HiveWE

HiveWE is a Warcraft III World Editor (WE) that focuses on speed and ease of use. It improves massively on the vanilla WE, especially for large maps where the regular World Editor is often too slow and clunky. The aim is to be a lightweight tool that only does what it needs to and relegates other tasks to high-quality apps.

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6
Downloads
17,956
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303
Start date
Last updated
Rating
4.74 star(s)
PathingEditing.png

PathingEditing.png

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  • Date added Sep 10, 2025
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ObjectEditor.png

ObjectEditor.png

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  • Date added Sep 10, 2025
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HiveWE.png

HiveWE.png

  • Media owner eejin
  • Date added Sep 10, 2025
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GlobalPathingEditing.png

GlobalPathingEditing.png

  • Media owner eejin
  • Date added Sep 10, 2025
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HiveWE 0.10 - 2026/05/18

eejin

Tool Moderator
Level 14
Joined
Mar 6, 2017
Messages
267

HiveWE

Thanks you BogdanW3 and Super.Skill for your contributions in this version!

Performance Improvements

  • Map loading is now much faster. My Reforged test map went from 32s to a whopping 4s load time.
  • Map rendering is now also much faster. Frame rates more than doubled. Check out MDX Rendering if you're interested in the technical details.

Added
- Gameplay constants editor

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- Asset manager
Showing all imported game files and their usage. Useful for deleting unused files or finding out which unit/doodad/ability is using it

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- Map resizing. Thanks @Super.Skill!

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- Improved terrain palette. Thanks @Super.Skill!
- You can now directly add/remove water and change its height.
- Ramp editing is now added and enabled!

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Fixed
  • Sometimes TRIGSTR_xxxx would be visible in the object editor
  • Doodad palette height input didn't allow decimals
  • Fixed some unit fields not being properly saved
  • Changing tilesets wouldn't update the terrain palette
  • Newly added tiles couldn't be placed
  • An incorrect doodad variation would sometimes be loaded
  • Display the correct stand animation. Thanks @BogdanW3
 
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