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humm.. there's something odd with the legs of that golem.. they clip into themselves while walking.. could you try to tweak that? also the legs could use being a little bigger/longer, would make the model a lill bit more able to carry that massive top part
Awesome, but did you consider using the AncientZiggurat's texture for the teamcolored gem? Or maybe even a mix between the OpaqueCrystal and the Teamcolor\Teamglow? I think that might look even better.
Awesome. That would make it absolutely sweet.
By the way, maybe rename "Stand Alternate" to "Stand Walk Attack Spell Alternate" or something, so that when you use it in a map he won't switch to non-alternate animations to use spells or move. That would be sweet.
(Sorry it took me so long; the actual transfer was only about 10ish minutes tops, but the last two days I've been busy with being a newly-on-campus college student and haven't been checking my visitor messages.)
Edit: I guess you made it? That gives you permission to edit it, I suppose... lol
Yes, you should be able to do that, but the program's Import interface is hard to learn.
You should hopefully be able to make something kind of like this; I tried to do what you were asking in an example model with the Import tool just now: https://dl.dropboxusercontent.com/u/92572084/Warcraft/HeroLichSpecial2.mdx
The hard part is knowing which bones to move data from and to. The Lich's bones are not labeled very nicely; for example, what could have been named "Bone_Chest" is called "Cylinder01", and so it's hard to know what to move motion information from and to in the Bones tab.
But this model is an example of what you could do.
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