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VGsatomi: Approved. An SC themed Loap-style map. Although I think the action starts more quickly then the quests
Deskalada: Removed Melee tag for revelecence
Deskalada: Removed Melee tag for revelecence
(4 ratings)
I'm getting a bit annoying with the question
Is it playadble with single player?
Heh yep... It may also be my bro's screwy comp... Anytime we play a map with hints and spawn triggs they go haywire 0.1 sec waits...
First my problems with the Terrans.
It is very difficult for the standard marine player to get minerals, so then why does everything cost minerals for the terrans?
Honestly, I hate it because ammo is hard to get and everyone gets 16 shots no matter how much damage they do or how fast they fire.
Also, after the psi emitter is planted it doesn't disappear from your inventory.
Now for the zerg. I like the way you did the zerg, but I would make it so there is no overmind (considering it was never on any terran world) replace it with a powerful cerebrate. Also I dislike the fact that there is no roleplaying for the zerg. I would change the cerebrates into zerg heroes (hunter killer, devouring one, unclean one, etc.) and make a big hive complex, like the terran command center, only more zerglike. This way both sides are relatively equal (a troop commander and a bunch of heroes.).
Erm...i believe u're refering to vespine gas? Coz the standard resource for terrans are minerals. The ones you need to "earn" are the vespine gas. The reason why u need gas to purchase things i because i want the marine players to "work". No work, no money.
Additionally, schielman raises a great point. I was out of ammo and had to beg my base commander to get a few measly minerals for more ammo. Why are quest rewards in vespine gas anyway? Vespine gas in Starcraft was for advanced units. Vespine gas should be a special reward for players, or something that is begged for from the base commander. Small things should cost only minerals.