Moderator
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Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
15:04, 21st Sep 2012
Magtheridon96:
- Sorry I didn't tell you this in the last review, but I thought you'd get it done after this update.
In the LOOP trigger, you can also store the (Picked unit), the level of the ability, and pretty much anything that is being repeated more than once.
You can apply this in other places as well because repeating function calls (things inside parentheses is not very efficient and clean)
I appologize for the vagueness of the last review.
IcemanBo: Too long as NeedsFix. Rejected.
15:04, 21st Sep 2012
Magtheridon96:
- Sorry I didn't tell you this in the last review, but I thought you'd get it done after this update.
In the LOOP trigger, you can also store the (Picked unit), the level of the ability, and pretty much anything that is being repeated more than once.
You can apply this in other places as well because repeating function calls (things inside parentheses is not very efficient and clean)
I appologize for the vagueness of the last review.