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[Legacy] Modders Idea Factory

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Level 5
Joined
Jun 30, 2004
Messages
170
I have to say, it's quite unfair to ask 50-60 skills per hero when you're not doing much of the work yourself. Besides, the MMOs that the guy is talking about give 20-30 skills per class, with a little subclassing so you can't completely dual class.

As for actual work, are you willing to code 700 abilities? I hope you hired a team of developers, because that'll take you a year or two. As for the sheer number, there's probably no point, dude. I don't want a hero that has 30 different nuke spells, all of them using the same damage type.
 
Level 15
Joined
Oct 18, 2008
Messages
1,588
Well yeah id just call it subclass instead of dual

I'm willling to make all the spells triggered as i use attribute based spells :) For me it takes only 1 or 2 months so don't worry :) And tbh i wouldn't have made the request if he had requests waiting ;) Oh and I also said that i accept any amount of help so if he can't make more than 10 per hero that's a great help too
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
At long last. Only the Assassin is done. Im around in the 30th spell in the Berserker.
THE BIG ONE IS HERE:



Shadow Assassin - AGI[r]
Abilities:

1. Dagger Hurl - Point Target
Throws a dagger into a target direction. Stops going to that direction if a unit blocks the way. Deals damage over time.
(Throw Spell)

2. Chain Reinforcement - Autocast
Reinforces every throw spell with a chain. If it hits the target pont/unit, the Assassin pulls the projectile back with the chain and also pulls the unit/s hit. Uses x mana if it takes effect.

3. Swipe - No Target
The Assassin slashes using her dagger, damaging all units in front of her.

4. Poisoned Arms - Autocast
All weapons of the Assassin are placed with wepons, allowing her to deal damage over time. Deals x damage per second. Drains x mana per second and stops when mana is below x percent.

5. Push - No Target
Kicks a random unit in front of the Assassin forward, knocking it back and dealing minimal damage to it.

6. Dash - Point Target
The Assassin dashes into a target location. Gives the Assassin bonus movement and attack speed after.

7. Dagger Tornado - No Target
Hurls x daggers in all directions. Deals x damage when it hits a target unit. (Throw Spell)

8. Jump - No Target
The Assassin jumps up, not moving into a different point. Retains her same position when she casted this spell.

9. Blood Pact - No Target
The Assassin gives up x health and places Pact Buffs on all nearby unit/s within x of the Assassin. Does not target aerial, mechanical and building units.

10. Pact: Activate! - No Target
The Assassin creates an explosion on all who have Pact Buffs in them. Deals x damage. Deals more damage if the enemy is nearby.

11. Body Split - Passive
Gives the Assassin an x percent chance to dodge an incoming attack and split her body, making a clone. That clone lasts for x seconds.

12. Shadow Blade - Unit Target
Throws her blade into a target unit, packed with shadow energy. When it hits the unit, it deals a splash effect damage, dealing x damage to all unit nearby.

13. Blink - Point Target
Warps the Assassin into a target point.

14. Chain Whip - Point Target
The Assassin slams her whip into a target location. All unit nearby and in that point are damaged and stunned for x seconds.

15. Spiral Thrust - No Target
The Assassin launches down from above, spinning with her blade first. Deals massive damage to all units narby and slowing them. Stuns the Assassin for x seconds. Can only be activated when she is airborne.

16. Shadow Melt - No Target
The Assassin melts her body and becomes just a shadow. She takes no damage from all spells, but is damaged when stepped at.

17. Shadow Burst - No Target
Can only be casted after "Shadow Melt". The Assassin bursts from the ground and jumps up, as a ball of shadow. Deals damage to all units in her way of jumping and all units in the explosion point.

18. Shadow Peirce - No Target
Can only be casted after "Shadow Burst". The Assassin forms himself into a spear then crashes to the ground. Deals damage to all units in her way and all units at the crashing point.

19. Upward Slice - No Target
The Assassin slices upward. Sends any unit hit flying.

20. Confusion - Unit Target
The Assassin confuses a target unit, causing it to attack any unit.

21. Dark Fog - Point Target
The Assassin throws a bomb into a target point. That bomb creates a thick poisonous fog, dealing damage to all unit in it. Poisons a unit if they come near it.

22. Chain Blast - No Target
The Assassin throws a chain with her blade forward, then suddenly pulls it back. Drags any unit in its way.

23. Screech - No Target
The Assassin screeches loudly, which stuns and defeans all nearby units. Stuns them for x seconds.

24. Smoke Escape - Point Target
Throws a smoke bomb into a target point, lessening the vision of all nearby units. Makes all nearby units except the Assassin not to see that area.

25. Backstab - Unit Target
The Assassin jumps into the targets back, then stabs it. Deals high damage. Deals damage over time.

26. Sheild Break - Unit Target
Strikes the target units armor, greatly reducing it. Deals minimal damage.

27. Shadow Cleanse - No Target
Removes all negative buffs placed on the Assassin and on all nearby friendly units. Deals damage to all holy units.

28. Shadow Possession - Unit Target
The Assassin possesses the shadow of the target unit, making it unseen by it and making it deal x damage per second. Lasts for x seconds.

29. Chain Dig - Point Target
The Assassin throws her chain below the ground, then the chain finds it way to the target point. When it is in the target point, it bursts from the ground, dealing damage to all nearby units.

30. Shadow Strike - No Target
The Assassin gets x percent increased attack damage. Lasts x seconds.

31. Shadow Cloak - No Target
The Assassin cloaks herself with the shadows. Gives the Assassin bonus armor, but making her movement and attack speed lower due to extra weight.

32. Shadow Consumption - No Target
Sucks all shadows of all nearby corpses. Gives the Assassin x bonus health.

33. Charged Dash - No Target
The Assassin jumps back, then charges forward, blade first. Deals damage to all units in her way.

34. Capture - No Target
The Assassin throws nets to all nearby land units, immobilizing them.

35. Aerial Capture - Unit Target
The Assassin throws a net to an aerial, non-mechanical unit and ground it. It is also immobilized.

36. Spiral Slash - No Target
The Assassin holds a dagger in each of her hands and spins 360 degrees. Deals damage to all nearby units.

37. Boomerang Blade - Point Target
The Assassin throws her blade in a boomerang manner. The boomerang starts off fast, but becomes slower every time it hits a unit. If its speed is zero, the weapon is left there until the Assassin picks it up.

38. Shadow Spike - Point Target
The Assassin creates a ball of shadow then hits it with her sword. it picks up incredible speed and deals massive damage when reaches the target point.

39. Shadow Grab - Unit Target
The Assassin takes the form of the target units shadow. Then, she suddenly goes up and grabs the target unit, choking it and pulling it down. Deals x damage per second.

40. Slow - Unit Target
The Assassin creates a small, shadow fiend mounted on the target units back. That fiend becomes heavier for the target unit and reduces its movement speed, attack speed and agility.

41. Nightfall - Passive
Whenever it becomes night, the Assassin becomes invisible unless she attacks or is spotted.

42. Hell Drag - Area Target
The Assassin targets a certain area, then she summons Shadow Feinds at their feets. These Shadow Feinds grab their feet and stun them until the Shadow Feinds die. Uses up x mana times the number of units in that area. Gives all target units "Shadow Buffs"

43. Shadow Zoom - Area Target
The Assassin slashes all units in the target area. Only slashes the units once.

44. Corruption - Passive
Gives the Assassin an x percent chance to place a "Shadow Buff" at the unit being fought by thr Assassin. The Shadow buff/s increases the damage of all spells utilizing the Assassins shadow energy.

45. Dagger Hurl - No Target
Can only be casted if the Assassin is airborne. She hurls daggers to all units below her. If "Chain Reinforcement" was activated, she pulls all those units upward and also sends them flying.

46. Shadow Sky - No Target
The Assassin dashes upward and slashes all units above her. If "Chain Reinforcement" was activated, she then slams all of them to the ground.

47. Unseen - No Target
When activated, the Assassin becomes unseen even if she is battling. Only lasts for a short while.

48. Mind Mastery - No Target
The Assassin concentrates, then dashes forward with unmatchable speed and slashes all units. Deals normal damage but greatly lowers all units armor. If the Assassin is attacked while concentrating, the spell is no longer in effect.

49. Demonic Summoning - Unit Target
Summons a giant shadow feind and smashes the target unit multiple times. Deals massive damage. Lasts x seconds.

50. Final Destination - Area Target
The Assassin summons a giant shadow feind at her back and then that feind bursts out a beam of shadow, dealing massive damage to all those hit. The beam stops at the center of the area targeted.





Berserker - STR[r]
Abilities:

1. Sword Tackle - No Target
The Berserker places his sword in front of him and tackles in front of him. Knocks back any unit hit.

2. Swing Slash - No Target
The Berserker slashes 180 degrees in front of him. Deals damage to all units hit and neabry the spinning blade.

3. Burden - No Target
The Berserker hurls a huge rock in front of him. If it hits the unit, there is an x percent chance for it to catch it. If the unit catches it, it will have halve movement speed and attack speed. Also, its armor would be lowered by x percent.

4. Earth Slam - No Target
The Berserker slams his blade on the ground, slowing all nearby units and dealing normal damage.

5. Push - No Target
The Berserker pushes any unit in front of him, knocking it back. Deals no damage.

6. Bull Rush - No Target
The Berserker rushes violently forward in front of him, knocking back all nearby units,

7. Earth Stomp - No Target
Stomps the ground, slowing all nearby units. Deals minimal damage.

8. Battle Roar - No Target
The Berserker screams violently, making all nearby friendly units stronger.

9. Mana Mold - Autocast
The Berserker uses up his mana to increase his battle capability. Increases his attack speed, movement speed, spell damage and attack damage for x seconds. Drains x mana per second. Automatically stops if the mana of the mana is below x percent.

10. Mana Slash - No Target
The Berserker heavily slashes a target location reinforced with his mana. Send boulders flying if hits the ground. Uses large amounts of mana.

11. God Fist - No Target
The Berserker tremendously enlarges his arm and punches the ground with great force. Send boulders out flyinh when his fist hits the ground.

12. God Rage - No Target
Can only be casted after "God Fist". The Berserker does multiple "God Fists" to the ground. Punches x more times.

14. God Hammer
Can only be casted after "God Rage". The Berserker does one final double axe handle tot he ground. Deals massive damage and stuns all nearby units. The Berserker is left dizzy afterwards.

15. Guardian - No Target
The Berserker uses his sword in a form of a sheild to gaurd himself. Takes no damage from all incoming attacks.

16. Guardian Tackle - On/Off Target
Can only be casted after "Guardian". The Berserker rushes forward until the spell is turned off. Knockbacks all nearby units, dealing minimal damage to them. All incoming attack damage are halved. Drains x mana per second.

17. Fissure - No Target
The Berserker smashes the ground, causing a straight fissure to ripple out of the ground. The fissure damages all units in it.

18. Focused Strike - No Target
The Berserkers next attack would deal x percent extra damage.

19. Combo Rush - Passsive
After x attacks, the Berserker does a strong strike, dealing x bonus damage. Uses a few mana.

20. Blade Rush - No Target
The Berserker rushes into x in front of him with his sword raised up. Deals damage to all units on his way.

21. Side Step - No Target
The Berserker moves to his side, allowing him to dodge any incoming attacks. Costs no mana.

22. Mana Fist - No Target
The Berserker enlarges his fist enormously and cloaks it with mana. Then, he slams the ground. God Rage then God Hammer may be casted after.
 
