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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dieselpunk Troopers

Submitted by HerrDave, Zess
This bundle is marked as approved. It works and satisfies the submission rules.
Infantry - Queen of the fields.
Closest to the ground, to the cold, to the fire and death.

Well, I just combined the elements of Herr Dave's models (he gave me permission to upload) and added some custom animations maded by myself.

UPD 1.
1. Fixed particle effect in attack animation (thanks, Ian The Red)
2. Fixed the position of the model on Z axis in the new animations, some movements was changed or fixed a bit
3. Attack animation was changed a bit.
4. Animations was linearized, model was optimized and has lower weight now.
5. Texture was changed a bit, added teamcolor for crest.

UPD 2.
1. Fixed attack animation loop (thanks,Vanguard Veteran)
2. Walk and stand animation was changed a bit. Added another one stand animation.
3. New bayonet attack animation, removed attack alternate 4 (until I make it better)
4. Minor fixes in attack and stand ready anims.


UPD 3.
Small design changes. Nothing interesting.

UPD 4.
Fixed normals.

UPD 5.
1. Redesigned "heavy" model, trenchcoat was buggy, so I remove it until better time.
2. Added old version of model as you all requested
3. Added some effects fixes, thank Ian The Red
4. Added new guy (only old design version, new design version will be added after I'm sure that there are no serious bugs in the new model, I hope in advance for your feedback, guys)
5. New Icons. Again.

UPD 6.
1. Added Heavy Machinegun model.
2. Added Officer model.

3. Redesigned "new design" models, some animations was removed.
4. Fixed animation for OfficerOD, added new crest for TrooperOD.
5. New Icons. Again.

UPD 7.
1. Heavy Machinegun attack FX fixed.
2. HMG triggers was remodelled a bit, animation also changed a bit.


UPD 8.
Heavy Machinegun attack FX fixed. Again.

UPD 9.
1. Added Assault Trooper model.
2. Small design changes: teamcolor, helmets-pauldrons-equipment.
3. Fixed death animations for trooper and officer, small animation fixes.
4. New Icons. Again.
UPD 9.1
1.Fixed some animation bugs in Assault Trooper model (Thanks, SonsOfSami).
2.Fixed Decay Bone animation im Officer model.
UPD 9.2
Fixed lightning bug in Assault Trooper model (Thanks, Hazop).

UPD 10.
1. Fixed another lightning bug in Assault Trooper model (Thanks, Hazop)
2. Added under-barrel grenade launcher for Assault Trooper SMG.
3. Added new Spell anim for Assault Trooper.

UPD 11.
1. Added Mortar model.
2. Remodeled backpacks

UPD 11.1.
1. Changed Mortar attack animation - fixed particles, added recoil and some details. (Thanks SonsOfSami)
2.Fixed decay bone anims.
UPD 11.2.
1.The machine gun now rotates normally.
2.Sound and particles were corrected and bugs were fixed in mortar animations (many thanks to the SonsOfSami who did this work for me)
3.Fixed a weird noise in the Spell animations of the assault trooper (thanks, Hazop)

Heavy weapons was moved to a separate pack.

UPD 12.
Added normal fixes by SonsOf Sami

UPD 13.
1. Old texture replaced by new one, partially drawned by myself.
2. New Attack animation for Trooper.
3. Minor animation fixes.
4. Added alternative variation for Trooper - Landsknecht.

UPD 14.
1. Existing animations for the officer was completely remade and new animations are added: morph and two spell animations (of course, each has "Alternate" variation).
2. New "Walk" animations for Stormtrooper.
3. New gasmasks and backpacks, updated texture.
4. Dummy "Morph" animation for Soldier (without it, there was a bug, when after changing the stance to "Alternate" unit can't be selected). This animation is a temporary solution until I think of something better.
5. Small fixes.

UPD 14.
New version of soldier model.
New animations, textures and meshes.
UPD 14.01
Fixed portrait animation bugs.
UPD 14.02
Fixed another portrait animation bug.
UPD 14.12
Icons added.
UPD 14.22
Updated Walk animation, now it has a bit more physical impact and not so... "smooth".


