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Fingolfin
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  • permission to begin attempted conversions of some of your halo themed models from mdx to m3 format for starcraft2? along with a few others of you're collection?

    thank you!

    edit 3: the conversion was a success let us celebrate this moment in the media section!
    Hello Fingolfin. First of all, I would like to thank you for your effort in making the Mdl exporter for blender :) So I've been using your exporter for a while now and I am now proficient at animating using ik rig. Since your exporter does not export ik rigs properly, I should bake the actions first right? There is a problem tho, it messes the structure of the bones such that the parent of the arms are attached to the ik bone which is conneected to the root after exporting it. Do you have any suggestions on how should i export ik rigged models? Thanks.
    Fingolfin
    Fingolfin
    Hi, sorry for the very late reply! I have actually never tried to export an IK rig using my exporter, i'd suggest you ask @Hayate, he has more experience in that than me. If it helps at all, i can make it so that the plugin exports "Parent To"-constraints. I am thinking of maybe adding an option to resample animations, based on sampling the bone transforms each frame, that would technically allow any animation to be exported... but it would require me to sort out the keyframe reducer and some other things first.
    blink
    blink
    Hello! Thank you very much for the input. It turns out that the way of how i rig my bones with ik constraints is bad. It messes the bone structure when exporting. And also, sorry for the late reply :(
    Hello FIngolfin, I took a look at your fantastic airplane system and would love to use it. However, it utilizes autoindex, is there some kind of special functionality being used from it besides indexing or will it be relatively simple for me to switch from autoindex to Bribe's UnitIndexerGUI?
    Fingolfin
    Fingolfin
    I will change it so that it doesnt need an indexera anymore. We'll see if I can get it done today.

    EDIT: Fixed!
    Lt_Hawkeye
    Lt_Hawkeye
    Thanks for the quick update!
    Hey Kalle, since you're using Blender, could you tell me how to make a SC2 model's alpha channel transparent. I've been told to take the texture I want and set it as "Diffuse" if it asks about what channels to use, select Red, Green, Blue. (RGB) Then I need to select the "Mask (alpha)" and set it as the same texture. Only this time I set the channel to Alpha only. But I'm still seeing the alpha channel (w/o team color) on the part(s) that are supposed to be transparent. Is there something else to configure?
    Fingolfin
    Fingolfin
    I am not sure if i understand the question, what are you seeing exactly? I have never worked with SC2 models, so i'm not entirely sure. I think sc2mapster.com would be a good place to ask that question.
    RanchBurner
    RanchBurner
    Lemme show you what I'm trying to do. Standby for a private message...
    Thanks :). I'm also trying to use your awesome planet models in the background, but the grid is making them not display correctly. Have to try to fix that.
    Hey, would you mind if I used some of your models with different textures? (celtic buildings, minas tirith doodads, trees). Also wanted to ask, is there any chance you will upload those roman and greek units? They are just beautiful to look at
    D
    Reputation (+4):
    (Post) damn, even works with latest Blender? splendid work here
    Hey Kalle, if you ever come back to making Clone Wars models, I suggest you make an AT-TE and some structures. What else is gonna manufacture those units? ;)
    RanchBurner
    RanchBurner
    I'm always so late to continue, but do you think you could share that AT-TE model of yours? If it's animated within Blender, I could try exporting a SC2 version. Use the pastebin if you're cool with that. :)
    Fingolfin
    Fingolfin
    It is neither animated nor textured at the moment!
    RanchBurner
    RanchBurner
    I understand it may be hard to animate a six-legged mech. Just lemme know when you finish making it. I can also help you with the animation names for Starcraft 2.
    I solved this disaster!
    After I tried to import the dlp texture into the editor, I succeeded!
    Please forgive me, after all, I am just a newcomer.
    Love your avatar... I'm also a big fan of Calvin and Hobbes. I even made a fan art of them. :D
    Question, would you be up for some skill exchange? I'm looking for someone to add a slight swinging animation to a pine model I'm using and I'd like to trade some of my time/art for it. :)
    Reputation (+1):
    (Post) Your blender plugin is amazing, and without it I honestly wouldn't be able to work on my map!
    Fingolfin
    Fingolfin
    Cool! Last time i tested the built-in MDL exporter though, it didn't seem to work? Or is he using some other plugin for that? Either way, it is interesting to see how other people have designed their exporters.
    RanchBurner
    RanchBurner
    It is a bit inconvenient. You first have to make a directory like this: ~/Desktop/WC3Data. Then you could extract the MPQs into that folder. You'll also have to convert the BLPs to PNGs. Is there something else...?
    RanchBurner
    RanchBurner
    Oh, and also back then, I was using an MDL importer by someone else. But it's broken now, unfortunately. I've updated the description over time to make it all work.
    By the way Fingolfin you attachment spell is broken in the new version. To use It I have to resort to using an older Wc3 version and JNGP, and if I sometimes forget to use the JNGP and start it with the WE it will break the triggers if I save it.
    Fingolfin
    Fingolfin
    Thanks for letting me know, i will check it out, though i hope that Blizzard will patch issues like these in the future. I don't think they mean to break backwards compability with these new patches.
    On a completely different note, what Editor do you use to edit and create your maps. With the newer version of Wc3 most of the custom editors are now heavily outdated and simply do not work with newer maps, in which case I would like to know what editor you are using?
    Fingolfin
    Fingolfin
    I can't remember, but i think it is 1.28? I have the newest version on my desktop and an older one on my laptop. Regarding a new version, i've been busy with my day job and buying christmas gifts (man, i hate christmas). If you have a wish list, i can go through it and see what i can do. On my agenda is to increase Domination win limit, change back spaced armor so that it applies to existing tanks, and some other unspecified buff to axis. Maybe another starting battleship for Japan? Idk.
    SNIper of DARKness
    SNIper of DARKness
    I'll write a compilation on the thread soon.
    Something about exporting through Milkshape had completely fucked up my normals. I was close to giving up.
    Your blender exporter, sir, is a lifesaver. Thank you.
    Fingolfin
    Fingolfin
    Thank you! I'm so glad to hear that people are using it!
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