Last edited:
Level 4
Joined
Sep 29, 2010
Messages
76
OK here's my request:

Number of Heroes: 4
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 2
Map Theme: Warcraft - Icecrown Citadel
Map Kind: RPG
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero: 3
Number of Ultimates Per Hero: 1

Additional Info:
First Strenght Hero should be able to resist much damage.
Second Strenght Hero should be a Death Knight so he/she should have frost/unholy based spells.
First Agility Hero should be meele shaman. He/she's spells should be totem/elemental based.
Second Agility Hero should be assasin or rogue that fights enemies from shadows or eye to eye.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789


Dark Reaper - STR[r]
Abilities:

Dark Warp - Point Target
The Dark Reaper suddenly disappears from his current location then reappears on the target location. Causes a dark matter to be left in the former location of the Dark Reaper. Any unit which passes by it is given a Dark buff.

Distortion - No Target
The Dark Reaper distorts everything in front of him, giving all units there Dark buffs. Saps x hp from all units affected.

Matter Fusion - Passive
The Dark Reaper would have an x percent chance to place a Dark buff on the unit it is battling.

Ultimate:
Cell Distortion - No Target
The Dark Reaper causes all units with Dark buffs to make their cells act abnormally and then makes the cells eat each other. Then all units are given massive damage.



Magnatuar Overlord - STR[r]
Abilities:

Thick Fat - Passive
Due to the Magnatuar Overlord's huge body, he is able to resist some attacks and even deflects them. Gives the Magnatuar Overlord an x percent chance to deflect an attack and take no damage from it.

Icicle Shatter - Unit Target
The Magnatuar Overlord packs his weapon with icicles, then he slams a target unit. Deals massive damage to the unit and sends icicle bits flying to the sky. These icicle bits deal damage to any unit/s hit.

Morale Boost - No Target
The Magnatuar Overlord roars loudly, giving all nearby friendly units bonus attack damage and all nearby enemy units lowered attack damage.

Ultimate:
Mammoth Rush - Point Target
The Magnatuar Overlord rushes to a target point. If he hits a unit, that unit is brought by the Magnatuar Overlord and is dragged by him. When he stops, he slams the ground, causing damage to all nearby units. The Magnatuar Overlord destroys any destructibles in his path. He stops when he collides a structure.



Northern Shaman - AGI[r]
Abilities:

Totem Block - Passive
The Northern Shaman is given an x percent chance to dodge an incoming attack and change the unit attacked to a summoned dummy totem.

Dummy Rush - Point Target
The Shaman summons a dummy totem which rushes to the target point. The summoned totem is packed with spikes, making all nearby units damaged.

Totem Crush - Unit Target
The Shaman summons a totem above her and makes it charge the target unit and slamming it. Deals massive damage and stuns it.

Ultimate:
Totem Boom! - Passive
All totems the Shaman summons explode when they are hit by a unit. The explosion deals damage depending on the totems health.



Assassin of the Mist - AGI[r]
Abilities:

Mist Summoning - Passive
The Assassin would have an x percent chance to create a fog nearby her, causing all units to not see the Assassin. Lasts x seconds.

Mist Pack - Unit Target
The Assassin packs as much mist into the target unit, dealing damage to it per seond. Lasts x seconds. Both the caster and the target is stunned.

Mist Wind - Point Target
The Assassin summons strong misty winds. All unit hit by these winds are damaged. Deals x damage.

Ultimate:
Mist Tornado - Point Target
The Assassin transforms herself into a tornado, causing all nearby units to be sucked in it and all units sucked to be damaged per second. The tornado rushes into that point.
 
Last edited:
Level 11
Joined
Jul 9, 2009
Messages
926
Primary Attribute: Agility
Map Theme: N/A
Map Kind: AoS
Number of Spells: 4
Number of Normal Spells 3
Number of Ultimates: 1

I want a hero based on the model of sylvanas :) thanks in advance xD
 
Level 15
Joined
Oct 18, 2008
Messages
1,588
Hehe I tought of a great ultimate for you but I worry it needs too much triggering xD
Angelic Wings - Area Target
Sylvanas grows white wings from which she shoots all the feathers around her. (The feathers are removed when they hit a target) Then, after a second every feather changes direction to a random point in the target area
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Hehe I tought of a great ultimate for you but I worry it needs too much triggering xD
Angelic Wings - Area Target
Sylvanas grows white wings from which she shoots all the feathers around her. (The feathers are removed when they hit a target) Then, after a second every feather changes direction to a random point in the target area

Im not hurt. Hehehe
Changing random directions sounds ugly, its unnatural.
 
Level 11
Joined
Jul 9, 2009
Messages
926
I want a hero based on the model of sylvanas :) thanks in advance xD
Sylvanas cant shoot guns, just edit the skills of sylvanas where it will fit her hero theme. :)
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
New First Post


Modders Idea Factory

About

What is this "Modders Idea Factory" even and what does it do?
This is our little factory created to help all Hivers/Mappers in their struggles for ideas, in any shapes and sizes. May it be heroes, creeps, quests, items or much more! We aim to give you the best ideas for your maps from long hours of research and study on their structure. Our abilities here are GUARANTEED 100% Synergized, 100% Balanced, 100% Original and 100% Structure-Following. If you ever need a request, see our Requests section for the corresponding request needed.

Dont hesitate to post or ask an idea here. You may also give some Hero Files, our new feature, which allows you to get hero ideas for free, without requests. Of course, as long as credits are given. If not, give some suggestions on how to improve this factory or some new ideas for new requests types which we would accept!

In this factory, we only have three rules:
1. Follow the format.
2. Follow the format. (Fight Club reference)
3. Be sure that the idea we make to you would be part of the finished map which shall be uploaded to an online Warcraft 3 map database while giving credit to us for the idea.

Credits?
Of course credits would be given. Also, if you ever publish your map, please show it to us! We would love to see our ideas in use!

Behind the Factory



Current Members





Member Name

About




Drunken_Jackal is the creator of this thread. He is the most active one in this thread. He decided to make it a solo run, but he knew he couldn't handle it on his own. He is good at heroes, and sucks at stories. Check out his hero idea tutorial! He is currently inactive.



Paillan was the fourth member to join the team. Even though with his reputation, Paillan gives some of the best ideas, even with his messy BB codes and English. He is best at all sorts of units, ranging from heroes to creeps. A loyal member of the staff with on and off online periods. He is currently the maintainer of the MIF and only active member


Former Members





Member Name

About




Kanadaj
was the right-hand man of Drunken_Jackal. Kanadaj has very unique and effective hero ideas, and is one of the best at creating them. He has retired due to real-world projects and responsibilities but suddenly comes back once in a while to save the day.

Regarding Kanadaj's Role: Kanadaj has been placed on a Variable status, meaning that he can freely help once in a while, but is not as active anymore as a member.



Sin'dorei300 was the temporary filler for a period in 2012 for Jackal. He is a skilled 2D artist and does 3D edits as well. His spell ideas were always simple individually, but worked wonderful as a whole.




DZerpic is our official Loremaster. He aims to deliver droll-worthy stories to all those who request them from this factory, which are both unique and attention grabbing. One of his downfalls is that he is still learning in hero idea creation. He isn't active



Hexcellion is both our Loremaster and Hero Idealist. He produces great ideas and narratives for those who request it. Hexcellion has also submitted a few Hero Files of his own. You should also check out his Vindis story! He isn't active




Saif was the third member recruited by Jackal and has wonderful hero ideas. His execution of them were marvelous and effective, however may be complex, but still he never fails to deliver a good idea. He has come back from his inactivity to lay waste to the factory and all who request. He is inactive again.




Sky Green is the latest member of the factory and has signed up as the temporary loremaster. Due to the boom in lore requests and the current inactivity of DZerpic, we approached Drunken_Jackal in order to give him a helping hand. He is currently no longer part of the factory.

So, you want to join?



Do you think you have the ability to take requests of other hivers and answer requests for them with your own brilliant, original ideas?! Do you think you can handle showering number of requests under the absence of other members of this workshop?! Do you think your ideas are good? Do you know how to use BBCodes?! Well, if you answered yes, then be sure to PM Paillan for your membership. Under this PM, please include a sample hero idea. This will be checked by the members to see if its good enough. If we need recruits, we will be checking the recruit text below.

For now:

Do we need more members?

X (YES)


Possible Canditate: None yet! You may apply by giving a PM to Paillan.

Support us

Support us by spreading our existance around the forums and using our banner.

ModdersIdeaFactorySignatureAll.jpg


[tr]
[td]
[/td]

Requesting

To request, please check these following formats. Any request not following the formats would be neglected.

Request TypeFormat & CodeResponse Format & Code
Hero Request

Primary Attribute: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS, etc.)
Number of Spells: Value
Number of Normal Spells Value (This refers to the spells which are not ultimates. Ex.: Shockwave, War Stomp and Endurace Aura)
Number of Ultimates: Value (This refers to the number of ultimate spells. Ex.: Reincarnation)
Restrictions: Value


Code:
[plain]
[b]Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Spells[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Normal Spells[/b] [COLOR="red"]Value[/COLOR]
[b]Number of Ultimates[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Hero Name - Attribute
Abilities:


icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Ultimate:
Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!


Code:
[plain]
[FONT="Century Gothic"][TABLE][tr][TD][CENTER][B][size="4"][FONT="Century Gothic"]Hero Name - Attribute[/size][/FONT][/B][/CENTER][/TD][/tr][tr][td]
[FONT="Century Gothic"][SIZE="4"][B][CENTER]Abilities:[/B][/SIZE]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B][COLOR="orange"]Ultimate:[/COLOR][/B][/SIZE]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]
[/FONT][/CENTER]
[/td][/tr]
[/TABLE][/FONT]
[/plain]
Multiple Hero Request
Number of Heroes: Value
Number of Heroes with Intelligence Primary Attribute: Value
Number of Heroes with Strength Primary Attribute: Value
Number of Heroes with Agility Primary Attribute: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Number of Spells Per Hero: Value
Number of Normal Spells Per Hero Value (This refers to the spells which are not ultimates. Ex.: Shockwave, War Stomp and Endurace Aura)
Number of Ultimates Per Hero: Value (This refers to the number of ultimate spells. Ex.: Reincarnation)
Restrictions: Value

