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Life of a Marine V1.7 FIXED

Submitted by Kildare
This bundle is marked as approved. It works and satisfies the submission rules.
In a galaxy far far away, a Terran marine base on an obscure planet has been besieged by the horrendous Zerg Swarm. It is up to the marines to defeat the zerg and stop them in their tracks....or die trying.


As a player in this free-style mixed genre game, you can play either as a Commander or a Marine within the ranks of the Terran forces, or you can play as the Overmind or a Cerebrate in the unstoppable Zerg Swarm.

This map has the elements of NotD, LOAP and Melee game combined into a single game. Like NotD, this map has many quests/missions to complete, which will earn you cash and experience, and an objective. Like LOAP, it has a free-style; gameplay, allowing players to play however as they wish. Like a Melee game, players are capable building their own base and armies to fight their opponents.



Features:
- Up to 10 choosable classes for Non-Commander Marine players.
- Up to 5 choosable classes for Non-Overmind Zerg players.
- A variety of buildable structures and units for Commander/Overmind players.
- A host of quests that can be completed for exp/resources.

Keywords:
Starcraft, Marine, RPG, LoaP, LoaM, Life, Zerg, Mixed
Contents

Life of a Marine V1.7 FIXED (Map)

Reviews
Moderator
VGsatomi: Approved. An SC themed Loap-style map. Although I think the action starts more quickly then the quests Deskalada: Removed Melee tag for revelecence
  1. VGsatomi: Approved. An SC themed Loap-style map. Although I think the action starts more quickly then the quests

    Deskalada: Removed Melee tag for revelecence
     
  2. Omniferous

    Omniferous

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    Recommendation: Approval
    Rationale: A good new spin on an old concept.
    Pros:
    [x] An effective and cool new spin-off
    [x] Provides a goal-based basis for a "LOAP"
    [x] Functions very well with a variety of missions
    [x] Is an excellent Starcraft map in a large absence of then.
    [x] It was actually fun, unlike many LOAP maps.
    [x] Far more than a spin-off.
    [x] An actually good map to RP on if you want to RP in a "future" map.
    Cons:
    [x] Zerg players get far less of an "rpg" element. They are mainly just warfarers.
    [x] Game tends to be a bit slanted for Terran victory.
    [x] Like all LOAP maps, there is no victory condition. This was surprising because after you kill the enemy command center/overmind it says "The (Zerg/Terran) have won! The (Terran/Zerg) were defeated!", but the game continues.
    [x] After victory, there is little left to do.
     
  3. Kildare

    Kildare

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    Version Update!

    Sorry about the victory conditions. I thought that the winning players might want to continue playing after victory.

    Anyway, this map isn't done yet! I'm still receiving feedback and updates/fixes are continually being made. I'll try to fix those "cons" in your list there as soon as i can! ;)
     
  4. Gath_Stormer

    Gath_Stormer

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    Sould be good I will try it out
     
  5. Steel_Stallion

    Steel_Stallion

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    This is pretty cool, it has my thumbs up. I like the concept, and the gameplay, but your going for a bit mystery terroritory here.

    I mean, its an AoS, an RPG, A hero war, and an RP. Its a bit Odd. My suggestion is focus less on all elements, and more on one. Despite how unique many elements make a map, its never succesful if its weak in all of them. Like, its half an AoS, you cant RP much more in it then you can in Loap (Loap offers more to RP with actually) and its a bit of a limited RPG.


    But, in general this is a fine map. I see it hosted occasionally and for good reason, i played it a few times, its pretty fun. Jeebus, the reaver is addictive. I love flying around.
     
  6. Kildare

    Kildare

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    Actually...This isn't all that's supposed to be in the map. In fact, i have been adding more and more features into the map, but unfortunately, they are not yet stable enough to be released into a newer version. But IT will come soon though. And more things in the future too. So don't worry about it being "weak" in any element. If there's a weak point, i'll fix it. XD
     
  7. Asme

    Asme

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    nice map, its fun to play. when is next version comming?
     
