News on WC3 Tracker. Link: WC3 Tracker https://www.wc3tracker.com/ Been heavily improving WC3Tracker over the last weeks and just pushed another large update focused on performance, readability, and long term Warcraft 3 custom game analytics. New updates include: • Added new player region graphs and regional activity tracking You can now visualize player distribution and activity trends across Battle.net regions much more clearly over time. • Major render engine rework Large parts of...
:peasant-notify: As the title says, I've made multiple edits to all Human and Undead buildings I've posted, includining, but not limited to: Team color fixes, following this discussion; Changes to texture paths, based on this poll; Improved saw for human construction; Improved Decay animations; Various fixes, mostly sanity checker warnings. All bundles will be updated until this Friday, May 22. I recommend to wait a little after the update - I may miss something and come back with a hotfix...
About the tool The Campaign Splitter is a Java program that can split campaign files (w3n) into separate map files (w3m/w3x) and add all the campaign data inside the map files. Everything from the campaign is merged properly into the map files: custom data (units, items, abilities, upgrades, etc.), gameplay variables, custom interface, imports and strings! The tool requires no installation. It is ready to be used as soon as it is downloaded and extracted. It requires Java Runtime...
Here I showcase the current almost finished features of the Zerg Race that I implemented 1. Functioning Larvae System The "progress bar" is still using HP, I can change it later to mana, so the eggs can still be destroyed while training , this system is currently still in development but its main functions are already working, but feel free to test the map yourself and tell me any bugs It can also detect and handles food cost of the unit getting morphed, along with resource note: the...
Everyone can download the test map from here Testmap download for feedbacks and recommendations, currently Im using the undead's blight as creep, still figuring out how to implement a custom separate blight as creep Theres already a terran in there but its the first one I made on that map so its still pretty wonky and all, buut Im planning to revamp it after with Protoss and Zerg I also added comments on the codes in case in I can make the systems of the race open source and let everyone use...
Thanks you BogdanW3 and Super.Skill for your contributions in this version! Performance Improvements Map loading is now much faster. My Reforged test map went from 32s to a whopping 4s load time. Map rendering is now also much faster. Frame rates more than doubled. Check out MDX Rendering if you're interested in the technical details. Added - Gameplay constants editor - Asset manager Showing all imported game files and their usage. Useful for deleting unused files or...
Hey everybody! HiveWE version 0.9 is ready for release and it has some features that I think everybody will love. Thank you @Wselfwulf for the cool icon 😎 ! HiveWE 0.9 Added Global search menu that you can call anywhere by double pressing shift Allows you to instantly search units, items, doodad, destructibles, abilities upgrades, buffs and common editor actions from anywhere Ability insights directly in the Object Editor. The Ability Insight document...
Added Toggle to hide click helpers Billboard rendering Revived trigger editor from an earlier build Pathing map import/export Fixed HD (or other setting) toggle(s) didn't work Water didn't load in HD (but is still non shader based) Fix models clipping if they are too big
It's been a long time since the previous release. It took a while as this is a big one and life happened, but I'm happy to make it available to all. We actually had a Reforged compatible build up and running within a week or two after Reforged was released which is already... five years ago. This version should be the first one where you might prefer HiveWE to do certain tasks like terraining and object editing. Go have fun! Here is the (mostly complete) list of changes. I probably forgot...
Big stuff this time around: Fancy Trigger Editor More highlighting, more colors, more buttons. Now you can create new categories, (vjass) scripts and comments. It not also generates map script which allows you to do end to end scripting fully in HiveWE! You can create as many tabs as you want and put them in any configuration you feel like. Big thanks to Daniel-Atanasov for submitting the improved syntax highlighter! The rest of the changes have to do with a lot of quality of...
The major additions/changes this release are: Trigger Editor With syntax highlighting, autocomplete, tabs, dark mode, column selection, proper undo/redo and much more! There are some limitations though. It currently only allows for modifying (v)JASS, thus GUI is still read-only. HiveWE will also save any JASS you changed, but will not regenerate the map script which means that you will have to open and save your map in the regular World Editor once before you can test your map...
Additions Warcraft 1.30 support! Full BLP1 support Loads the shadowmap file (implementation waiting) Import a heightmap (PNG, TGA, JPG and many others) Load and edit map information! (loading screen/description) Trigger viewer! View GUI and JASS triggers An option to disabled enforcing water height limits Added an experimental doodad palette Changes: Now uses the OS temporary folder instead of the "Data/Temporary" folder Greatly increased pathing map contrast Trigger and Import editor...
Additions: Warcraft 1.29 support Added a Tile Pathing setter Added a Terrain Palette. Added an Import Manager- Now shows the pathing texture on cliffs too Added a first person camera and allow switching between them Added terrain shadows Reset camera using CTRL + Shift + C Changes: Removed war3Patch.mpq from the hierarchy Added deprecated.mpq (from 1.29) to the hierarchy SLK loading is now roughly 4x as fast (improved map load time) Hides the brush when palette is inactive Some...
Changelog Instanced rendering for Doodads, Cliffs and Units provide a MASSIVE speed upgrade (More than 5x) Added tooltips to all buttons Centered brush on mouse Some code refactoring Added a Tilesetter allowing you to have up to 16 tiles in your map! Fixed blocky pixels under oblique angles Added terrain saving Allow running multiple instances Fixed tile variation bug Fixed tile texture UV bug Added unit rendering Very rudimentary animation parsing and geoset hiding Improved RoC file...
Initial release Draws terrain and doodads Editing the pathing map
Only a few Zerg Units left are missing, and some ability tweaks, but abilities, stats are subjected to change in case for any balance changes or tweaking Latest Progress is Finishing the special Lurker attack And Latest Unit is Ultralisk Right now balancing is priority and finding bugs from other abilities
Hello Everyone! Today, I’m excited to announce the release of our Second expansion, which includes the following changes: Two New Factions: The City-State of Theramore and the Amani Trolls enter the fray. Faction Leader System: Every faction now has a unique Faction Leader that can only be created once per game. If another player on the map has the same faction and creates the Faction Leader first, you will lose the ability to create that leader. Therefore, it is recommended to play with...
Map Campaing Resource Guys, I posted the map as a campaign link because it gives the project more visibility and helps with feedback. If you have anything to say, please leave it there! Thank you. https://www.hiveworkshop.com/threads/fight-for-freedom-0-01v-demo.372298/
Quenching Mod has been updated to version 3.2. You can download it from the official website. This update focuses on rendering improvements, compatibility updates, and skin fixes. Fixed an issue where the in-game background video could not be replaced. Added a lighting intensity option. Added compatibility for legacy shaders and an AMD shaders mode. This must be enabled in Settings. Fixed an issue where the corresponding cast/cooldown indicators were not replaced when switching UI. Added a...
Generals, I am currently doing the first Republic Anthology series; called Arynetia: Rise of the Republic after the success of The Maculata Insurrection. Follow and feel free to comment.