Code:
[plain][b]Number of Heroes[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Heroes with Intelligence Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Heroes with Strength Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Heroes with Agility Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Number of Spells Per Hero[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Normal Spells Per Hero[/b] [COLOR="red"]Value[/COLOR] (This refers to the spells which are not ultimates. Ex.: Shockwave, War Stomp and Endurace Aura)
[b]Number of Ultimates Per Hero[/b]: [COLOR="red"]Value[/COLOR] (This refers to the number of ultimate spells. Ex.: Reincarnation)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
See Hero Request Row
Single/Multiple Unit Request
Number of Units: Value
Number of Units with Intelligence base Attribute: Value
Number of Units with Strength base Attribute: Value
Number of Units with Agility base Attribute: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Number of Spells Per Unit: Value
Restrictions: Value
Code:
[plain][b]Number of Units[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Units with Intelligence base Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Units with Strength base Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Units with Agility base Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Number of Spells Per Unit[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Creep Name - Attribute
Abilities:


icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
Code:
[plain][FONT="Century Gothic"][TABLE][tr][TD][CENTER][B][size="4"][FONT="Century Gothic"]Creep Name - Attribute[/size][/FONT][/B][/CENTER][/TD][/tr][tr][td]
[FONT="Century Gothic"][SIZE="4"][B][CENTER]Abilities:[/B][/SIZE]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]
[/FONT][/CENTER]
[/td][/tr]
[/TABLE][/FONT][/plain]
Hero Background Story Request
Hero Model/Skin/Request Response: Link
Atrribute: Value
Little Info on Hero (Hero Name): Value
Little Lore: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Restrictions: Value
Code:
[plain][b]Hero Model/Skin/Request Response[/b]: [COLOR="Red"]Link[/COLOR]
[b]Atrribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Little Info on Hero (Hero Name)[/b]: [COLOR="Red"]Value[/COLOR]
[b]Little Lore[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]



icons_11594_btn.jpg

Hero Name - Hero Attribute

Map Type

Lore:
Description
[tr]
Code:
[plain][center]
[TABLE]
[tr]
[TD]
[center]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[COLOR="Yellow"][h2]Hero Name - Hero Attribute[/h2][/COLOR]
[COLOR="Lime"][B]Map Type[/B][/COLOR]
[/center]
[/TD]
[td]
[center][COLOR="lime"][B]Lore:[/B][/COLOR][/center]
Description
[/td]
[/TABLE]
[/center][/plain]
Map Lore Request
Little Map Info/Name: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Map Setting: Value
Map Lore: Value
Additional Info: Value
Small Lore: Value
Restrictions: Value
Code:
[plain][b]Little Map Info/Name[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Map Setting[/b]: [COLOR="red"]Value[/COLOR]
[b]Map Lore[/b]: [COLOR="red"]Value[/COLOR]
[b]Additional Info[/b]: [COLOR="red"]Value[/COLOR]
[b]Small Lore[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]



icons_11594_btn.jpg

Map Name

Map Type

Lore:
Description goes here.
[tr]
Code:
[plain][TABLE]
[tr]
[TD]
[center]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[COLOR="Yellow"][h2]Map Name[/h2][/COLOR]
[COLOR="Lime"][B]Map Type[/B][/COLOR]
[/center]
[/TD]
[td]
[center][COLOR="lime"][B]Lore:[/B][/COLOR][/center]
Description goes here.
[/td]
[/TABLE]
[/center][/plain]
Character/Place/Class Background Request
Little Map Info: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Kind: Value (Ex.: Unit, City, Class)
Unit/Area/Class Info: Value
Unit/Area/Class Model/Skin/Request/Picture: Value
Restrictions: Value
Code:
[plain][b]Little Map Info[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Kind[/b]: [COLOR="red"]Value[/COLOR] (Ex.: Unit, City, Class)
[b]Unit/Area/Class Info[/b]: [COLOR="red"]Value[/COLOR]
[b]Unit/Area/Class Model/Skin/Request/Picture[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
See Hero Background Story Request Format/Code
Quest Idea Request
Little Map Info: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Quest Kind: Value (Ex.: Delivery, Kill A Unit, etc.)
Quest Giver: Value
Quest Giver Location: Value (Ex.: City, Forest, etc.)
Area of Quest: Value (Ex.: City, Forest, etc.)
Restrictions: Value
Code:
[plain][b]Little Map Info[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Quest Kind[/b]: [COLOR="red"]Value[/COLOR] (Ex.: Delivery, Kill A Unit, etc.)
[b]Quest Giver[/b]: [COLOR="red"]Value[/COLOR]
[b]Quest Giver Location[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Area of Quest[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Quest InfoObjectives

icons_11594_btn.jpg

Quest 1 Name
Quest 1 Reward
Quest 1 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
Code:
[plain][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 1 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 1 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 1 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/plain]
Plotline/Main Questline Request
Little Map Info: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Subquests: Value
Number of Quests: Value
Quest Kind/s: Value (Ex.: Delivery, Kill A Unit, etc.)
Quest Giver/s: Value
Quest Giver/s Location/s: Value (Ex.: City, Forest, etc.)
Area of Quest/s: Value (Ex.: City, Forest, etc.)
Base Quest Info: Value (Ex.: For the Hunters Guild)
Restrictions: Value
Code:
[plain][b]Little Map Info[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Subquests[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Quests[/b]: [COLOR="red"]Value[/COLOR]
[b]Quest Kind/s[/b]: [COLOR="red"]Value[/COLOR] (Ex.: Delivery, Kill A Unit, etc.)
[b]Quest Giver/s[/b]: [COLOR="red"]Value[/COLOR]
[b]Quest Giver/s Location/s[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Area of Quest/s[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Base Quest Info[/b]: [COLOR="red"]Value[/COLOR] (Ex.: For the Hunters Guild)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]

Map Name -
Questline Name

Quest InfoObjectives

icons_11594_btn.jpg

Quest 1 Name
Quest 1 Reward
Quest 1 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
1z31pww.png
55fcr9.png
Quest InfoObjectives

icons_11594_btn.jpg

Quest 2 Name
Quest 2 Reward
Quest 2 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
[r]
Quest InfoObjectives

icons_11594_btn.jpg

Quest 3 Name
Quest 3 Reward
Quest 3 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
1z31pww.png
55fcr9.png
Quest InfoObjectives

icons_11594_btn.jpg

Quest 4 Name
Quest 4 Reward
Quest 4 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
Code:
[plain][CENTER][table]
[SIZE="5"][FONT="Century Gothic"][B][COLOR="Blue"][RIGHT]Map Name - [/RIGHT][/COLOR][/B][/FONT][/SIZE][c] [SIZE="5"][COLOR="Lime"][FONT="Century Gothic"][B]Questline Name[/B][/FONT][/COLOR][/SIZE][r]
[CENTER][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 1 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 1 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 1 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/CENTER][c]
[CENTER][IMG]http://i49.tinypic.com/1z31pww.png[/IMG][/CENTER][r] 
[CENTER][IMG]http://i50.tinypic.com/55fcr9.png[/IMG][/CENTER][c] [CENTER][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 2 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 2 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 2 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE] [r]
[TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 3 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 3 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 3 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/CENTER][c]
[CENTER][IMG]http://i49.tinypic.com/1z31pww.png[/IMG][/CENTER][r] 
[CENTER][IMG]http://i50.tinypic.com/55fcr9.png[/IMG][/CENTER][c] [CENTER][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 4 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 4 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 4 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/CENTER]
[/table][/plain]
Boss Request
Boss Name: Value
Attribute: Value
Little Info About Boss (Lore/Background): Value
Boss Location: Value
Map Theme: Value
Map Kind: Value
Number of Spells: Value
Number of Ultimates: Value
Number of Phases: Value
Restrictions: Value
Code:
[plain][b]Boss Name[/b]: [COLOR="Red"]Value[/COLOR]
[b]Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Little Info About Boss (Lore/Background)[/b]: [COLOR="Red"]Value[/COLOR]
[b]Boss Location[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Spells[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Ultimates[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Phases[/b]: [COLOR="Red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Hero Name - Attribute
Phases:

[tr][td]

Phase 1 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
Item Request

Number of Items: Value
Preferred Item Type/s: Value
Effect: Value
Map Theme: Value
Map Kind: Value
Restrictions: Value
Code:
[plain][B]Number of Items[/B]: [COLOR="Red"]Value[/COLOR]
[B]Preferred Item Type/s[/B]: [COLOR="Red"]Value[/COLOR]
[B]Effect[/B]: [COLOR="Red"]Value[/COLOR]
[B]Map Theme[/B]: [COLOR="Red"]Value[/COLOR]
[B]Map Kind[/B]: [COLOR="Red"]Value[/COLOR]
[B]Restrictions[/B]: [COLOR="Red"]Value[/COLOR][/plain]

Item InfoItem Ability

icons_11594_btn.jpg

Item Name
Item Cost
Item Type
Item Rarity

"Flavour Text"

Description
Code:
[plain]
[TABLE][tr][TD]Item Info[/TD][TD]Item Ability[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Item Name[/COLOR][/B]
[B][COLOR="Yellow"]Item Cost[/COLOR][/B]
[B][COLOR="Gray"]Item Type[/COLOR][/B]
[B][COLOR="Green"]Item Rarity[/COLOR][/B]

[B][I]"Flavour Text"[/I][/B]

[/td][td]Description[/td][/tr][/TABLE][/plain]

[tr][td]

Phase 2 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
[/td][/tr]
[tr][td]

Phase 3 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
[/td][/tr]
[tr][td]

Phase 4 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
[/td][/tr]
Code:
[plain][CENTER][TABLE][tr][TD][CENTER][B][size="4"][FONT="Century Gothic"]Hero Name - Attribute[/size][/FONT][/B][/CENTER][/TD][/tr][tr][td]
[FONT="Century Gothic"][SIZE="4"][B][CENTER][COLOR="Blue"]Phases:[/font][/COLOR][/B][/SIZE]
[/td][/tr][tr][td]

[CENTER][SIZE="2"][B][COLOR="lime"]Phase 1 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
[/td][/tr]
[tr][td]

[CENTER][SIZE="2"][B][COLOR="lime"]Phase 2 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
[/td][/tr]
[tr][td]

[CENTER][SIZE="2"][B][COLOR="lime"]Phase 3 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
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[CENTER][SIZE="2"][B][COLOR="Lime"]Phase 4 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
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[/TABLE][/plain]
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Concerning the Restrictions field: The field itself lacks sense to some, not knowing its purpose, but Restrictions is for anything specific detail that you want added to your hero. For example, you want to use Model A, or have this special mechanic or even add a special stat the hero uses. Overall, it is one of the most "powerful" if you would say, fields.

NOTE: If we don't provide a request format for your request doesn't mean we don't accept that kind of request (as long as its idea related of course). Go nuts and use our request format templates as err, a template for your request!

Spells & Abilities Problems?

Are you having a hard time turning our ideas into abilities for your mod/map? Do you have insufficient knowledge in coding them? Well look no further! I am glad to be advertising/sponsoring Malhorne's Kawaii Spell Workshop! Just simply click the link and request our idea! Be sure to follow their format though!

Special Thanks

Any factory should be grateful to any user/s who helped in the development of it. Particularly the requester's and the people behind it. So, as a sign of gratitude, I, Drunken_Jackal would like to thank:

  • Gabriono, the first requester
  • Kanadaj, the first recruit
  • Paillan, the second recruit
  • Saif, the third and latest recruit
  • Nudl9, his ideas made me create the Hero Files
  • BloodElf300, the most active requester
  • M0rbid, created the stop icon, used as in our templates
  • Rui, he kindly changed the thread name, twice.


No need to blush.

Advertising/Supported Projects

Even if this is not a mod, we would gladly advertise your project here! Just give us a shout out by posting here, VM/PMing me. Currently, we support:




THE HERO FILES


What is "The Hero Files"?

The Hero Files - A neat compilation of any posted hero idea, which are not answering requests. Anybody may freely post a hero idea, and anybody also may take it! But, we have a few restrictions. You must give credits to the one who made the idea and this workshop. Now, freely explore the ideas made especially for you! Beware though, if someone uses an idea, we will place that they have used it. It would be better to not use used ideas for your map for the sake of originality.

Please be noted that these are in chronological order, not in order by map type, etc.
Also, the time here used is GMT +8.00


Files Archive


The Cannoneer
Suggested Model(s): The Mortar Team or any gobling unit
Description: The Cannoneer is a slow, but powerfull hero based for melee game or hero arena maps. The hero may deal alot of damage, but to himself aswell, which is the basis for the hero. he requires alot of hp and mana, that is all he really needs to buff himself up.

Attack: Powerfull attack damage - 500 Range - Fast rocket missile, low arc
Movespeed: Slow


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Ability 1 - Cannonblast:
Charges up and fires an immensively powerfull ball of fire that travels far dealing 150/260/360 damage in a great area of effect. With a recoil that also deals 2/3 of the damage to self and knocks the hero back.

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Ability 2 - TNT:
Lob's a barrel of explosives on target position or on top of a unit (works on self too). The barrel explodes when it takes 100 damage or damaged by another of the hero's abilities. Takes 2/3 damage from the explosives if nearby.

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Ability 3 - Shrapnel Missile:
Fires a long range missile that can hit anywhere on the map. Uses 1 second for every 1000 units travelled before it hits. Deals 50/90/130 damage on impact in an aoe of 400. Deals 2/3 damage to self.