P.S.
Due to the fact that this month I had to make an unplanned stop in development, I decided to update the models in packages separately so that you had the opportunity to evaluate the progress on something more complex than just a couple of screenshots.
Contents

Dieselpunk Trooper (Old Design) (Model)

Dieselpunk Trooper (Old Design) (Icon)

Dieselpunk Officer (Old Design) (Model)

Dieselpunk Officer (Old Design) (Icon)

Dieselpunk Soldier (Model)

Dieselpunk Stormtrooper (Model)

Dieselpunk Officer (Model)

Dieselpunk Landsknecht (Model)

Dieselpunk Soldier (Icon)

Dieselpunk Officer (Icon)

Dieselpunk Stormtrooper (Icon)

Dieselpunk Landsknecht (Icon)

Diesel Trooper new version (Model)

Diesel Trooper new version (Icon)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section. Excellent work!
  1. Zess

    Zess

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    Well, I made voting post in albums
    Sorry for wating, I was busy a bit
     
  2. General Frank

    General Frank

    3D Modeling Moderator

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    ... or you can just simple add all variations. :D
     
  3. Zess

    Zess

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    Well, the hero does not look for easy ways :D
    I have no particular desire to litter Hive with models that have little differences.
    In any case, I will not cancel all changes, but I see no reason not to correct a few small details that people do not like.
    I will in any case release a separate package with old versions of models (since they are definitely less weight and have fewer elements, which can be useful for someone) when I finish at least one more model.
    Btw, which option do you like?
     
  4. Mechanical Man

    Mechanical Man

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    The hero should have his head uncovered, it's no coincidence that in warhammer higher ranks have their heads more exposed, because masks and full helmets are reserved for expendable mooks with no personality and the showing of the face is the most important aspect of personality.
     
  5. MOS_19D4GB4PL

    MOS_19D4GB4PL

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    While it's at the same time the most rookie thing a combatant would do, losing the most important piece of protection :D
     
  6. Hazop

    Hazop

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    Can you please have 2 versions? The original one and this new version? The new version seems a bit to futuristic and it'd prefer to have the other variant also updated (the old design)
     
  7. Karkul

    Karkul

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    For real Zess, I just saw your album and seriously upload them all into a package! They are all fucking awesome.

    I would be interested to see the sniper variant, the SMG or the officier in screenshot 8.

    Also your helmet C is the best so far. Right now, it looks like a medieval Darth Vador
     
  8. Tovio

    Tovio

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    Good thing that I downloaded the old version of model. So I have 2 different models right now and I can apply them to 2 different units.
     
  9. HerrDave

    HerrDave

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    I LOVE this update, well done!
     
  10. Ian The Red

    Ian The Red

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    Currently in game the model is producing a light from itself during the stand animation. Also the crest on the hat, the extra armor on the chestguard and the straps on his bag are "fuzzy".
     

    Attached Files:

  11. Zess

    Zess

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    Thanks, I'll fix it as soon as I can.
    The bug with the light has already been fixed and I slightly corrected the shooting effects.
    However, I want to finally finish the work on the animation of another model, so the next update will not be so fast after your recall, but it will contain something really new.
    Well, also, as I promised, I'll publish the lighter version of models (old design).
    I just do not know how best: post everything here, or create a separate post for them.

    Thanks again for the feedback and bug searching: in recent days I do not have much time for in-game tests, and some bugs just are not visible in MdlVis, so your help is just invaluable.
     
  12. Karkul

    Karkul

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    As I said, you need to upload screenshot 3, screenshot 4 and 5, these threes deserves their place.
     
  13. Zess

    Zess

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    Um, I think I did not quite translate my plan of action and you did not understand me.
    I'm working with google translate, so I understand that mistakes are inevitable.
    I'll try to explain again.
    I will make models in two versions: in the style of the early screenshots (light weight, with fewer decals and less differences from the original Herr Dave models) and in the new style that you saw (more decals, and I'll try to add as much as possible something new and original in terms of appearance)
    These models will use the same animations.
    When I finish animate the new model (this will be one of the three named by you, but I will not say which, he-he), I will have a choice: upload both versions of models into this post, or upload models in the old style separately.
     
    Last edited: Sep 19, 2018
  14. Frostfaust

    Frostfaust

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    Woha! This is stunning! Great Job! :D
     
  15. Diegoit

    Diegoit

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    Done! Now pls we need enemies for those soldiers :D
     
  16. Zess

    Zess

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    I'll begin work on this after when I'll be sure there are not serious bugs.
    Besides, I was thinking about creating something more heavy and motorized before that.
    Some of the suggestions above have given me good ideas, so I would like to try them.
     
  17. Legacy18

    Legacy18

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    the latest update of this model looks awesome!
     
  18. Ether

    Ether

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    Great pack of units. Very nice mane.
     
  19. Hazop

    Hazop

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    Can the diamond shape on the helm of the old trooper be changed to look like the one on the newer version?

    this thing | HIVE
     
    Last edited: Oct 20, 2018
  20. Zess

    Zess

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    Okay, why not.