HiveWE

HiveWE is a Warcraft III World Editor (WE) that focuses on speed and ease of use. It improves massively on the vanilla WE, especially for large maps where the regular World Editor is often too slow and clunky. The aim is to be a lightweight tool that only does what it needs to and relegates other tasks to high-quality apps.

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Last updated
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PathingEditing.png

PathingEditing.png

  • Media owner eejin
  • Date added Sep 10, 2025
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ObjectEditor.png

ObjectEditor.png

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  • Date added Sep 10, 2025
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HiveWE.png

HiveWE.png

  • Media owner eejin
  • Date added Sep 10, 2025
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GlobalPathingEditing.png

GlobalPathingEditing.png

  • Media owner eejin
  • Date added Sep 10, 2025
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HiveWE 0.7 - 2025/09/13

eejin

Tool Moderator
Level 14
Joined
Mar 6, 2017
Messages
267

HiveWE

It's been a long time since the previous release. It took a while as this is a big one and life happened, but I'm happy to make it available to all. We actually had a Reforged compatible build up and running within a week or two after Reforged was released which is already... five years ago. This version should be the first one where you might prefer HiveWE to do certain tasks like terraining and object editing. Go have fun!


Here is the (mostly complete) list of changes. I probably forgot a couple over the years. Many thanks to @BogdanW3 for his continued support!

HiveWE 0.7

Added

  • Reforged support
  • Lua support
  • Object Editor
    1779104967518.webp
  • Unit Palette
  • Unit/doodad animation support
  • Unit/doodad lighting
  • Reposition units by dragging
  • Reposition doodads by dragging
  • Doodad scaling UI
  • Select units/doodads in Palette/OE buttons
  • Shortcuts for opening palettes (same as regular WE)
  • Load proper tileset blight texture
  • Doodads follow terrain pitch/roll
  • Doodads properly scale and rotate

Changed

  • Improved reset camera shortcut to center on current location
  • Improved transparency rendering
  • Default theme is now Dark
  • Selection circle autosize for doodads/units

Fixed

  • Doodad palette is very buggy all around
  • Trees show incorrect texture
  • Unit fly height is ignored
  • Wrong sequence extents cause incorrect culling
  • Windows will stay open when main window is closed (Thanks insanity_ai)
  • Custom tilesets load in the wrong color format (Thanks TriggerHappy)
  • Object editor crashes in invalid race (Thanks TriggerHappy)
  • Boats don't float on water (Thanks insanity_ai)
  • Unit fly height incorrect above water (Thanks insanity_ai)
  • Water does not occlude objects (Thanks insanity_ai)
  • Stand sequence not properly detected due to case sensitivity (Thanks insanity_ai)
  • FPS does not match vsync (Thanks Triggerhappy)
  • RGBA water textures were treated as RGB (Thanks LazZ)
  • Doodad are sometimes placed too high/low (Thanks insanity_ai)
  • Lava cracks are black/green due to RGB/BGR mismatch (Thanks insanity_ai)
  • MPQ export misses files (Thanks danielsheartbeat)
 
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