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Ultimate (passive) - Playing With Fire:

After finishing an ability it resets the cd of the ability so you can fire twice. Playing with fire has a coldown of 25 seconds. Also reduces damage taken from own abilities to 1/3 and boosts the attack damage by +7 and attack speed by +5%.


Technical difficulties:
-Ability Reset: To do this the right way you need a dummy hero ability based on an item ability. Because this allows you to research the ability, but the ability stays hidden after that. Then proceed to add a unit ability and give it the appropriate level when you research it. Using a unit ability allows you to add/remove the ability without any technical difficulties. So when resetting the cd simply remove and re-add the ability.

-TNT: The ability it self would be based on pocket factory and would then proceed to check for nearby units when the factory (dummy) enters the game. If there are any the barrel will lose all collision size and keep moving on top of the unit periodically every 0.03-0.05 seconds as a seperate unit.


Mandalora, the Fortune Witch - INT (Support)
Suggested Model(s): http://www.hiveworkshop.com/forums/...-50022/?prev=search=female&r=20&d=list&page=3
Description: A hero that use chances and lucks to disrupting enemies or supporting allies. She's weak if she don't have other heroes on the same line.

Battle Stats: Attack : 22-35
Armor : 1
Agility : 14 + 1.75
Inteligence : 24 + 2
Strength : 13 + 1.15
Speed: Attack Speed : Medium
Movement Speed : Medium

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Fortune Future - Unit Target
Move a target unit into Future Dimension for x seconds. Upon coming back, it will get a random negative buff ( if it was enemy ) or random positive buff ( if it was ally) . buff last for x second.
Negative buffs :
1. Hex ( 10 % chance. Chance increase by 2% for each of this skill level )
Turn the unit into random critter.
2. Curse ( 15 % chance. Chance decrease by 2% for each of this skill level )
Have x % chance that the unit miss on attack. Also decrease armor by x.
3. Time Bang ( 5 % chance. Chance Increase by 5% for each of this skill level )
Deal x damage to the unit and decrease movement and attack speed by x.
4. Minor head-ache ( 15% chance. Chance decrease by 3% for each of this skill level )
Decrease unit movement and attack speed by x%. Also has a x% chance that the unit miss on attack.
Positive buffs :
1. Encouragement (12% chance. Chance increase by 3% for each of this skill level )
The unit has x% chance to do x time damage than the original attack. Also increase attack speed by x%
2. Twin ( 17% chance. Chance decrease by 3% for each of this skill level )
Create the exact copy of the unit. The unit then has Solidarity buff, which increase health regen by x,armor by x and spell reduction by x. If the copy die, the solidarity buff is changed into anger, which increase attack speed by x and movement speed by x, but take x % more damage then the original.
3. Feeling Lucky (4% chance. Chance increase by 4% for each of this skill level )
Have a big chance to evade an attack, greatly decrease magic damage and medium chance to deal x times normal damage.
4. Angel Protection ( 5% chance. Chance increase by 3% for each of this skill level )
the unit is protected by an angel, which make the unit invulnerable by x. the angel can do area healing. It heal x to all nearby allies unit.
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Fireball of confusion - No Target
When activated, Mandalora throw fireballs to nearby enemy unit that deal x damage and has x % chance that the enemy unit attack it own ally.

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Element Surprise - No target
When activated, Mandalora has a x% chance to make Mandalora attack do random element effect.
A.) Dark : the attacked unit has a dark buff. This buff will not be removef until the unit is killed. If the unit is killed, a random abyss creature will spawn and follow the Fortune Witch. Abyss creature is immobile and can't be targeted as an attack target. It last x second.
1. Abyss Screamer : this unit has scream of nightmare ability, which terrifies nearby enemy units and decrease their damage and armor. Has an attack type of magic.
2. Abyss Elemental : this unit has Multi attack, mean that it can attack 4 unit in the same time. Has an attack type of chaos.
3. Abyss Shrouder : this unit has shrouding darkness, which make nearby allies and Mandalora to become invisible when they near Abyss Shrouder. They become visible if attacking or casting spell, but become invisible again if they stop attacking or casting spell. this unit has an attack type of normal.
B.) Light : heal nearby allies by x %.
C.) Wind :make the attacked unit caught in a whirlwind for x second.
D.) Earth : make the attacked unit stun nearby of its allies and himself and deal x damage to it allies.
E.) Fire : Make the unit caught in ignite buff. A unit die while still has ignite buff will explode and deal x damage to nearby of it allies unit and deal x damage per second to them.
F.) Water : knocbak the attacked unit by x range.
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Link of Attributes - Unit Target
Create a chain of attribute with target ally hero. She get armor and damage bonus equal to how much damage and armor her linked ally has, And Vice Versa. If the target hero is 900 units far from her, the chain will broken

Technical difficulties:
- Too much random effect that make the most good one rarely to come out.
- She need a lot of mana and other hero so she can survive better.

Advantages/Specialties:
- Disrupts enemy "heavily"
- Her ulti could help her and her ally to kill hard heroes.



Phalaxus, The Felrunner - STR
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/hero-felrunner-124319/?prev=&r=20&page=61
Description: A hero that uses dark and light power both. He's powerful when he has full MP.
Battle Stats: Attack : 25-35
Armor : 3
Agility : 10 + 1.25
Inteligence : 18 + 1.85
Strength : 23 + 2.70
Speed: Attack Speed : Medium
Movement Speed : Normal


Medalion of Darkness - Passive
The Felrunner uses his medalion to drain power, restoring x HP and MP per sec when is midnight.


Exorxcism - Unit Target
Dispels all negative buffs of a target friendly unit or deals x damage and dispels all positive buffs of a target undead\demon unit.


Heaven Call - Unit Target
Calls an Angel that heals the Hero for x HP and MP until the spell ends. Lasts x second.


Dark Portal - No target
Opens a magic entrance to the world of darkness. The portal will drain neabry enemies' HP and MP by x per sec, and their movement and attack speed will be reduced by x% until the spell ends. The portal lasts x seconds.

Technical difficulties:
- His spells costs a lot of mana.

Advantages/Specialties:
- Phalaxus can affect evil and good units, because he uses dark and light power.
- He can make his enemies weaker with his spells and him stronger.


Senom, The Fallen Priestess - INT
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/demoness-blp-206581/?prev=r=20&page=2
Description: A hero that has low HP and strenght, but big MP and inteligence. She's very powerful when she has full mana and very weak when she has low mana.
Battle Stats: Attack : 23-29
Armor : 1
Agility : 15 + 1.65
Inteligence : 21 + 3.00
Strength : 12 + 2.15
Speed: Attack Speed : Medium
Movement Speed : Normal


Death Kiss - Unit Target
Sends a kiss to a target enemy. Target's accuracy will be reduced by x%, attack speed by x% and damage by x% over x seconds.


Meteor - Area Target
Calls down a huge meteor that explodes on the ground, dealing x damage to neabry enemies and crushing the earth. Damaged units will get stunned for x seconds and they will get the ''burn'' buff, losing x damage per sec over x seconds.


Deadly Slam - Unit Target
Raises a target enemy into air, and then heavily slam it down, dealing x damage and stunning it for x seconds.


Endless Curse - Unit target, no hero
Curses a target enemy. Target will lose x HP and MP per sec, movement\attac speed and accuracy will be reduced by x% and armor will descreased by x until the target dies. Cannot casted on Heroes or units above level x.

Technical difficulties:
- She has very low life.
- She can easily killed by a strong Hero\unit.

Advantages/Specialties:
- Senom has very big amount of mana.
- Her spells are powerful and dangerous.


Horus, the Mauler - Strength
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/behemot-rider-callahan-121928/?prev=r=20&page=8
Description: Horus is a behemoth riding mauler who uses his tomahawks to demolish his enemies. He is able to use his tomahawk well, being able to swing it at ease. He also uses his behemoth to wreck havoc upon those whom he charges through. Using these at battle makes him a fearsome one, he is feared by the good and the bad for he doesn't take sides, making him a true barbaric mauler.

Battle Stats:
Attack: 47 - 53
Armor: 1
Strength - 28 + 2.40
Agility - 13 + 1.45
Intelligence - 9 + 1.15
Speed:
Attack Speed - Average
Movement Speed - Average


Rising Tomahawk - Unit Target
Horus knocks the targeted unit with so much strength, that it gets tossed into the air. After the unit lands on the ground, it gets damaged by x, and gets stunned for x seconds.


Behemoth Rush - No Target
Horus' behemoth goes wild, causing carnage whereever it is. Deals x damage per hit, and knocks units he runs into.


Savageness - No Target
Horus' natural fighting skills and expertise in war makes him stronger. Gives +x attack speed, +x movement speed. Every time he is hit, this buff gets stronger. Stacks up to x times.


Whirling Tomahawk - Area Target, AoE
Horus throws his tomahawk in an area, then it circles around the area, for x seconds, dealing x damage second you're inside the circle.

Technical difficulties:
- No chasing/escape mechanism
- If he gets ff'ed, he would die immediately.

Advantages/Specialties:
- Good for setting up clashes and ganks.
- Good for killing


Doust, the Puppeteer - Intelligence
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/puppetmaster-110485/?prev=r=20&page=15
Description: Doust the Puppeteer was someone who liked using puppets while he was still alive. The voodooist he met named Arach cursed his puppets because of his selfish attitude, but little did he know that this cursed puppets would turn alive, killing him. A necromancer however, resurrected him from the dead. Now, along with his puppets, he torments everyone who opposes him, making them feel pain and the fear of his puppets.

Battle Stats:
Attack: 37 - 43
Armor: 0
Strength - 18 + 1.80
Agility - 10 + 0.80
Intelligence - 22 + 2.40
Speed:
Attack Speed: Slow
Movement Speed: Average


Sword Throw - Ground Target
Doust throws his sword into a straight line, dealing x damage to those who get hit by it. When it reaches x distance, it bursts, dealing x damage to an area, and with puppets attacking every unit in the area except allies.


Puppet Mastery - No Target
Doust's expertise on using his puppets, give him x% chance to create a puppet every single attack, except on using spells. It also gives him x% mana regeneration.


Voodooist's Curse - Unit Target
Doust curses the enemy, dealing x damage per second which lasts up to x seconds. If the enemy dies from this curse, the curse spreads into x aoe, inflicting those near him with the Puppet Curse, but they only get 1/2 of the damage per second of this spell.


Puppet Swarm - No Target
Doust summons x cursed puppets who circle around him, following whereever he goes, which damages everyone near him by x damage. Lasts for x seconds.

Technical difficulties:
- He's an int hero, so if he gets ff'ed, he dies.
- He isn't a good attacker, if his spells aren't enough to kill heroes, then he won't be able to kill unless he has some companion with him.

Advantages/Specialties:
- Good for ganking, clashes, and pushing.
- Has good spells that create distractions, thus creating chances on a successful gank, clash or a push.


Elzcriak, The Nightmare Lord - AGI (Pusher)
Suggested Model(s): http://www.hiveworkshop.com/forums/...are-125061/?prev=search=nightmare&d=list&r=20
Description:
He was once a man who try to protect peoples with his magic. He was once known to defend his allies with his light coil. But now, everything turn upside down. He got an eternal nightmare and he can't even wake up. He slays all the nightmare imps there, until they give up and ask him to become a nightmare lord. Controlled by evil and lust for power, he accept it, and become the nightmare lord. He then coming out from his dream, and crawling through the darkness of the night.

A hero that use nightmare buff to cast his ulti effect. He can steal Intelligence and mana for himself. His attacking is different from the other, so he might be hard to play.

