Version 2.06 - two new heroes (Furbolg Brawler and Thunder Scorpion), Aether does not increase with level-up any more, Starting aether for all heroes set to 0, Denying allied units gives 10 Gold, new item (Chaos Axe), balancing (Mastermind, Gryphonrider, Subjugator of Titans) and bug fixing.
Version 2.05 - One new hero (Naga Siren), Bug Fixing and balancing
Version 2.04 - Two New Heroes (Master-Builder, Runebird), balancing, new items (Ogre Warlord's Axe), new item category (divine items), Statistics at the end of the game, some few bug fixes
Version 2.03b - New Hero (Jerycho the Gryphon Rider), some balancing, tenacity-spell damage ratio does not increase anymore, gems are not avalaible in the first 10 minutes of the game,
Version 2.02 - Tiny Update... two new items (Invoker's Staff and Overlord's Wand), some balancing, I put the towers closer to the main building so that units won't stop next them doing nothing.s
Version 2.02 - New Hero (Mahambr - The Warlock, a support and mage semi-carry), Denial (allied units below 25% hitpoints can be denied), Neutral Hero Taverne removed (both sides now have two taverns)
Version 2.00 - Completely new game play. Introduction of new heroes (Hydra and Necromancer), New Hero Stat (Rage), New Items, Some Balancing, Rework of all heroes.
Version 1.12d - New Hero (Holmir the Dranai shaman - mighty ap carry and nuker), some balancing (front towers stronger, base towers weaker, considerably less gold bounty from neutral creep kills), Nerubian Buff grants the time twister effect (reduced cooldowns), new items (Dragonguard's Ring of Protection, Archmage's Boots, Kel's Ice Shard)
Version 1.11d - New Hero (Morphy the Hydromancer), Heroes nerfed (Mastermind), Heroes buffed (Worm King, Flamewalker, Pirate Captain), Item buffed (Ghost Helmet), Magic to Structure Armor ratio set to 30% (from initially 125%), Heroes remade (Fire Invoker who is now called 'Pyromanic'), New Items (Oblivion Staff, Tidal Sword), Revival System remade, New Game Mode (-all random ... still in beta), Overall Gold Income (Bounty, Creep Kills, Gold Rune, etc.) reduced
Version 1.10 - New Hero (Pirate Captain), Item buffed (Trinity Orb), New Creep Buff (Lava Golem Buff granting 65% life-steal), Life and Mana restore ability of store area nerfed (before 20% restored per second, now 3% per second), tenacity now starts at 3.00 and increases by 0.05 every 50 seconds (stack at 4.25), Hero nerfed (Mealstrom Invoker)
Version 1.09 - Lots of balancing... Tenacity now increases by 0.05 every 50 seconds and stacks at 3.75 after approximately 25 seconds; Critical spell damage stacks at +35% critical spell damage (mages became too strong in late games); Each tenacity point furthermore increases health by 5 points; The old revival system was replaced by a traditional hero revival system (it turned out to be too unbalanced at late game); Items buffed (Shield of Honor, Sceptre of Mastery, Royal Lion Shield); Heroes Buffed (Worm King); Magic-Hero Armor ratio set to 90% and Hero Damage - Hero Armor ratio set to 98% (AD heroes turned out to be too weak); When two enemy heroes are in the same circle of power at the same time, the hiding effect is removed from both; Towers now have the unhide ability (400 range)
Version 1.08 - New Hero (Tidal Giant Poseidon, an AP off tank mage), items buffed (revenants crown, justice bringer, guardian sword, archmage's staff)
Version 1.07 - New Item (Elune's Scythe - finally mages will have their own life steal), Critical Strike Chance now stacks (only the chance, not the critical strike damage multiplicator), New Hero (Flamewalker, a mage that should be played as AD carry... this hero was inspired by the Storm Spirit from DotA), Item Balancing (Master Gloves restore hitpoints, Armor of Pertenacity now grants a huge mana and hp reg), Game Balancing (Foe bounty decreased by 25%)
Version 1.06 - New Hero (Kashmir, the Revenant of the Dead), All hero tool-tips reworked (now figuring class, function, attack range and difficulty), Fighters now use aether as well (except for the Shadow Queen), some balancing, magic-armor damage ratio set to 95% (from originally 108%)
version 1.05e - New Hero (Lucian the Subjugator of Titans, Invoker), Heroes Nerfed (Storm Hunter), New Items (Revenant's Crown, Justice Bringer, Guardian Sword), Magic-Armor-Ratio to 108%, Game Time now visible on the multiboard, Storm Hunter's passive spells (D et E) extremely nerfed and debuged, Armor-Damage Ratios now visible on armor description, Hero souls will now have a degressive movement speed (the higher the hero level, the slower the movement speed), New Master Rune ('Revivev')
Version 1.05 - New Hero (Maelstrom Invoker), New Items (Shield of Resistance, Master Gloves), Introduction of active master runes (granting your hero additional spells), Loading Screen removed to reduce map size, Weraz Rune Buffed, Introduction of gems (you can purchase up to 6 gems that will increase different hero stats), Worm King remade (His passive 'D' was replaced by a similar spell, but draining mana when used), Geomancer nerfed (his Earthquake now deals -50% damage to buildings instead of +50%), Added a surrender vote system
Version 1.04d - New hero (Healer hero 'Ancient Roamer'), fixed some leak causing triggers, balanced some heroes (Fire Invoker, Doom Keeper), changed the map preview image (big thx to Zyne), modified some hero spell icons, changed the model of 'Fire Invoker' to reduce map size (Fire Invoker's model used to be a custom model)
Version 1.04 - New items (Druid's Boots, Time Twister), new hero (Mountain King), Terrain reworked (now with real jungle), Neutral Mini Boss-Creeps added (called 'Nerubian', granting a minor gold boost and an impressive mana reg buff), Foe-Upgrades (every 75 seconds, foes gain +5hp and +1dmg), Towers buffed a little bit
Version 1.03 - One new item (Phantom Dancer), One new hero (Shadow Queen), Beast Lord reworked (His ultimate was replaced), Towers remade (different tower levels, range reduced, attack speed reduced, damage reduced), Number of spawned foes reduced, creep bounty increased, Hero balanced (Storm Hunter's ultimate nerfed, Worm King's 'W' nerfed, Mastermind's 'E' buffed), Tenacity up to 2.25, damage-armor ratios remade, hero hitpoint increases on level-up balanced. Critical spell damage starts at 10% and increases by +1% every 50 seconds and stacks at +60%
Version 1.02 - Two new Items (Bloot Talisman, Frozen Shield), Worm King nerfed (his worms' damage type was changed to "normal"; the worms' life reg was set back to 5hp/sec), Aether Hunter buffed (His ultimate spell now deals way more damage), bugs fixed (some spells didn't do magic damage, but normal damage), Tenacity set to 1.95
Version 1.01 - Just a minor update to fix two bugs I found after releasing version 1.00 and that could make the game unplayable for some heroes.