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The Last Hope

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

The Last Hope (Map)

Level 4
Joined
Aug 17, 2004
Messages
97
Before i download this map i want to know wat it is so yeah try adding a description to it ok???
 
Level 2
Joined
Mar 3, 2005
Messages
13
ok this is booooring.

the map has 3 (+2 *unique") enemys , normal aliens , alien *head* and alien queen. + some giant alien boss and endboss (mage like guy).

finished it with someone from bnet. you end with like level 200 , and yet you always face the same enemies. (aliens have 150 hp ... heads roughly 800 and queens 20000 and give level like crazy).

its all set underground dungeon , with no changes and nothing. there are around 6 basic wc3 items , claws +12 , slippers +3 agi , belt + 6 str. , orb of fire and chimera bone...

every now and then a merchant with tomes + those items (which lay around en gros everywhere.

allthought the models are nice to look (made yourself or who ?) this map blows , 1/5
 
Level 22
Joined
May 11, 2004
Messages
2,863
Okay, some aspects of this map were good, others need improvement

The terraining is fairly good, but could use some extra texture and doodad work. Models and skins were implemented very well.

Balance needs serious work. I dont know if the experience for the queens is halacious or if you have auto-leving on, but I was jumping, like, 5 levels per kill against them. I was able to effortlessly make it though the game solo, so having so many player slots open in not nessesary. My character was unbeatable 5 mins into the game, yet I was fighting ghouls/aliens almost the whole game, which posed absolutely no threat. By the end I was lvl 280 with 260 agility, 240 strength, 260 armor (90% dmg reduction) 800+ damage with 80% life steal. Nothing in the game, including the end boss, could even damage me.

My suggesions:

1. Remove the item spawns. Players have access to enouph items just through the shops spread everywhere, and it would help prevent the heroes from powering up so fast.

2. Lower the experience level on the enemies/remove auto-leveling.

3. Cut the player slots in half, and put an AI in the enemy army's slot (permanant).

4. Put more varying strenght enemies as you get deeper into the caves. Going from 120 hp ghouls that do 12 points damage to 20000 hp queens with 800 damage is too drastic. Have the increase be more gradual, say, with ehemies that jump 1000 Hp and 100 dmg as you go deeper and deeper.

5. Perhaps increase the cost of items and tomes.

6. Add at least some sort of ending, even if its just text. spending all that time just to exit out the game as soon as the mage's HP reaches zero is not very rewarding.

Well, that's my advice. Hopefully we will see an updated version soon.
-VGsatomi
 
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