Battle Stats: Attack : -
Armor : 3
Agility : 23 + 1.55
Inteligence : 18 + 1.25
Strength : 17 + 1
Speed: Attack Speed : -
Movement Speed : Medium
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explosion of spoiled dreams - Point Target (Innate Ability)
Throw a ball of spoiled dreams that explode on impact, dealing x damage and creating 3 more smaller spoiled dreams that deal minor damage. The large spoiled dreams ball will has it damage increase for each level. Cost 50+10 per level mana.
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Rotting strike - Unit Target
Deal x time agility damage to target enemy, stealing it inteligence by x for x seconds.
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Sap Coil - No Target
Deal x damage to nearby enemy unit and give nightmare buff. Nightmare buff is stack able.
Note : Make it has a short cooldown, but deal not too medium damage.
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fatalmorgana - No Target
When activated, Elzcriak shoot a nighflame missile to nearby enemy building, dealing x damage and x damage per second. When a building is struck with a nightflame, it can't be hit by more nightflame until the flame is gone. Nightflame last x second. Also spawn 2 corrupt feeders that feeds on enemy mana and hitpoint. When it return, the nightmare lord get x % of the stealed mana and hitpoint. Also when the feeder return, Nightflames will stop spreading out from Elzcriak.
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Calling of the Agony - No Target

Units near Elzcriak that has nightmare buff will have random effect caused by how much nightmare buff they have.
Unit with 1 nightmare buff : deal x damage. The unit will has sap brain buff, which decrease their mana by x per second. Last x second.
Unit with 2 nightmare buff : deal x damage.
The unit will has brain damage, which make it has a x% chance to attack it own ally. Also decrease their mana by x per second. Last x second.
Note : make the percent of the unit attacking it ally small and make the damage deal more damage than sap brain.
Unit with 3-5 nightmare buff : turn the unit into lurker of the dreams ( if it was not a hero) lurker of the dreams can use brain sabotage, which mean they can disrupt enemy mana regen, but it sacrifice their life. They deal 10-15 chaos damage and has light armor. If the unit is a hero, they will turn into a worm for x second and deal x damage per second.
Unit with 6-8 nightmare buff : explode all non hero unit, dealing 30% of their HP to all of the exploded unit nearby allies. If it was a hero, all their mana is spreading out to nightmare lord. Also make the hero armor 0 for x second.
Unit with 9-10 nightmare buff : Controls all
Unit with 9-10 nightmare buff for x second.
Note : if the controlled unit is a hero, you can only control it for 4 second.
Technical difficulties:
- Orb effect, or any kind of damage increaser items does not improve the spoiled of magic damage .
- Hard for player who can't cast spell properly.

Advantages/Specialties:
- Use sap coil to push a lane.
- Can steal enemy mana, which bother some of heroes who really rely on mana.


Ydal, The Lady of the Woods - AGI
Suggested Model(s): http://www.wc3c.net/showthread.php?t=102140
Description: Ydal was a high elven warden. She wanted to learn druidism and nature magic, but, when the elven leader heard this, he exiled her from Quel'thalas. Ydal went to the night elves, to learn druidism. The kind night elves teached her druidism and nature magic. Now she's between a warden and a druid. Some people who thought about her they named her the lady of the woods.
Battle Stats: Attack : 23 - 43
Armor : 2
Agility : 22 + 1.80
Inteligence : 18 + 2.45
Strength : 15 + 2.00
Speed: Attack Speed : Fast
Movement Speed : Fast


Cure - Unit Target
Removes all negative buffs from a target friendly unit and heals it for x health.


Call of the Wild - No Target
Makes all neabry animals friendly over x seconds.


Moon Power - Passive
Gives a x% chance to affect the attacking enemies with the ''Moon's Power'' buff. Affected units' movement\attack speed and accuracy will be reduced by x% over x seconds.


Curse of the Nature - Unit Target, no hero
Ydal applies a curse over a target non-hero enemy unit. The target will lose x HP per sec and it's movement\attack speed will be reduced by x per sec until the unit die. A powerful ent will spawn from the target's dead corpse. The ent lasts x seconds.


Fury - No Target
Increases Lady's size by x%, HP and MP by x, movement\attack speed by x%, damage by x, armor by x and gives her spell immunity. Lasts x seconds.

Technical difficulties:
- She's weak when she has low HP
- Ydal has enough low defense, a strong enemy can slow her easily

Advantages/Specialties:
- Ydal's spells affect enemies heavily
- The Lady of the Woods can easily escape from combat, because she's agile and fast




Incendius, Keeper of Flames - INT
Suggested Model(s): Undead fire mage*
Description: Back then when Incendius was a living person, he was one of the few high elves battlemages of the Kirin Tor which spread around azeroth after the sunwell was destroyed. Full of despair and suffering from his addiction to magical power, he seeked for every source of magical energy to devour it into his body, soon becoming a blood mage. At this point, insane as he was, he traveled back to the ruins of dalaran just to cause a havoc against every living being, where he was killed in the end by his own intensive flames. These flames, still ravaging in his bones, are the only thing which creates this fearfull undead being, full of hatred and despair.
Battle Stats:*
Attack : 29 - 38
Range: 550
Armor : 3
Agility : 16 + 1.6
Inteligence : 23 + 2.95
Strength : 21 + 1.25
Speed:*
Movement Speed: Normal - Slow
Attack Speed: Fast

Infernal Shield - Passive

Everytime Incendius suffers damage while the cause of the damage is futher away than x, there is a chance of x% to reduce this damage by x% while creating a flame which will seek for the attacker, dealing x damage.




Circle of Flames - No target (channeling)

Creates a magical circle around Incendius, dealing x-y damage per second as long as they are in this cricle. The further the targets are away, the more damage they suffer. Hold x seconds (Should be a fairly short duration)




Burst - No target (active)

Creates an explosion around Incendius, dealing x damage to all targets in an area of x while they suffer from a knockback over a distance of x. Targets, which were further away than x, suffers from a stun of x seconds either.




Terrifying Flames - No target (activateable)

Engulfs the caster into a cloak of flames, adding a chance of x% when attacked in melle range to set the attacker on fire, dealing x damage per second and makes the target run away from Incendius until it reaches a range of x. Drains x mana per second until deactivated.




Technical difficulties:
- Since this hero is made for range combat, he needs to take care of the distance between him and his enemys, since his main abilities gets weaked a lot when in melee combat (except his ultimate which is made for melee attacks)
- Since he is slower than normal units, he needs to rely on his spells to get out of melle range. In melle without mana, this hero gets fast killed.
- All in all, he is vulnerable against fast melee enemies, because then the knockback of burst can easiely be negated and the ultimate's duration is binded on the attackers movement speed.

Advantages/Specialties:
- Great for range combat due to his Infernal Shield and the Circle of Flames.
- Can change the distance between himself and his target due to his Terrifying Flames and his burst ability.
- Burst and Circle of Flames gives a great combination against ranged enemys.


The Phantom - Hybrid(Int/Agi)
Suggested Model(s): Voidwalker
Description: Made of the essence of darkness, the Phantom can change it's behaviour - wether "it" tricks "it"'s opponents agilely or set a trap in the shadows is up to "it".

Battle Stats:
Attack : 43-57
Armor : 0
Agility : 22 + 1.75
Inteligence : 22 + 1.75
Strength : 13 + 1.5
Speed:
Attack Speed : Medium
Movement Speed : High

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Shadow Shroud/Dark Force - Toggle
Shadow Shroud: The base stat is agility. Every attack The Phantom does deal X bonus damage and every hit "it" takes gives Y% dodge chance for Z seconds. Changes abilities to Shadow abilities. ?s global cooldolwn. (possible?)

Dark Force: The base stat is intelligence. The Phantom has increased mana regeneration rate and for each surrounding unit within X range gets Y bonus damage for "it"'s spells. Changes abilities to Dark abilities. ?s global cooldolwn. (possible?)

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Shadow Claw - Unit Target/Chains of Darkness - Area Target
Shadow Claws: From the shadow of the target a giant claw emerges, slashing the target's back, dealing X damage and causing it to bleed, dealing Y further damage over Z seconds. Range: 250 units (a bit further than melee range).

Chains of Darkness: A chain comes from every unit in the area towards every unit, binding their shadows to each other for X seconds and dealing Y base damage + Z bonus damage for each additional target. While their shadows are bound, they can only move to the same direction. Range: caster range.

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Shadow Binding/Dark Trap - Unit Target
Shadow Binding: The Phantom binds "it"'s shadow to the target's, causing the target to move when and where the Phantom does for X seconds. When the effect ends, then Phantom is teleported to the target and the target is stunned for Y seconds. Range: Z units.

Dark Trap: Summons a trap to the target point, which is invisible to the enemy. When the enemy walks into it's vicinity, it explodes, dealing X damage and stunning for Y seconds. The traps last for Z seconds. Max up to 5 traps active at a time.

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Ultimate:Shadow Union/Dark Fiend - Unit Target
Shadow Union: The Phantom teleports to the target enemy or ally hero after a brief delay, dealing X damage to every surrounding enemy units. For each allied units within Y range, he gains movement speed, attack speed and attack damage for Z seconds.

Dark Fiend: Deals X damage and stuns the target for up to Y seconds or until the Phantom keeps chanelling the spell. If the target is killed, there spawns an allied fiend for the Phantom, who can't control the fiend, as it will always follow the killer of the enemy. Global Range.

Technical difficulties:
- Selecting the right set of skills against an opponent
- Vulnerability after skill set change
- Skill sets are incomplete without each other
- Not that useful in big fights

Advantages/Specialties:
- Very good adaption to situations
- Ultimate makes unexpected situations possible
- Extremely handy in chasing situations or handling unexpected attackers.

The Blood Crystal - Intelligence
Suggested Model(s): Man-o-War
Description: The Blood Crystal was born at the same time the world did. He was used to create all the living things in the world, and when he lost most of his power, he was just thrown away as a tool. He swore vengeance and uses the remains of his power over the life force to retake his old self and punish his maker.

Battle Stats:
Agility : 12 + 1.1
Inteligence : 22 + 2.90
Strength : 15 + 1.8
Speed:
Attack Speed : Slow
Movement Speed : Normal


Drain Life Force - Unit Target
Drains the target's life force, dealing X damage and healing the Blood Crystal for Y% of it, while at the same time increases his max life with Y% for Z seconds. This effect does not stack.


Crystallize Blood - Area Target
Deals X damage to every unit in the area over Y seconds. If an enemy dies with this debuff on, an orb of life spawns at his body, healing Z life to anyone taking it.


Crystal Flash - No Target
Blinds every unit within X range for Y seconds, causing them to move slowly and causing them to be not be able to use single target spells or normal attacks. Should be balanced with cooldown.



Ultimate: Retake - No Target
For X seconds, the Blood Crystal uses most of his powers, to collect the life force of nearby units, dealing Y damage to every enemy unit within Z range and A% of it to allied units each second. For each unit in the effect, the life crystal gains X(0.3/0.6/1) temporary max life each second until the effect ends. When the ability ends, for every unit dying in the area of the spell, the Blood Crystal gains B max life permanently.

Technical difficulties:
- Low power early on
- If can't get his ultimate up enough times he will be weak late game
- Low base damage compensating for his life steal

Advantages/Specialties:
- Extreme scalability
- If taken care well early on, he can carry an entire team alone in a long run
- Life steal keeps him in a fight
- Quite tanky if played well


Corawyn, the Sword Wizard - Intelligence
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/warmage-47419/?prev=search=mage&d=list&r=20
Description: The Order of Swords incorporates all manner of folk and skill into their guild, including magi. Corawyn is testimony to this fact. Born as a noble kingdom of elves, Corawyn had always shunned the isolated stance taken by the upper echelons of his people. Instead, he defied their creeds and helped the poor and needy, using his innate talents to aid them and give them food and shelter. As time passed, he decided to leave his home and find his own way – one which led him to the Order of Swords. One of the first of the sword wizards, Corawyn mixed swordsmanship with magic in a fluent song of blade and arcane, proving to be beyond effective in the field of war.

