I was about on the movement type into 0 and made the hero locust. that was a very nooby move XD
also I'm thinking of a different method, I'd make two of those backpacks but the first backpack will get all of the item effects/abilities and blend with the hero itself and second one will be like a stash the one that you explained to me
also another question, will they work in game caches? my experience with game caches is that you can only edit the default/standard objects so that they won't get errors in other maps, is that true? idk because I'm planning to make a campaign