Thanks for your comments everyone, I knew it was a good idea to upload this at 2:00 AM. =P
Anyways, firstly and most prominently, I really wanted to make this spell channeling. My original idea was to make it slow by X% for each second that the caster spent channeling, but I couldn't figure out a way to detect the end of channeling and keep it MUI. If anyone could help me out with that I'd love you forever.
Secondly, I was not aware of any ban against indexing, and it's the only way I know how to make things MUI. If it's not allowed, I'll delete all my spells and give up triggering. =D
Thirdly, I'll add better documentation. I finished the spell around 1:45 AM so I just wanted to rush up the documentation and did a sloppy job. I'll add trigger comments as well as header comments. I'll also improve my test map for all the spells I've uploaded.
@Aspard, I don't really understand your last question... the Gale Vortex Per trigger is a loop, is it not?
@baassee, I know that SFX every 0.03 seconds is a bad idea, that's why I put in a rarity of occurence with the I/T/E statement. Although I can probably find a better way around that if I look into it for a while. I know that animations won't play through if ordered every 0.03 seconds, but I thought I may as well do that so at least they look like they're trying to walk rather than just chillin' there.
@hell gate, it would help if you told me what the hell that meant. =/
Overall, I'll try to find a better, less laggy way to implement special effects and if someone could help me figure out a way to cancel the loop when the caster stops channeling that would be wonderful.