Fingolfin
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  • Hey, umm, Fingolfin, I'd like to ask, do you still have your Starcraft 2 models? even the incomplete ones? If so, is it fine if I ask for a copy of it? I'd like to test out some stuff with the models in Magos, especially the incomplete ones. And I could probably use them in some SC2 map I will work on once I get a hold of all the models I need. (I don't exactly post stuff tho XD)
    Fingolfin
    Fingolfin
    Yeah, you're not the first one to ask me this, i will try to put together a paste with some old SC2 models to share with everyone.
    hey I would like to ask you for a 'translation'. From 3dsmax vocabulary to magos vocabulary about materials:
    Opaque - (none)
    Transparent - 2 color alpha
    ...

    here I'm already lost, some may be named the same, but they are different, dunno
    Fingolfin
    Fingolfin
    Oh, i thought you were referencing my Blender MDL exporter...
    Well, in 3ds Max 5, you need to click on the button which says "Standard" in the material editor and then choose "Warcraft III" (if you have art tools installed). Under "Extended Parameters" you have blend modes. Opaque = None, 2 Color Alpha = Transparent (alpha clip), Full Alpha = Blend, the rest are the same.
    Mechanical Man
    Mechanical Man
    however max has two options for modular
    Fingolfin
    Fingolfin
    There are two options available in the MDL format too (Modulate, Modulate2X). Modulate2X is a version of modulate where grey is neutral (rather than white being neutral). It's basically [BackgroundColor] * [MaterialColor] * 2.
    Hey Fingolfin, do you still update WiF or did you give it up, it has a few bugs.
    Fingolfin
    Fingolfin
    Battleships targeting all ground units is a change mentioned in the changelog and was done to increase the relevance of navy units. I'd appreciate you opinion on this though. I tried to match up the event with the actual invasion of the Philippines.
    Jeff91
    Jeff91
    I don't know why you had to add anti air to all ships, I think it will just make it even worse, also you increased HP of Dive Bombers but what about Fighters, maybe give them a special armour so they very strong against flak but weak against fighters, or give them more HP too.
    Changelog did not mention bug fix of soviet troops being affected by winter debuff. Has it not been fixed?
    SNIper of DARKness
    SNIper of DARKness
    @Fingolfin well I can't say until I try it a few games, but I meant the rest of the events are given a long time before so they give you time to prepare, and this is the only "relevant" one.
    Hey Fingolfin, where could I find the latest version of World in Flames? The one with the the newly made models for Italy and the others.
    SNIper of DARKness
    SNIper of DARKness
    Great, though it's a shame you didn't make a German Battleship.
    Fingolfin
    Fingolfin
    I have untextured models of both the Bismarck and the King George V. I'm actually working on another WW2 or possibly WW1 map currently, much more centered around supply lines and the logistics of war. It might feature many of the old WiF models.
    SNIper of DARKness
    SNIper of DARKness
    One of my favourite things in World in Flames was to play as either Japan or America and do some island hopping, though I always wished for it to be based more on transporting of troops from one island to the other rather than capturing one city and spamming units to conquer the rest of the island.
    Unfortunately it never came down to that as it was far easier to just go straight for Japan or America.
    You're so good at making models, do you ever think about selling some of them? Or do you already? What can you tell me otherwise?
    Fingolfin
    Fingolfin
    I work with programming and 3D-modeling professionally for a big marketing company, and frankly i make too muck money from it to actually care about selling models privately.
    Hey Fin, since you made a splendid airplane system I'm wondering what your thoughts are on how a similar system for cars would play out. Would it be plausible or just too quirky? What the goals would be is to add some realistic acceleration, coasting and drag to units to mimic car movement. My biggest qualm would relate to the steering, with planes if you press a new angle it just redirects instantly with a car would it turn in a roundabout way instead?

