HiveWE

HiveWE is a Warcraft III World Editor (WE) that focuses on speed and ease of use. It improves massively on the vanilla WE, especially for large maps where the regular World Editor is often too slow and clunky. The aim is to be a lightweight tool that only does what it needs to and relegates other tasks to high-quality apps.

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PathingEditing.png

PathingEditing.png

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ObjectEditor.png

ObjectEditor.png

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HiveWE.png

HiveWE.png

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GlobalPathingEditing.png

GlobalPathingEditing.png

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HiveWE 0.5 - 2019/03/27

eejin

Tool Moderator
Level 14
Joined
Mar 6, 2017
Messages
267

HiveWE

The major additions/changes this release are:

Trigger Editor
upload_2019-3-27_12-30-22.png



With syntax highlighting, autocomplete, tabs, dark mode, column selection, proper undo/redo and much more!

There are some limitations though. It currently only allows for modifying (v)JASS, thus GUI is still read-only. HiveWE will also save any JASS you changed, but will not regenerate the map script which means that you will have to open and save your map in the regular World Editor once before you can test your map ingame.

Map script generation is something that is being worked on and a generator for JASS is almost done. Expect more of this in either version 0.6 or 0.7!

Dark Theme and Minimap
upload_2019-3-27_12-36-22.png


You might have already noticed it for the trigger editor, but the whole of HiveWE now has the option for a dark theme!. You can change this in the new settings menu located under the File button. If you want to make your own theme then you will find the theme files under "Data/Themes". More documentation is inside those files.

The minimap can also be moved anywhere you want by holding CONTROL and dragging it!

Changelog
Additions

  • Minimap
  • Full undo/redo for terrain/pathing/doodads
  • Show destructibles pathing
  • Visiblity/Solidity flags for doodads
  • Pathing map preview for doodads
  • Cliff lighting
  • A functioning JASS editor (with some limitations)
  • Dark theme
  • Doodad palette functionality
Changes
  • Check for empty warcraft directory path
  • Default doodad palette to Trees/Destructibles
  • Tries to run on the fastest GPU
  • Now also shows RoC (.w3m) maps in the open map dialog
Fixes
  • Can now launch HiveWE while Warcraft is running
  • Deep water for terrain palette has proper height
  • properly applies water pathing
 
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