Maker was right, I did some tests and yeah, the combination of Art - Death Time and Can't raise, Does not decay seems to work more easy.
Art - Death Time becomes the Timeout
Can't raise, Does not decay becomes the Remove Unit From Game
@Maker
Am I right to assume that Can't raise, Does not decay == Remove Unit From Game ?
If that's so, there's no need for the function RemoveUnit for dummies, right ?
We just set those 2 properties in Object Editor and it's done, right ?