Thanks you BogdanW3 and Super.Skill for your contributions in this version!
Performance Improvements
Added
- Gameplay constants editor
- Asset manager
Showing all imported game files and their usage. Useful for deleting unused files or finding out which unit/doodad/ability is using it
- Map resizing. Thanks @Super.Skill!
- Improved terrain palette. Thanks @Super.Skill!
- You can now directly add/remove water and change its height.
- Ramp editing is now added and enabled!
Fixed
Performance Improvements
- Map loading is now much faster. My Reforged test map went from 32s to a whopping 4s load time.
- Map rendering is now also much faster. Frame rates more than doubled. Check out MDX Rendering if you're interested in the technical details.
Added
- Gameplay constants editor
- Asset manager
Showing all imported game files and their usage. Useful for deleting unused files or finding out which unit/doodad/ability is using it
- Map resizing. Thanks @Super.Skill!
- Improved terrain palette. Thanks @Super.Skill!
- You can now directly add/remove water and change its height.
- Ramp editing is now added and enabled!
Fixed
- Sometimes TRIGSTR_xxxx would be visible in the object editor
- Doodad palette height input didn't allow decimals
- Fixed some unit fields not being properly saved
- Changing tilesets wouldn't update the terrain palette
- Newly added tiles couldn't be placed
- An incorrect doodad variation would sometimes be loaded
- Display the correct stand animation. Thanks @BogdanW3