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M
(7 ratings)
The hull texture is insanely stretched and looks very bad.
Believe me, I know
Currently thinking on how to improve the team-color bits and the side-wrap, any ideas gentlemen?
Maybe try to split the sides into two parts each, using the same texture, but separately for each part ?Herr Dave said:Currently thinking on how to improve the team-color bits and the side-wrap, any ideas gentlemen?
Making the little red roofs TC would be cool.
I set out making it with a fuzzy memory of what the ironclads looked like in Civilization 5, this is what my mind conjured.
My Med Tank beats your recon anglo.
I finally got around to testing the model today and I noticed something funny about the attack animation, It doesn't stop. When I initially tested the attack animation in the world editor, the delay between attacks was 3.00, The gun just kept recoiling until I got it to stop attacking. I believe the way to rectify this would be to add a 'stand ready' animation.
Oh piss and chips, my bad. One moment!
I intend to use either the Whippet tank or the Renault tank.
Good eye, this did use the orc juggernaut as its base model.