- Joined
- Mar 29, 2011
- Messages
- 2,607
Asd 3 SE - Map Review 2/5
Code: There's very little code in this map and it's very basic. It's not optimized.
Terrain: An average Blizzard dungeon crawler terrain, nothing unique, nothing new. A lot of doodads are spammed in an artificial way.
Aesthetics: A lot of units were over-sized, had a variety of different eye-wrecking colors. The aesthetics in this map are a total chaos, to put it bluntly the map itself visually is a mess. There were some words, names in an another language.
Game Play: Loading screen provides no relevant, useful information. There were a lot of grammar mistakes. Instead of telling not kill each other you could simply prevent team killing by creating a trigger. The map is more of a dungeon crawler than an RPG. Honestly, it gets boring quite fast, there's nothing unique, nothing interesting or fun. It's just monster killing.
Overall: A repetitive, chaotic get-together RPG that closely resembles a more erratic version of "Warchasers".
The highest score I could give you is 2/5, I should even go lower but I want to encourage you to keep working on this. The map will be set to awaiting update until you make the required changes, I have underlined them for you. After that the map will be moved to Substandard / Too Simple.
Awaiting Update
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