Part of the reason is that previous version of this model this animation wasn't needed, but its absence caused a serious bug, so I decided to add a dummy one.
Now there is another problem: I still havn't decided what the bayonet should be: a sword or spike, removable or folding one.
This is not a very big problem, but the simplicity of the animation will depend on it - making the detachable bayonet is more difficult, because i will need to create a full-fledged object for it with a full set of actions (as I did with the officer’s flare gun).
On the other hand, sword bayonet will look more fancy and for it it will be possible to make several additional animations such as harvesting a tree or for anythyng else which sword bayonets used for.