(7 ratings)
It's for Heaven's Fall, which has totally different lore than standard Warcraft 3. It isn't a Murloc, it's a "Mur'soph", for starters.Why is a weak Murloc controlling a Sea giant? Do u know the history about these kind of unit?
Haha take it as a joke.
Well, i have to play it so.Nice! Always loved the Alchemist model, and this is a great rework of him.
It's for Heaven's Fall, which has totally different lore than standard Warcraft 3. It isn't a Murloc, it's a "Mur'soph", for starters.
It's ripped from my own mod and I didnt spend the time preparing the texture reference path specifically for you so it requires you to import the texture at the required path. Every model with every custom texture in existence works the same way. But model makers all know map makers are lazy, so usually model makers set the texture path to be empty lately. (Unfortunately in this case I didn't bother.) But if you're going to be importing models with custom textures into maps you should either (1) look at the computer generated README that comes with the model and tells you the texture paths (2) advocate hive autocorrect models when they are uploaded so that paths are all the sameMate why i cant load this model in world edit, just shadow?!