WC3Tracker Update – Personal API & Live Gamelist Tracking WC3Tracker https://wc3tracker.com/ Hey everyone, Wanted to share some updates regarding WC3Tracker and how the platform currently handles Warcraft III game tracking. We now operate our own personal API infrastructure for live gamelist collection. A big part of this system is a dedicated Warcraft III bot account named WC3Tracker that some of you may have already noticed sitting in the custom game player list. The bot continuously...
Updated the inventory UI with a minor visual change, so that you don't get lost in it. I might add some search functions for faster access to stored items.
Everything started with the fact that when I played WoW, I always liked that simple idea of enemies moving around the map — some wandering randomly, others following certain paths. When I began creating my campaign, I wanted to simulate something similar, and that’s where the problem with the default enemy AI showed up. How do you tell a unit that it’s in combat and should ignore the script that makes it wander randomly around the region… So maybe I overthought it, and there’s a much better...
I was wondering whether a circle or a square shape would be better for the minimap.
Inventory space is now unlimited.
Our Patch 2.0 video showcase is out, get a look at what was updated in TOD campaign and in CSW in general.Spread the word.
LoreCraft Designs proudly presents our major overhaul update: Patch 2.0. We rebuilt the core of the project from the ground up, featuring a refined AI system, a brand-new naval combat system inspired by the original Warcraft II mechanics, numerous bug fixes, and major updates to art, terrain, icons, and more. Patch 2.0 also introduces a new simplified installer, making asset installation faster, easier, and more accessible than ever. Very soon, we’ll announce the release date for the...
Beta test it here: https://www.epicwar.com/maps/351436/
Hello Everyone! We have updated our installer. Here is the changelog: Fixed descriptions in Game Interface Fixed the name and increased the damage to 25 of the Hellscape ability Fixed the Arcane Tower reveal ability of the Kirin Tor Fixed the description of the Mirror Image ability of Antonidas Fixed the Consecration hotkey Fixed the description of Rapid Fire Balanced the Hunter's Mark ability Fixed the description of the Orb of Water Theramore Hippogryph Rider got the ability animal war...
Play the Maculata Insurrection with the newest updates. Here's the link: 1.4.3 Version
Hello to everyone, here the first part of my Orc Campaign as a Demo, I would like feedbacks and suggestions before going further more. Hope you will appreciate it even if basic gameplay. You can download the maps here : (Reforged)The Forgotten Clan
News on WC3 Tracker. Link: WC3 Tracker https://www.wc3tracker.com/ Recently added customizable player profiles with personal stats, activity tracking, and profile customization. Also added a new reputation and comment system for hosts. Players can now: • Customize profile description text. • Leave comments on other peoples pages. • Upload custom profile picture. • Give thumbs up or thumbs down ratings. • Build public reputation over time. • Pin up to 3 favourite maps to profile...
Hellow! One of the features in this campaign is the Headquarters, an in-between mission hub that contains different wings for different activities. I think giving players customization and agency is important, and that sort of little place allows just that. The challenge was keeping track of all the data and pass it into the missions proper, but overall I'm happy about it and now that the main template is (mostly) done I just have to add more options to it :) MARSHAL'S OFFICE BARRACKS...
It's been a while since my last update on the Swarm Invasion campaign. Today, I'm excited to share an important update on a key part of the project that's currently in development: the Terran faction. While the campaign revolves around the Zerg threat, the Terrans will play a crucial role, and I've been working hard to give them unique mechanics, custom models, and tailored tech trees to make their gameplay innovative and engaging.
You can now move an item to another slot, swap it with another item, or drop it on the ground.
Ladies and gentlemen, it is my great pleasure to inform you that half of the work needed for the next release has been completed. The final chapter of the B story branch (Volarian Redfist the Not-So-Nameless-Anymore continuing his path of war against the Dominion) has been completed. The showdown between Duke Volarian Redfist and Supreme Shadessia Amari! Once I have finished the final chapter of C (Volarian leaving Arkain), the two will be released together. Stay tuned! And... do not...
News on WC3 Tracker. Link: WC3 Tracker https://www.wc3tracker.com/ Been heavily improving WC3Tracker over the last weeks and just pushed another large update focused on performance, readability, and long term Warcraft 3 custom game analytics. New updates include: • Added new player region graphs and regional activity tracking You can now visualize player distribution and activity trends across Battle.net regions much more clearly over time. • Major render engine rework Large parts of...
:peasant-notify: As the title says, I've made multiple edits to all Human and Undead buildings I've posted, includining, but not limited to: Team color fixes, following this discussion; Changes to texture paths, based on this poll; Improved saw for human construction; Improved Decay animations; Various fixes, mostly sanity checker warnings. All bundles will be updated until this Friday, May 22. I recommend to wait a little after the update - I may miss something and come back with a hotfix...
About the tool The Campaign Splitter is a Java program that can split campaign files (w3n) into separate map files (w3m/w3x) and add all the campaign data inside the map files. Everything from the campaign is merged properly into the map files: custom data (units, items, abilities, upgrades, etc.), gameplay variables, custom interface, imports and strings! The tool requires no installation. It is ready to be used as soon as it is downloaded and extracted. It requires Java Runtime...
Here I showcase the current almost finished features of the Zerg Race that I implemented 1. Functioning Larvae System The "progress bar" is still using HP, I can change it later to mana, so the eggs can still be destroyed while training , this system is currently still in development but its main functions are already working, but feel free to test the map yourself and tell me any bugs It can also detect and handles food cost of the unit getting morphed, along with resource note: the...