1. Rush is very easily and quickly made because of the map size.
2. There is only player set for this map. I'm talking about the 1 in the circle instead of the number 2 before the map's title.
3. Overall, a really simplistic design.
4. Only one Gold Mine for an expansion and the blue player has an advantage to get it since there is no bridge to it like for the red player.
5. Creeps aren't symmetrically placed. The blue player has to get through a neutral hostile camp to reach the unoccupied mine while the red player does not.
6. The blue player is nearer to the Goblin Laboratory.
Set to
Substandard.
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Map Submission Rules)
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