  8. Kildare

    Kildare

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    Lol...i'm not sure. Due to a busy schedule, the many bugs afflicting the new version, and several other map projects i'm working on, i'm currently thinking of postponing this until SC2 gets out, and then make the SC2 version for this map.

    Who knows, maybe i'll have time to complete the map sometime this year.
     
  9. GreatOne

    GreatOne

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    I'm getting a bit annoying with the question

    Is it playadble with single player?
     
  10. Kildare

    Kildare

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    Err there are teams....so while technically you CAN "play" it on your own...but with no opponent, what's the poiint? -_-
     
  11. Ice_Eagle

    Ice_Eagle

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    Yes it is possibile, but not very fun. Get the map ready in SP mode and make the other side comps.

    Oh and Kildare, why are the tips coming every 1 second??
     
  12. Kildare

    Kildare

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    lol it is? every second? That can't be right. I didn't mess with the hints triggers. I'll give it a check.
     
  13. Ice_Eagle

    Ice_Eagle

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    Heh yep... It may also be my bro's screwy comp... Anytime we play a map with hints and spawn triggs they go haywire 0.1 sec waits...
     
  14. Kildare

    Kildare

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    are u sure it's the hints? Coz one of the Zerg Missions spawns a notification every time you kill a refugee. Some other missions give notifications too.

    Either way, i've checked the hints triggers and it was fine. So it can't be the map.
     
  15. Ice_Eagle

    Ice_Eagle

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    That may be the problem then.
     
  16. schielman

    schielman

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    First I would like to say the concept of the map is great. However there are a few things I don't like. First my problems with the Terrans.
    It is very difficult for the standard marine player to get minerals, so then why does everything cost minerals for the terrans? Also the ammo system for the terrans. Honestly, I hate it because ammo is hard to get and everyone gets 16 shots no matter how much damage they do or how fast they fire.
    Also, after the psi emitter is planted it doesn't disappear from your inventory. Now for the zerg. I like the way you did the zerg, but I would make it so there is no overmind (considering it was never on any terran world) replace it with a powerful cerebrate. Also I dislike the fact that there is no roleplaying for the zerg. I would change the cerebrates into zerg heroes (hunter killer, devouring one, unclean one, etc.) and make a big hive complex, like the terran command center, only more zerglike. This way both sides are relatively equal (a troop commander and a bunch of heroes.). Other than that, I liked the map.:infl_thumbs_up:
     
  17. Kildare

    Kildare

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    Lol. Well to be honest i already knew about the things you've mentioned above. It is simply just that i dun have the time nor leisure atm to fix them.

    Anyway, i'd also like to address some of the issues u raised:

    Erm...i believe u're refering to vespine gas? Coz the standard resource for terrans are minerals. The ones you need to "earn" are the vespine gas. The reason why u need gas to purchase things i because i want the marine players to "work". No work, no money.

    Yes, i knew about the inconveniences regarding the ammo system. I hope u'll pardon me on this case because this map was the first map where i started dealing with an ammo system. I will improve it in due time.

    Yes i know about this bug. I have yet to fix it. Sorry about that.

    Actually, i did thought of making the zergs similar to the terrans, but if i did that, then this map can no longer be called "Life of a Marine". It would have to be called "Life of a Marine/Zerg", and that would be ridiculous now, wouldn't it? :p

    Perhaps, as a compromise, i can add a purchasable zerg "hero" into the game.
     
  18. schielman

    schielman

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    I'm talking about the Marine Hero Players, not the Base Commander or the Captain. The standard Marines start out with 1500 Vespine gas and their missions give them gas, but as they have no SCVs they can't harvest minerals, so the Marine players cannot get minerals unless the Captain or Base Commander give them Minerals. And yes, all of the Items cost Minerals, I just checked. My solution, make jobs give both minerals and vespine gas in equal amounts. (ie. the player earns 250 gas, give them 250 minerals too.)
     
  19. RexxarFTW14

    RexxarFTW14

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    AI Defence

    Please make the AI spawn a ling of Hydraliska or Zerglings every few minutes and meake them attack the base. This would be much funner for singleplayer.
    Thanks.