When bayonet charge is not enough.
Cannon with crew was maded by request of
SonsOfSami, who also kindly provided me a cannon model, which which was used as a base for kitbash and animating.
Infantry is a result of kitbashed
HerrDave's models and textures.
(i have permission)
Custom animations was maded by me.
UPD 1.
1. Fixed death animations for cannon
2. Changed wheel texture for cannon
3. Some fixes for normals and cannon attack animations by
SonsOfSami
UPD 2.
1. Added portrait animations for cannon
2. Fixed selection for cannon
Thank so much for help
Лорд13 and
8gabriel8 from
XGM.guru (more precisely, for clarifying the obvious things for
dumb not very clever me)
UPD 3.
1. Old texture replaced by new one, partially drawned by myself.
2. Small design changes for cannon model.
UPD 4.
1. The cannon model is changed again.
2. Fix the turning point and the start of the projectile for cannon.
3. New gas masks and backpacks, updated texture.
4. Fix "Morph" animation for HMG.
5. Small fixes
UPD 5.
New version of HMG model.
New animations, textures and meshes.
UPD 5.1
Icons added.
P.S.
Due to the fact that this month I had to make an unplanned stop in development, I decided to update the models in packages separately so that you had the opportunity to evaluate the progress on something more complex than just a couple of screenshots.