Hey Kalle, since you're using Blender, could you tell me how to make a SC2 model's alpha channel transparent. I've been told to take the texture I want and set it as "Diffuse" if it asks about what channels to use, select Red, Green, Blue. (RGB) Then I need to select the "Mask (alpha)" and set it as the same texture. Only this time I set the channel to Alpha only. But I'm still seeing the alpha channel (w/o team color) on the part(s) that are supposed to be transparent. Is there something else to configure?