Hey everybody! HiveWE version 0.9 is ready for release and it has some features that I think everybody will love. Thank you @Wselfwulf for the cool icon
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HiveWE 0.9
Added
Fixed
HiveWE 0.9
Added
- Global search menu that you can call anywhere by double pressing shift
- Allows you to instantly search units, items, doodad, destructibles, abilities upgrades, buffs and common editor actions from anywhere
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- Ability insights directly in the Object Editor.
- The Ability Insight document was created by @ScrewTheTrees and further improved by the Warcraft 3 community to document the behaviour for different abilities such as when AI uses them, what negative values do and which don't work at all and much more. Click here for the original document. Changes made there will be reflected in the next HiveWE update so you can share your information with the whole community to make mapping better for everybody!
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- Render all teamcolors instead of always only red
- The unit palette now checks if it can place the unit or whether there is another unit/doodad there
Fixed
- Some models vertices/uvs would clip
- Fixed AABB frustrum culling
- Ability data fields weren't correctly written
- Deleting a doodad with a large pathing map wouldn't clear the whole pathing
- Sometimes the shortcut to switch selection mode wouldn't work
- Even brush sizes (2, 4, 6, etc) didn't properly center around the cursor
- Deleting/moving a doodad with large pathing wouldn't update the pathing properly