    Thinking some more on it, the biggest issue is not steering but probably collision with objects in it's path causing them to get stuck or glitch.
    Fingolfin
    Fingolfin
    Yeah, i remember trying this once in an effort to replicate the Men of War vehicle behavior, but unfortunately it's a bit more complex than with the planes... it would be possible though to use a system similar to the ship movement in my naval battle map, but you'd have to also script the attacks more or less. Car physics are also much more complex since you have different drag characteristics depending on the angle between the velocity and the wheel direction. It's a whole science.
    Heya
    Was wondering if you have the time at some point to help my dad understand World Domination - I was planning to try to explain some of it to him, but I don't know how effective I'll be at it. Seeing as you made the map, I was hoping that you'd be able to point things out for him, that kind of thing (he's 61, so I don't know how easy it'll be).
    If you don't have the time to, it's okay
    Hope you're having a good vacation, mate!
    D
    Actually, do you know of any Sci-Fi/StarCraft assets that are not in the model database here? I'm especially interested in buildings or anything of similar style/quality to your stalker/marauder and Misha's dragoon. Sorry to be such a bother, I'm just trying to make a good-looking starcraft/sci-fi mod that doesn't feel clunky and for that I need models with good animations and style such as yours.
    Fingolfin
    Fingolfin
    I mean my exporter, Warcraft has always supported particle effects.
    D
    Deleted member 212788
    Ah, okay, sorry for the confusion - I'm a bit rusty :D
    D
    Deleted member 212788
    Update: My laptop died. Rip data. Good news is, managed to get a new one :D
    D
    Reputation (+4):
    (Post) Forgot to do this yesterday - :D
    Reputation (+4):
    (Post) You got it >>firebat emoji<<
    Amazing how a lot of your creations bring accurately a piece of History into wc3.
    D
    Hey man, I feel like an annoying neighbour but can I ask a quick question/favour? Do you happen to have any unreleased Starcraft resources? Can also be general sci-fi. I'm going for a "The Expanse" aesthetic and the Terran and Protoss (and some Star Wars) models you have made before are really good for what I'm going in terms of aesthetic and design.
    Hey now, don't expect more than the bat of an eye in regards of effort from this spectacular modeler if you yourself can't be bothered to take the effort to compliment their work xD
    Have a great day, Fingolfin. Your models rock - bet they're going in more than just some map credits. Peace

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    v
    Fingolfin
    Fingolfin
    I didn't really understand much of your comment except for that it was a compliment... so thanks, i guess!!
    Hello, I really like your Sindar and High Elven swordsman models. Would it be possible to combine them into one hero unit without too much work? Or would would that change everything?
    Im looking to add an Elladan and Elrohir hero to a map, and it would be perfect.
    Fingolfin
    Fingolfin
    I'm sorry, but this likely will not happen since i'm unlikely to touch the Sindar models anymore.
    Hi Fingolfin, I've been looking around for the best pine tree models, and yours are the ones! I just have a problem with the swaying animations and stump height. Mind if I lower the trees and remove that animation? And... how would I do that? I know about magos, I just have zero 3D modeling experience.
    Yes indeed, this latest patch seemed to have disturbed most of good custom wc3 maps we play.. and we really miss world in flames Fingolfin, at least reconsider it once again, i completely support Marcus and i assume there are a lot more people who care about this magnificent map you made....Come on fix it bro :D We usually hosted it everyday...we are really missing ur good Map ;)
    Fingolfin
    Fingolfin
    Again, what needs fixing? Did the last patch break it? Tell me what's wrong and I'll fix it!
    HerrDave
    HerrDave
    I've played a bit of WiF and I've seen a few problems creep up
    -Sea points are destroyed instead of captured
    -Fog thickness messes with visibility with the new resolution
    Fingolfin the greatest model editor of all times, why do you not reconsider your world in flames project? It has attributes to be the most fun ww2/wc3 map?
    Fingolfin
    Fingolfin
    What do you think is lacking with it?
    Fingolfin, what is your opinion on the current 1.29 patch notes? Will you revive any of your old projects?
    Fingolfin
    Fingolfin
    I'm extatic, and yes, i will probably revisit some old ideas! probably not WiF, though, but perhaps other WW2-themed maps.
    Could you tell me how do you make those control panel Heroes for game options, more specific how do you remove all their "command buttons" for movement, attack, stand etc. I tried searching for it but may be possible that I do not know the technical term so I couldn't find anything.
    Fingolfin
    Fingolfin
    You use triggers to remove the abilities. If you want to do this in GUI, create a unit variable called "u" and put these lines in custom script actions:

    call UnitRemoveAbility(udg_u, 'Aatk') // Attack, Patrol
    call UnitRemoveAbility(udg_u, 'Amov') // Move, Stop, Hold Position

    Another cool trick is that you can actually also use the "unspent skill points" indicator to show some value you want, by giving the hero unit a hero ability and then disabling that ability through triggers. You can then set unspent skill points through triggers.
    SNIper of DARKness
    SNIper of DARKness
    Thank you.
    Have you closed the World in Flames website?
    Fingolfin
    Fingolfin
    Yeah, me and Vuorma figured there was no real use in paying for it anymore. We were also out of server space for posting new images (lol), so it was a bit hard to post news announcements.
    SNIper of DARKness
    SNIper of DARKness
    Well I figured as such, as it wasn't used as much anymore. Still it's sad to see it go.
    hi fin i found bug in your world dom map because when i start zombie outbreak it cause fatal error so i hope you fix it immediately Thanks!
    Fingolfin
    Fingolfin
    Was it when you started an outbreak or when you finished the zombie overlord research?
    Hey Fingolfin i have request for you can you make a chinook helicopter model please
    Fingolfin
    Fingolfin
    You are very lucky, i am actually working on one right now. Only texturing and animation remains. I'll let you know when it's done, you can keep an eye out on the World Domination thread to see when it gets implemented.
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