- Joined
- May 16, 2012
- Messages
- 644
(3 ratings)
PluginSpellEffect
Nice work mate, but you could've been more creative if you added more original skills such as "Dive" or "Sweeping Strike" from HotS...that would make it more interesting. Or "Fel Beam" into his demon form. This is just regular Illidan with same but improved abilities. Still awesome though![]()
// Old code
static if LIBRARY_Metamorphosis then
if GetUnitAbilityLevel(Damage.target.unit, Metamorphosis_BUFF) > 0 then
set height = GetUnitZ(Damage.target.unit) + 400
else
set height = GetUnitZ(Damage.target.unit) + 100
endif
else
set height = GetUnitZ(Damage.target.unit) + 100
endif
// New code
set height = GetUnitZ(Damage.target.unit) + 100
static if LIBRARY_Metamorphosis then
if GetUnitAbilityLevel(Damage.target.unit, Metamorphosis_BUFF) > 0 then
set height = GetUnitZ(Damage.target.unit) + 400
endif
endif
The fear system that I use in my concepts was created by myself and it is multiplayer safe, so you can use it without worrying about desyncs. Cant say the same about any other fear system you might use, but mine is safe because I don't use any GetLocalPlayer() blocks. You can use any of my system/concepts in multiplayer.I have question (or questions rather) because i have been away for awhile, so i need to obviously update a bunch of systems. But the question is, Has there been any significant changes to the fear system? As my problem from few years ago being that, the fear would cause player desyncs and/or crash thier game. So I am curious if that was ever fixed, but then brings up another question, Was these concepts never meant to be used in a player vs player map? because that was the problem with fear when it was player vs player, works fine in player(s) vs computer(s). So just that info i am after. Not sure if its still same or not, currently don't have someone to do a player vs player test with.
Ahh ok, i was just looking at it now, seems my previous issues from awhile back have been changed, yet to test in a versus but looks good. drunken haze seems to work much better than metamorphosis did (and my berserk replacement too back then for it aha)The fear system that I use in my concepts was created by myself and it is multiplayer safe, so you can use it without worrying about desyncs. Cant say the same about any other fear system you might use, but mine is safe because I don't use any GetLocalPlayer() blocks. You can use any of my system/concepts in multiplayer.