Battle Stats:
Attack : 31 - 40
Range: 320
Armor : 4
Agility : 14 + 1.25
Inteligence : 24 + 2.95
Strength : 20 + 1.6
Speed:
Attack Speed: Mediocre
Movement Speed: Mediocre

Swords of Light - Self-Cast
Corawyn surrounds himself with a shield of x swords for y seconds. When a foe strikes him, one sword will sacrifice itself to absorb 50% of the damage done.

Illuminate - Target Point
Corawyn channels for x seconds, launching a massive ball of light which deals y damage to each foe until it reaches its destination.

Flickering Lights – Corawyn teleports to the ball of light, dealing x damage to all foes around it.

Flash of Light - No Target
Corawyn flashes the area with light, causing each foe’s next x attacks to miss indefinitely for y seconds.

Aurora - Target Point
Corawyn evokes a line of flashing colour and light for x seconds, stopping all foes from passing it. If Illuminate is cast through this, it instantly explodes.

Purge - Target Enemy
Corawyn channels on his target over x seconds, dealing y damage per second at close-range. If your target dies by Purge, a Flash of Light will occur.

Technical Difficulties:
  • Timing and positional awareness is key when playing
  • You're a close-range caster
  • Management of mana is important
  • Use of Flash of Light and Swords of Light are imperative for your survival

Advantages/Specialties:
  • You can push, gank or solo enemy heroes
  • Your abilities have good synergy
  • You have an innate which can mean life and death


Altiyan Dancaster, the Hand of Judgment - Agility
Suggested Model(s): http://www.hiveworkshop.com/forums/...r-147330/?prev=u=Frankster&r=20&d=list&page=3
Description: Not all who dwell in the shadows bring malice and death. Altiyan Dancaster, revered as the ‘hand of judgment’, is a master inquisitor whose methods have been perfected over the decades he has served in the name of the innocent. Originally a confessor of the Crusade, Altiyan broke away and became part of his own sect, one which only included himself. He dedicates his life to hunting down darkness and destroying it.

Battle Stats:
Attack : 32 - 43
Range: 250
Armor : 6
Agility : 26 + 2.95
Inteligence : 19 + 1.6
Strength : 15 + 1.25
Speed:
Attack Speed: Very Fast
Movement Speed: Mediocre

Light in the Shadows - Self-Cast
Altiyan becomes part of the shadows, becoming invisible to all for x seconds. Direct attacks on him or area spells will reveal his location briefly, but he will slip back into the darkness.

Pierce the Dark – Target Point
Altiyan launches a shot from his pistol; entangling all foes it comes in contact with in a line for x seconds and reducing their armour by y.

Blessed Steel - No Target
Altiyan slashes his foe with his blade, dealing x damage and infusing Altiyan’s next four attacks to increase in damage by y.

Darkbane - Target Point
Altiyan shuns the darkness, parrying attacks for the next x seconds and striking back for half of his original damage.

Judgment - Target Enemy
Altiyan decides that his foe is fit for judgment and attempts to finish the target off, dealing x damage.

Technical Difficulties:
  • Low health
  • Relies on his innate to survive
  • Your assault must be timed to perfection
  • Mediocre movement speed makes for a hard getaway
  • Carry hero

Advantages/Specialties:
  • stealthy class
  • High damage
  • If the righteous assault is successful, a guaranteed winner

Dylion, the Patron of Hatred - Strength
Suggested Model(s): Ligaroo
Description: Dylion was a wealthy noble with great pride, but, as the most wealthy people in the are, the common, poor townsfolk started to hate him. They didn't have the right to kill him, so they asked a mage to seal the coffin they trapped him in, so he would never die. The seal absorbed not only has age, but his slowly incrasing hatred as well, and when it reached it's limits, it released all of it back to Dylion's body, turning him into an undead full of hatred.

Battle Stats:
Life: High
Damage: Average
Speed:
Attack Speed: Slow
Movement Speed: Average


Hate Endlessly - Innate Passive
Instead of mana, Dylion has 100 hatred. He gains 1 hatred each time he is hit, but loses 2 when he attacks.


Black Armor - No Target
From any source Dylion takes X less damage for each point of hatred he has. When used, the passive effect is lost unit the active effect lasts. From then on he takes [2 x X x 100] reduced damage from each attack.
Cost:50 hatred
Cooldown:1 second
Notes:The active effect is 2x the maximum effect the ability has passively. Does not stack.


Hate spike - No Target or Point Target
An orb of hatred appears in front of Dylion. After 2 seconds, the orb becomes a huge spike of hatred, dealing X damage to every unit it hits in a line. The damage increases by 15% for every unit it hits.
Cost:30 hatred
Cooldown:None
Notes:Deals the most damage to the furthest enemy.


Burst of Madness - No Target
Deals X damage to every unit within Y range of Dylion and lowers any damage they deal by 30% for Z seconds.
Cost:70 hatred
Cooldown:None



Ultimate: Mad Hater - No Target
Passive effect: While Dylion has 100 hatred, he deals X damage to every unit close to him each second.
Active Effect: Dylion releases all the hatred he carries, dealing Y damage to every unit within 600 range. Every non-hero unit hit by the effect has 30% chance of becoming mad, attacking the closest unit for 2 seconds. Dylion also becomes mad, increasing his damage by Z for 8 seconds. While this effect is active, this ability's passive effect is also active.
Cost:100 hatred
Cooldown:None

Technical difficulties:
- Hatred management
- Low damage or all hatred (Defense) spent on dealing damage.

Advantages/Specialties:
- Can either go full defensive in a battle or spend everything to quickly deal a lot of damage
- Tanky



Rya, The Shadow Dancer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/...ome-blp-119361/?prev=search=rogue&d=list&r=20
Description: Rya was a rogue, and started to learn dancing, to seduce enemies and steal them easier. Some people learned that, and wanted to kill her. She learned shadow magic to defend her, and torment her enemies. Rya becomed a shadow dancer. She knew both shadow magic and dancing, plus stealth mastery. She wears a cloak to be recognized by none. Her true name is known by few...
Battle Stats: Attack : 20 - 40
Armor : 1
Agility : 21 + 1.75
Inteligence : 17 + 2.15
Strength : 16 + 2.45
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Sneak - No Target
Rya sneaks, making her invisible for enemies. If she attacks or casts a spell she will become visible. Can casted only at night and she can't sneak more than x sec per cast.


Shield of Shadows - No Target
Creates a shadowy shield around the Shadow Dancer, increasing her hp and mp regeneration by x. Neabry enemies will lose x hp and x mp per sec for x sec. If a unit dies affeced by shield of shadows, a shadow will spawn from it. The shield lasts x sec.


Shadowy Hide - Passive
Gives a x% chance to avoid attacks when is night. Also, Rya is invisible during night, when don't moves and don't attacks.


Shadowy Stab - Unit Target
Stabs a target unit, dealing x damage. Affected unit will lose x hp and x mp per sec for x sec. If the unit dies, a shadow will spawn from him.


Dance of Shadows - No Target
Rya the Shadow Dancer dances, returning x% of the received damage, restoring x hp and mp per sec and reducing neabry enemies accuracy by x%. When dances she can't attack\move. Lasts x sec.

Technical difficulties:
- She needs enough mana to survive
- Weak armor

Advantages/Specialties:
- Fast speed and high damage
- Good spells


Moyack, The Demon Archer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/
Description: Long time ago, Moyack was a famed human mage-archer. All people loved him, except the demons. One day, when Moyack was sleeping, the demon lord sent a imp to curse his mind. When the mage-archer woke up, he was mad. He killed a lot of poor people, and slowly he was becoming a demon...The demon lord convinced him to fight for darkness with his dark magics. Moyack now is fighting for the demons, more powerful than ever!
Battle Stats: Attack : 24-44
Armor : 1
Agility : 19 + 1.80
Inteligence : 16 + 2.10
Strength : 17 + 2.35
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Demon Blood - Passive
Increases Moyack's hp by x, hp regeneration by x% and attack speed by x%.


Demonic Arrows - Autocast
Absorbs x mana per shot but drains x hp per shot when activated.


Armor Break - Unit Target
Breaks a target unit's defense, reducing it's armor by 100% for x seconds.


Arrowstorm - Area Target
Calls down arrows from sky in a target area, dealing x damage to enemies. Lasts for x waves.


Soul Arrow - Unit Target
Shoots a magical arrow to a target enemy, killing it and getting bonus 50% of it's hp, mana, damage and armor for x seconds. Can't casted on heroes, bosses or units above level x.

Technical difficulties:
- He needs enough mana for spells

Advantages/Specialties:
- Can easily kill enemies with his spells
- High damage


Frostrroth, The Ice Champion - STR
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/mannoroth-blp-99152/?prev=r=20&page=20
Description: Frostrroth is one of the famed magnataur champions. His armor was enchanted with the magical ice of northend, giving him the power to control the ice. This powerful champion don't fell in the corruption like most of his fellows, he fights for the magnataurs yet. Frostrroth is the last Ice Champion.
Battle Stats: Attack : 28-38
Armor : 3
Agility : 12 + 1.00
Inteligence : 14 + 1.65
Strength : 26 + 3.25
Speed: Attack Speed : Slow
Movement Speed : Slow

Abilities:


Frozen Armor - Passive
Increases armor by x and gives a x% chance to return x% of the received damage.


Cold Blood - Unit Target
Freezes a target enemy's blood. Target will lose x hp per sec and it's movement\attack speed will be reduced by x% over x sec.


Charged Strike - No target
Charges fast in a straight line for x seconds, dealing x damage and stunning for x sec units in range.


Frost Spikes - Area Target
Raises frost spikes from the ground in a target area, dealing x damage and stunning for x sec the enemies.


Frozen Death - Unit Target
The Ice Champion makes a target unit to lose x hp per sec, to have reduced movement\attack speed by x% and reduced armor by x% until the unit dies. From target's corpse will spawn an ice minion\skeleton. If casted on hero, boss or unit above level x will last for x sec.

Technical difficulties:
- Low mana
- Low movement\attack speed

Advantages/Specialties:
- High strength
- Restistent hero



Theroal, the Avatar of Frost - Agility
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/frost-fury-179212/
Description: The incarnation of ice, cold and frost isn't that slow as you would think - and it's not just fast, but it has the ability to slow his enemies, being a powerful enemy to face. He lacks area attacks though, so he can be focused down in a mass.

