from TTOR into the war3x.mpq
(3.) I added all slk files for abilities into the mpq.
(((CURRENT RESULT)))
I can get the models and icons to work, and textures as well but I can't see if the AI can use the abilities unless I get the abilities to work. I test this with using the time stop and bribe ability, so if they don't work abilities aren't working.
(((CURRENT PROBLEMS)))
1.Trying to get the other model files visible I tried to edit their path names in the import manager but it gives me this error:
this application has encountered a critical error: Not enough storage is available to process this command
File: SFile.cpp
Line: 898
2. How to play regular TTOR with TFT that doesn't cause it to crash or TTOR content to be ignored.
3. Learning how to better use the MPQ editor.
4. I've been trying to create new folders in war3x.mpq and unfortunately was stopped by trying to see if I could create a new folder within units/creeps/ and then add the model and skin files into there. Unfortunately if you do you end up with "Failed to add the file "ratseer.mdx" to the MPQ. The parameter is incorrect
7. Problems 1 - 4 may be irrelevant since my technique has changed. I'm now just trying to figure out what I need to do to get TTOR abilities to work exactly how they should.
I hope this thread will be useful to people, and I hope others would like to join me in trying to get this to work. If there are any tips or suggestions please let me know. Otherwise, I'll just keep updating you guys, I'm not a very good editor but I hope to improve and hope this thread will contribute to the Wc3 modding community in some manner.
*UPDATE* So I found there is no coorelation between changing an imported item's path from another drive and the World Editor crashing, I tested it out with a normal file I downloaded and imported content from that drive. So I can't seem to find what is the issue of changing imported data from the extracted mpq of TTOR.
*update 2* I added some stuff in the MPQ when I edited it, when I rename it ttor.mpq replacing the old it allows me to see all the custom textures applied to the units however prevents me from seeing the models from TTOR. TTOR icons can also be visible. I'm getting closer.
*update 3* I've been trying to create new folders in war3x.mpq and unfortunately was stopped by trying to see if I could create a new folder within units/creeps/ and then add the model and skin files into there. Unfortunately if you do you end up with "Failed to add the file "ratseer.mdx" to the MPQ. The parameter is incorrect.
(If I create new folders and add files into war3.mpq I don't have that problem but I still can't configure attributes...whatever that is)
I'm way in over my head but I'm adding this to the list of current issues.
*Update 4* Major break through! I was able to successfully get the latest version of TFT's World Editor to reckognize the new model I put into it, when I imported object data from the w3o file it recognized the correct path of the custom model...but another model it did not recognize so I'm not sure what's up with that, theoretically, if I do this step by step and add all the necessary files I should at the very least get all the units to work.
*note* the model does not show up as preset nor imported and can only be found if you use custom.
I've noticed a topic that has cropped up on the forums more than a few occasions with not many people replying and that's about utilizing the resources from the TTOR mod and putting into regular Wc3 for use. I myself mentioned this a couple times in my other two threads.
Well, I'm experimenting in merging the two and seeing how I can make this a reality.
&&DISCLAIMER&&
Tales of Raviganion(TTOR) was created by Rightfield and whomever his team was comprised of. All credits for his mod goes to him and his team, not me. I'm trying to contact him, if you have any relevant contact info for him, please let me know.
&&Disclaimer over&&
I believe I can't publish any results I create online without getting permission from the TTOR creator(who I believe is MIA in the warcraftsphere). But I'll update this thread to let you guys know how you can access and use TTOR spells and models/skins in the latest version of the World Editor.
What I'm doing could probably not be very impressive or cool but I felt some people may want to find a way of compiling resources in order to make them available for their (personal) use.
Background:
(I can only run TTOR with ROC and not TFT[I beleive TTOR needs TFT though?])
Past technique: Taking TTOR resources and importing them piece by piece manually
Current technique: putting TTOR files from the mpq into the war3x.mpq, without replacing vital war3x related files(a lot of trial and error and folder creation is involved).
(((Steps I've completed)))
1. I've managed to open the TTOR mpq using MPQeditor(mpqediten32).
2. I then extracted them into a folder I just named new folder.
3. I manually imported (through the editors import manager) every single dang file from "new folder" including many files I believe probably aren't meant to be imported through the import manager.
(4.) In a separate small map I've made, I was able to "import all object data" which includes the spells/buffs/units/dummies/items ect.
(5.) in the same separate small map I was also able to import the w3o file of TTOR through the AI editor.
All past steps have been not fruitful, so I restarted and worked with modifying the mpq.
(1.) I opened the war3x.mpq and created folders for all unit related content from TTOR and added the files into those folders.
(2.) I added the textures and replaceable textures from TTOR into the war3x.mpq
(3.) I added all slk files for abilities into the mpq.
(((CURRENT RESULT)))
I can get the models and icons to work, and textures as well but I can't see if the AI can use the abilities unless I get the abilities to work. I test this with using the time stop and bribe ability, so if they don't work abilities aren't working.
(((CURRENT PROBLEMS)))
1.Trying to get the other model files visible I tried to edit their path names in the import manager but it gives me this error:
this application has encountered a critical error: Not enough storage is available to process this command
File: SFile.cpp
Line: 898
2. How to play regular TTOR with TFT that doesn't cause it to crash or TTOR content to be ignored.
3. Learning how to better use the MPQ editor.
4. I've been trying to create new folders in war3x.mpq and unfortunately was stopped by trying to see if I could create a new folder within units/creeps/ and then add the model and skin files into there. Unfortunately if you do you end up with "Failed to add the file "ratseer.mdx" to the MPQ. The parameter is incorrect
7. Problems 1 - 4 may be irrelevant since my technique has changed. I'm now just trying to figure out what I need to do to get TTOR abilities to work exactly how they should.
I hope this thread will be useful to people, and I hope others would like to join me in trying to get this to work. If there are any tips or suggestions please let me know. Otherwise, I'll just keep updating you guys, I'm not a very good editor but I hope to improve and hope this thread will contribute to the Wc3 modding community in some manner.
*UPDATE* So I found there is no coorelation between changing an imported item's path from another drive and the World Editor crashing, I tested it out with a normal file I downloaded and imported content from that drive. So I can't seem to find what is the issue of changing imported data from the extracted mpq of TTOR.
*update 2* I added some stuff in the MPQ when I edited it, when I rename it ttor.mpq replacing the old it allows me to see all the custom textures applied to the units however prevents me from seeing the models from TTOR. TTOR icons can also be visible. I'm getting closer.
*update 3* I've been trying to create new folders in war3x.mpq and unfortunately was stopped by trying to see if I could create a new folder within units/creeps/ and then add the model and skin files into there. Unfortunately if you do you end up with "Failed to add the file "ratseer.mdx" to the MPQ. The parameter is incorrect.
(If I create new folders and add files into war3.mpq I don't have that problem but I still can't configure attributes...whatever that is)
I'm way in over my head but I'm adding this to the list of current issues.
*Update 4* Major break through! I was able to successfully get the latest version of TFT's World Editor to reckognize the new model I put into it, when I imported object data from the w3o file it recognized the correct path of the custom model...but another model it did not recognize so I'm not sure what's up with that, theoretically, if I do this step by step and add all the necessary files I should at the very least get all the units to work.
*note* the model does not show up as preset nor imported and can only be found if you use custom.
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