HiveWE

HiveWE is a Warcraft III World Editor (WE) that focuses on speed and ease of use. It improves massively on the vanilla WE, especially for large maps where the regular World Editor is often too slow and clunky. The aim is to be a lightweight tool that only does what it needs to and relegates other tasks to high-quality apps.

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6
Downloads
17,952
Views
295
Start date
Last updated
Rating
4.74 star(s)
PathingEditing.png

PathingEditing.png

  • Media owner eejin
  • Date added Sep 10, 2025
  • Reaction score 4
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ObjectEditor.png

ObjectEditor.png

  • Media owner eejin
  • Date added Sep 10, 2025
  • Reaction score 1
  • Comments 0
HiveWE.png

HiveWE.png

  • Media owner eejin
  • Date added Sep 10, 2025
  • Reaction score 1
  • Comments 0
GlobalPathingEditing.png

GlobalPathingEditing.png

  • Media owner eejin
  • Date added Sep 10, 2025
  • Reaction score 1
  • Comments 0

HiveWE 0.9 - 2025/12/14

eejin

Tool Moderator
Level 14
Joined
Mar 6, 2017
Messages
267

HiveWE

Hey everybody! HiveWE version 0.9 is ready for release and it has some features that I think everybody will love. Thank you @Wselfwulf for the cool icon 😎 !

HiveWE 0.9

Added

  • Global search menu that you can call anywhere by double pressing shift
    • Allows you to instantly search units, items, doodad, destructibles, abilities upgrades, buffs and common editor actions from anywhere


  • Ability insights directly in the Object Editor.
    • The Ability Insight document was created by @ScrewTheTrees and further improved by the Warcraft 3 community to document the behaviour for different abilities such as when AI uses them, what negative values do and which don't work at all and much more. Click here for the original document. Changes made there will be reflected in the next HiveWE update so you can share your information with the whole community to make mapping better for everybody!
    • 1765670846880.png
  • Render all teamcolors instead of always only red
  • The unit palette now checks if it can place the unit or whether there is another unit/doodad there

Fixed
  • Some models vertices/uvs would clip
  • Fixed AABB frustrum culling
  • Ability data fields weren't correctly written
  • Deleting a doodad with a large pathing map wouldn't clear the whole pathing
  • Sometimes the shortcut to switch selection mode wouldn't work
  • Even brush sizes (2, 4, 6, etc) didn't properly center around the cursor
  • Deleting/moving a doodad with large pathing wouldn't update the pathing properly
 
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