Battle Stats:
Attack: Moderate
Attack Range: Melee
Defense: Low
Strength: Moderate
Agility: High
Intelligence: Low
Speed:
Attack Speed: High
Movement Speed: Very High


Freezing Presence - No Target
Theroal temporarily increases his pressence, causing enemy units in 200 units range to be slowed down by X% for X seconds. Both their attack and movement speed is lowered this way. Effect lasts for X seconds.
Range: 200
Cooldown: 15 seconds


Freezing Touch - No Target
Causes Theroal's next attack to deal X bonus damage and freeze the target for X seconds. During this time, target takes X bonus damage from any of Theoral's attacks, and each second he is affected by Freezing Presence.
Range: #
Cooldown: 8 seconds


Frozen Burst - Point Target
Theoral burst to the target point, releasing a breath of cold wind. The closest enemy unit to the location within 250 units take X damage, and gains a frost charge that lasts for X seconds. If the target attacks Theoral during this time, the charg is consumed, and the target freezez for 1 second, also applying Freezing Touch's effect.
Range: 800
Cooldown: 20 seconds


Ultimate:
Freezing Death - Unit Target
Over 3 seconds, the target becomes slower each second, becoming frozen in the end for X seconds, while also taking damage each second. For each freezing attack during this effect, the time being frozen is prolonged by 1 second, and every ally of the target within 600 units gets instantly frozen for 0.5 seconds. If the target is affected by Freezing Presence, it's allies become slower as well within 600 units. If the target dies during the initial slowing effect, all of Theoral's abilities' cooldown is refreshed except for his ultimate. If the target dies during the stun effect, only the cooldown of Frozen Burst is refreshed.
Range: 2000
Cooldown: 120 seconds

Technical difficulties:
- Handling multiple enemies at the same place
- Knowing when to engage
- Timing ultimate
- Long cooldowns except for Freezing Touch, his main DPS skill

Advantages/Specialties:
- Can get in and out of big fights if ultimate is used well
- Can burst a single target in the matter of seconds
- Extremely good chaser
- Long ranged ultimate, extremely good to get out a strong enemy, while offensively protecting him from all harm



Cassius, the Ruby Knight - Strength
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/footman-blp-130873/?prev=d=list&r=20&u=CloudWolf
Description: Since Cassius was young, he always wanted to be a soldier. He is a very kind and humble child. He practiced using the sword at the age of 6. One day, evil bandits raided their village. 10 year-old Cassius, not terrified of the armored brigands, went outside their home and helped the guards in battle. The guards together with Cassius, and his wooden sword, succesfully defeated the bandits. The people of their village were so happy and thankful to Cassius. As a reward, the king told Cassius that when he will turn 15, he will become one of the Ruby Knights. Cassius was a good knight, always doing his duty to protect the citizens of his village
from any harm and danger.

Battle Stats:
Damage: 37-48
Range: Melee
Armor: 3
Strength: 24 + 2.55 per level
Agility: 12 + 1.35 per level
Intelligence: 16 + 1.80 per level
Speed:
Movement Speed: Average
Attack Speed: Average


Holy Slash - Autocast
When turned on, gives x bonus damage and x% lifesteal.


Searing Light - Single Target
Damages a target by x and stuns it for x seconds. Heals Cassius by half of the damage dealt.


Divine Regeneration - Passive
Increases Cassius' health regeneration by x per second.


Holy Surge - Area Target
Damages an area by x and stuns it by x. Heals all nearby allies by x% of the damage dealt.

Technical difficulties:
- Cassius is not a killing machine.
- Cassius has low agility and slow speed.

Advantages/Specialties:
- Cassius is a great healer.
- Cassius has a great damage and life.[/SIZE]

Fr. Thomas, Priest - Intelligence
Suggested Model(s): Monk by Tranquil or any priest models
Description: Hero is solely a support hero. He cannot deal much damage but can augment his allies effectively with his skills.

Battle Stats:
Attack: Average
Armor: Average
Agility: Average
Inteligence: High
Strength: Low
Health: Low
Mana: Average - High
Speed:
Attack Rate: Average
Movement Speed: Average


Lex Aeterna - Unit Target
Doubles the physical damage dealt by an allied hero for X attacks / XX seconds. Number of attacks and duration is doubled if cast on self.


Sanctuary - Point Target
A veil of holy energies erupt in the targeted area, all allies within it will be healed while enemy units will be damaged. XX heal/damage per sec in a XXX area of effect.


Angelus - Instant
Boosts the armor of nearby allied units for a short duration. Bonus armor is doubled on the priest.


Divine Intervention (Ultimate) - Unit Target
Heals a target allied hero and makes it physically invulnerable for a few seconds. Allied units within 300 AoE of the target will be healed by half of the amount healed on the target. If targeted on an enemy unit, it will instead take damage and his armor will be reduced by X times the Lvl of the ability. Enemy units within 300 AoE will also take damage. The amount healed / damage is XX% of the max life of the target.

Technical difficulties:
- This hero relies on his allies and must not be on his own.
- This hero will not get most of the kills as his skills deal only minor damage.
- Hero is really fragile so there must be an ally nearby to defend him.

Advantages/Specialties:
- If a team has this priest close by, the change of survivability will skyrocket. Not only can he heal them when their health is low, He can also weaken enemy units for an easier kill.
- If done right, His last skill could kill a group of heroes all at once because of the considerable damage dealt by his ultimate.

Arvin, the Evil Genius- Intelligence
Suggested Model(s): Elven Sorcerer
Description: A good anti-intelligence hero. Focuses on preventing enemies from casting by lowering their Int and mana pool.

Battle Stats:
Damage: 44-58
Range: 600
Armor: 2
Strength: 17+ 1.3 per level
Agility: 16 + 1.9 per level
Intelligence: 21 + 2.5 per level

Speed:
Attack Rate: Average
Movement Speed: Average

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Brain Dead - Unit Target
The Evil Genius asks the target unit a difficult question that only those who are smarter than him can answer and punishing those have lower intelligence than him to suffer Brain Dead(stun). Those who can answer the question suffers a major headache, losing % of their Max Mana based on the difference between the target's Intelligence and Arvin's Intelligence.


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Lecture - Hero Target
The Evil Genius attempts to teach the target unit. However, the target unit does not learn anything, and will continue to lose an Intelligence per second and transferred to Arvin. The effect will wear off if the target casts a spell but it will receive xx damage per remaining duration of the buff. Intelligence sapped is restored to the hero after xx seconds.


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Mind Tricks - Passive
The Evil Genius disperses an aura around him, playing mind games on his opponents who are less intelligent. Reduces enemies damage by xx and armor by xx for every xx Intelligence difference.


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(Ultimate) Brainstorm - Hero Target
The Evil Genius lets loose his brain power on a single unit, stopping it in its tracks and dealing xx damage. If the target unit is Brain Dead while Brainstormed, the target unit will receive double base damage. Deals bonus damage per xx Intelligence difference between the target and Arvin.

Technical difficulties:
- Active skills focuses only on one unit.
- He is kinda paper.
- Relies on increasing his Intelligence to maximize his skills

Advantages/Specialties:
- Can be annoying to enemies, especially those with low Int
- Good disabler of casters
- Good synergy of skills

Lafos the Blood Knight - Strength
Suggested Model(s): Blood Elf Swordsman
Description: A talented swordsman known for his superior skills. He is honored and well respected by his people. But one day, he discovered the forbidden talent of blood manipulation. He poured most of his hours perfecting this deadly skill. His whole body was manifested by rage and lust. Eventually, he was discovered practicing the blood magic and was sentenced to death through the powers of the highest mages. But his power was so powerful he managed to survive. Now roaming the lands, he seeks to destroy everything in his sight.

Battle Stats: Armor : 2
Agility : 17 + 2.35
Inteligence : 17 + 1.2
Strength : 21 + 2.85
Speed: Attack Speed : Average
Movement Speed : Average

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Blood Stash - Passive (Innate Passive Spell)
Stores the blood of a living creature to improve the qualities of your spells. Capable of storing 20 points maximum.


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Masochism - No Target (Innate Active Spell)
Sacrifices 5% of your current health to add +1 point to Blood Stash.


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Crimson Dagger - Unit Target
Imbues your sword with dark energy then throws it to your target dealing X damage once it hits and returns to you after. While the dagger is still traveling to your target, the Blood Knight is disarmed until the dagger returns to you. The target is crippled, slowing him by 25% for 5 seconds. You gain +2 points to Blood Stash when your sword returns to you. Blood Stash bonus points will not cause it to exceed the maximum Blood Stash maximum cap.


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Vital Fluids - Passive
The blood that flows through Lafos is corrupted with dark energy. The Blood Knight has a 15% chance to block X% of damage dealt to him and additionally he has increased hp regen proportional to the number of points in Blood Stash.


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Deep Wounds - Passive
Gives you a 17% chance that an attack will empower your sword with a powerful blood magic providing you with +60% bonus damage for X seconds. This requires 4 points from your Blood Stash. If current points in Blood Stash is less than 4, then damage bonus is equal to +45%(if points is equal to 3) or damage bonus is equal to +30%(if points is equal to 2) or damage bonus is equal to +15%(if points is equal to 1).


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Fatal Assault - Unit Target
Breaks the chain that holds life and death. Quickly dashes towards your target dealing X damage + 10 times number of points in Blood Stash. Removes all points from Blood Stash and turns your hp instantly to 15% of your max hp. Applies a buff to your target and lasts for 15 seconds. Attacks on a unit with the Fatal Assault buff will result in a 28% lifesteal. Your hp will not be affected if you cast Fatal Assault while your hp is below 15% of your max hp.


Technical difficulties:
- His spells are only good for single targets.
- Requires a large amount of hit points to survive earlier on the game.
- He needs to fill up his Blood Stash to bring the full effect of his spells.
- Item dependent.

Advantages/Specialties:
- He can deal a lot of damage to any opponent.
- Good at chasing wounded enemies.

Creating Files

So, you want to create a Hero File, eh? Freely post in this thread and it will be compiled here. But, be sure to follow this format:

Hero Name - Hero Attribute
Suggested Model(s): Value
Description: Value

Battle Stats: Value (Place here the attack and defense and other stats)
Speed: Value (Attack and Movement Speed)

Ability Name - Type of Target
Description

Ability Name - Type of Target
Description

Ability Name - Type of Target
Description

Ability Name - Type of Target
Description

Technical difficulties:
- Description
- Description

Advantages/Specialties:
- Description
- Description


Code:
[plain]
[SIZE="4"][COLOR="Yellow"]Hero Name - Hero Attribute[/COLOR][/SIZE]
[B][COLOR="RoyalBlue"]Suggested Model(s):[/COLOR][/B] Value
[B][COLOR="RoyalBlue"]Description:[/COLOR][/B] Value

[COLOR="Lime"][B]Battle Stats:[/B][/COLOR] Value (Place here the attack and defense and other stats)
[COLOR="Lime"][B]Speed:[/B][/COLOR] Value (Attack and Movement Speed)

[COLOR="RoyalBlue"][B]Ability Name - Type of Target[/B][/COLOR]
Description

[B][COLOR="RoyalBlue"]Ability Name - Type of Target[/COLOR][/B]
Description

[B][COLOR="RoyalBlue"]Ability Name - Type of Target[/COLOR][/B]
Description

[B][COLOR="RoyalBlue"]Ability Name - Type of Target[/COLOR][/B]
Description

[COLOR="Orange"][B]Technical difficulties:[/B][/COLOR]
- Description
- Description

[COLOR="Orange"][B]Advantages/Specialties:[/B][/COLOR]
- Description
- Description
[/plain]


Coder Partnership

We all know The Hive is known for their Artists. But, we also have very talented coders! To support our coders, we would freely give ideas for their new spell/spellpack! You may be asking how, well its very simple! Just post here, no formats required. But, this is only for an individual spell! If you are planning to make a spellpack, please see our Hero Request.
If you are looking for a system idea to code, freely post too!

If you upload the spell, please give credit to the one who made the idea and I, for making this Factory. If you upload it, please do link it! We love to see our idea/s in motion!
 
Last edited:
Level 5
Joined
Jun 30, 2004
Messages
170
... You know, he is doing this for free. The least you could do is follow how he would like people to format a request. You'll just get ignored otherwise.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Yes yours is here:




Ranger - AGI[r]
Abilities:

Quickfire - No Target
For x seconds, the projectile and attack speed of the Ranger increases by x. Consumes x mana per shot.

Reinforced Shots - On/Off Target
All arrows sent by the Ranger has an x percent chance of dealing more damage when it hits. Uses x mana when casted.

Burst Arrow - Point Target
The Ranger fires 18 arrows and makes them look as three arrows. If the arrows reach a certain point, they become six. If they go closer to the point, they become 18. The arrow is destroyed if it hits a target unit. Deals more damage if the arrows shown are few.

