oh ok :/
This condition should work right?
((Unit[2] has buff Black Arrow(custom) ) Equal to False) and ((Unit[2] is alive) Equal to False)
Something is wrong... I cant open in since it kicks me back to the main menu.
Opening it in jngp doesnt work either, as JassHelper is refusing to save it.
I tried other maps... this is the only one troubling ._:
Oh wow, that looks amazing! I love the randomness, and it looks so smooth and doesnt lag at all. I couldnt find any leaks so far either.
But the tooltip needs to be better in my opinion (must find something to complain about^^?)
not that random, I meant random in a good way![]()
Yay, pretty nice spellEccho is right, the randomness looks awesome
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THE DESERT ANT |
A quite random spell, if you cast it on a point there will come spikes up in a preset interval, quite long range, each spike deals initial damage and causes a stackable bleeding on the enemy hit, so the damage is quite random. Interval of Spikes is 2 seconds and Number of Spikes per Interval is 25. Each spike deals to all enemies in 50 range around 25 damage and causes the bleeding to him. The Bleeding deals 5 damage per second and lasts 10 seconds. |
Well, the user can easily make it multi-level instanceable, not really a problem, just add a formula or add if then else for different input.
The Spell is easy to change if you look at the variable names, I think it is self explaining, and this is just a spell, you can change damage, duration, dotdamage, dot duration and some other things, this is NOT a system, and for a spell you can change quite much.
Yeah me too XD.
huh? where? I found no spell which is familiar on the whole side under "spike" or "desert ant".
Black Arrow
Shoots a powerful dark arrow at the targeted unit.
Casting harms the caster.
Targeted unit suffers some damage.
There is a chance, that targeted unit suffers critical damage, that is 2x primary damage.
The arrow consists of pure fear, so the armor of targeted unit is reduced.
If targeted unit dies, it releases Howl of Pain, that reduces the armor of nearby enemy units.
As targeted unit dies by the arrow, the caster gains hit points, but if targeted unit is a hero, there is a chance that caster fully recovers its life.
Yay! I have my done! =)
It just needs a few game triggers
And btw. Is this good enough that people could understand?
Dark Rift[Target]: Point/Area
[Casting Time]: Instant
[Duration]: 10 Seconds
[Description]: The Voidwalker evokes a dark invisible rift.
The rift will suck out the energy of all enemys that try to leave it, applying several effects depending on the time they stayed in it.
[1-1.9 Seconds]: The dark energy aims on the legs of his victim, slowing him by 30%.
[2-4.9 Seconds]: Realising a painfull power, the rift catches the the enemy and stuns him.
[5-9.9 Seconds]: The rift hungers for blood, stunning his victim to stay next to him and dealing damage.
[10 Seconds]: Torturing his victim isn't enough anymore and the rift tries to kill it, stunning him a long time and dealing a lot of damage.