Ultimate:
Destruction Arrow - Point Target
The Ranger reinforces her arrow with all her mana and fires it. That arrow becomes powerful. It damages and deals huge damage to anything on its path. It explodes when reaching the target point. It just drags all units and makes it go with it if that unit is hit.
 
Level 15
Joined
Oct 18, 2008
Messages
1,588
Jackal, I'd change my request :D
Same classes, but I need them:
Total of 40-35 skills
divided to 3 types
MAX 15/type with synergies(if you would do it but I can make the synergies(synergy=a point on a skill empowers somehow another skill)) it's not a must to have 45 skills as it'll be put in a skill tree which can afford some empty spaces (max of 10 empty)
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
its my again... please!!! heroes should have 5 abilities whit 9 lvls each one (except ulti whit 8 and extra atribute whit 7)
the heros that i need are in my old post, but i will write it again
Lich king-str
Arthas-str
Human leader-str
Paladins leader-str
High elven leader-int
High elven ranger-agi
Maiv-agi
Horde leader-str
Undeads leader-str
Chaos master-int
Human resistance-int
Tuskar village leader-str
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
Number of Heroes: 8
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 5
Number of Heroes with Agility Primary Attribute: 2
Map Theme: Wacraft history-Shandows of warcraft
Map Kind: RPG
Number of Spells Per Hero: 6
Number of Normal Spells Per Hero 5
Number of Ultimates Per Hero: 1
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Sorry for being inactive for a while. Busy with my life.
At last, you have the request format!

NOTICE:

I WILL NOT BE ACCEPTING REQUESTS AFTER PAILLANS REQUEST. I WILL WORK WITH KANADAJ SINCE HE'S REQUEST HAS BEEN DELEAYED FOR TOO LONG.


EDIT:
Pailanns Request



Tuskarr Chieftain - STR[r]
Abilities:

Primal Roar - No Target
The Chieftain roars loudly, giving all nearby units bonus attack damage and attack speed for x seconds.

Hurl - Point Target
Hurls a ball of ice into the target point. The ice picks up high speed at first but slows when it hits unit/s. Slows any unit/s hit. Deals minimal damage.

Wild Barrage - Point Target
The Chieftain rushes forward, swinging his axe violently. Deals damage to all units hit.

Frost Blades - Autocast
By the cost of x mana, all of the Tuskarr Chieftains attacks will be packed with ice. Slows all targets hit and deals extra damage. Lasts x seconds.

Frost Impale - Point Target
The Chieftain makes icicle bits shoot out of the ground, piercing all units hit. Stuns units hit and deals moderate damage.

Ultimate:
Tuskarr Breath - Point Target
Using his mastery of Tuskarr spells, the Chieftain compresses nearby air to his mouth and cools it. The Chieftain takes a while to do this and is paused. He takes double damage when channeling the spell. Then, he breathes out a huge beam of cold air, freezing all units hit and dealing damage to them. Also affects nearby units. If the unit frozen is attacked, they are thawed out but are slowed and takes big damage.



United Alliance - STR[r]
Abilities:

Attack Alpha - Point Target
One member of the resistance rushes forward and slashes, then another does the same thing after a while. Deals x damage.

Attack Beta - Point Target
Two members of the resistance dashes forward with thier weapons raised, then another goes in the middle of them and suddely strikes.

Attack Gamma - Area Target
The Alliance members suddenly attacks random units in the selected area. Deals x damage.

Attack Delta - Autocast
When activated, all attacks of the Alliance deals x percent bonus damage. Uses up x mana per attack.

United Strike - Passive
When a spell is activated by the Alliance, it has an x percent chance to have lessened mana consumption and greater damage, range, distance and duration.

Ultimate:
Omega Strike - Unit Target
The Alliance does a single strike, all at once, to a target unit. Deal massive damage.



High Paladin - STR[r]
Abilities:

Holy Bash - Unit Target
The High Paladin cloaks his hammer with holy energy. If the target unit is a friendly unit, it gives bonus hp. If the target unit is an enemy unit, it deals x amount of damage. Deals extra damage if the unit is undead.

Hammer Smash - No Target
The High Paladin slams his hammer to the ground, slowing all nearby units. Deals x damage.

Light of Redemption - Unit Target
May only target a unit with x below percentage hp. The High paladin greatly increases the weakened units attack damage and attack speed until the unit dies. Uses up x hp per second.

Light Blast - Point Target
The High Paladin shoots a bolt of holy energy using his hands. Gives friendly units hit bonus hp and enemy units damage.

Powerful Strike - Passive
The High Paladin would have an x percent chance to deal bonus damage in one of his attacks and knock the target unit back.

Ultimate:
Intercession - Area Target
The High Paladin summons an angel which makes all friendly units in the area have an x percent increase attack damage, attack speed and movement speed. Lasts for x seconds.



Lich King - STR[r]
Abilities:

Icecrown - Point Target
The Lich King creates a huge crystal of ice, shooting out of the ground. Deals huge damage. Slows units hit.

Touch of Ice - Unit Target
The Lich King sends out freezing winds from Icecrown Glacier to the target unit. Slows that target unit for x seconds.

Wrath - Point Target
The Lich King slashes his blade in front of him, dealing damage to the unit/s in front of him. After, huge chunks of ice are blasted out from the ground. Deals x damage.

Recharge - Point Target
The Lich King charges frozen winds into a target point. All unit approaching it are slowed.

Discharge - Passive
After "Recharge" is activated, there would be an x percent chance for the Lich King to get that frozen energy and use it in one attack. Deals x percent bonus damage and slow. Takes no effect if the Lich King is x afar from the point of the Recharge.

Ultimate:
Mass Conversion - Area Target
The Lich King stores as much souls into a target area which goes into unit/s inside that area. The units are then converted to the Lich Kings minions until they die. They become stronger types of minions if they have more souls inside them.



Arthas Menethil - STR[r]
Abilities:

Frostmourne Hungers - Unit Target
Arthas slashes the Frostmourne into a target unit immediately killing it. Gives him one Frostmourne Buff. Has a long cooldown and huge mana cost.

Bind - Unit Target
Arthas creates an unholy bond to a target unit. It saps negative buffs from the target unit.

Dark Cleansing - No Target
Arthas clears himself for all negative buffs and turn them into Frostmourne buffs. Uses x mana added by x times the number of buffs.

Healing - No Target
Arthas heals himself by the cost of x Frostmourne buffs. Heals x hp.

Frostmourne Power - Passive
Arthas gets an x percent chance to deal double damage for the cost of a Frostmourne buff.

Ultimate:
Hunger - No Target
Arthas uses all the Frostmourne buffs and deals massive damage to all nearby unit with the Frostmourne. Deals more damage depending on the Frostmoune buffs.



Alliance Captain - STR[r]
Abilities:

Defensive Stance - On/Off Target
The Captain raises his shield up, giving him boosted defense but lowered speed and attack speed. Drains x mana per second. Lasts x seconds.

Offensive Stance - On/Off Target
The Captain makes himself stronger, boosting his attack speed, movement speed and damage. Lowers his armor and intelligence greatly after. Drains x mana persecond. Lasts x seconds.

Battlefield Aura - Passive
All nearby units would have x percent bonus attack when they are in battle.

Gory Slash - Unit Target
The Captain slashes the target unit, leaving an open wound. Deals x damage per second.

Shield Rush - Point Target
The Captain rushes into a target point with his shield up. Knock backs all nearby units and deals minimal damage to them.

Ultimate:
To Arms - No Target
Makes all nearby units have x percent bonus damage, movement speed, attack speed, armor, etc. for x seconds.



High Elven Archmage - INT[r]
Abilities:

Ignite - On/Off Target
The Archmage fires powerful fire balls after x number of attacks. Deals x damage and x mana per second.

Summon Fire Spirit - No Target
The Archmage summons x Fire Spirits with x hp which lasts x seconds. The Fire Spirits gain Immolation.

Fire Wall - Point Target
Summons a wall of fire which burns all unit passing by it and all units nearby. Lasts x seconds.

Burn - Unit Target
The Archmage launches a small orb of fire to a target unit, burning it. Deals x damage per second to it.

Feedback Fire - Passive
For an x percent chance, when the Archmage is dealt damage with an attack, he would create a blast of fire in himself. It deals x damage to nearby units and burns them.

Ultimate:
Meteor Shower - Channeling
The Archmage channels and summons powerful meteors raining from the sky. Deals damage when it hits the ground.



High Elven Ranger - AGI[r]
Abilities:

Charged Shot - Point Target
The Ranger fires three arrows in different directions. Deals damage to units hit by the arrow.

Rapid Fire - No Target
For x seconds, the attack cooldown of the Archer will be lessened and her attack speed will be higher. Uses x mana per attack.

Explosion Arrow - Point Target
Fires an arrow with a bomb clinged to it. Explodes after x seconds. The bomb explodes if it collides with a unit/obstacle in its way.

Arrow Blink - Unit Target
Fires an arrow which directly hits the unit the same time it is fired. Deals greater damage if the attack speed of the Archer is high. Deals x damage. Gives the Archer x bonus attack speed for x seconds after.

Speed Up - Passive
For an x percent chance, when the Archer deals damage with an attack, she can have bonus attack speed for x seconds.

Ultimate:
Devastation Shot - Point Target
The Archer fires an arrow to the ground in a way of an arc. When the arrow gets closer to the ground it deals more damage to nearby units. When it reaches the ground it creates an explosion, hurling rocks at random directions. Deals x damage on the explosion.



Warchief - STR[r]
Abilities:

Powerful Strike - Unit Target
The Warchief attacks the target unit with great power. Gives the Warchief x bonus attack damage for x seconds after, which lasts x seconds. Deals x damage.

Aimed Hurl - Point Target
The Warchief slams the ground hard causing rocks to fly and crash on the target location.

Mega Shockwave - Point Target
Fires a huge shockwave launching to the target direction a maximum spped, causing terrain deformation permanently and dealing big damage and stun. Deals x damage.

Orc Blood - No Target
The Warchief enrages suddenly, giving him x percent bonus attack damage, attack speed, armor, movement speed, etc. Lasts x seconds.

Empowering - Passive
When the hp of the Warchief drops below x percent, he is given a high chance to deal x percent bonus damage for every attack. But he takes more damage when it is in effect.

Ultimate:
Enrage - Point Target
The Warchief enrages and charges to a point, swinging his weapon violently. Knocks all nearby unit back and deals x damage to them. After it is activated, x percent bonus attack damage is given for x seconds.



Warchief - STR[r]
Abilities:

Powerful Strike - Unit Target
The Warchief attacks the target unit with great power. Gives the Warchief x bonus attack damage for x seconds after, which lasts x seconds. Deals x damage.

Aimed Hurl - Point Target
The Warchief slams the ground hard causing rocks to fly and crash on the target location.

Mega Shockwave - Point Target
Fires a huge shockwave launching to the target direction a maximum spped, causing terrain deformation permanently and dealing big damage and stun. Deals x damage.

Orc Blood - No Target
The Warchief enrages suddenly, giving him x percent bonus attack damage, attack speed, armor, movement speed, etc. Lasts x seconds.

Empowering - Passive
When the hp of the Warchief drops below x percent, he is given a high chance to deal x percent bonus damage for every attack. But he takes more damage when it is in effect.

Ultimate:
Enrage - Point Target
The Warchief enrages and charges to a point, swinging his weapon violently. Knocks all nearby unit back and deals x damage to them. After it is activated, x percent bonus attack damage is given for x seconds.



Skeletal Overlord - STR[r]
Abilities:

Axe Smash - Unit Target
The Overlord smashes his axe to the ground and deals damage to all nearby units. Deals greater damage depending if the unit/s are closer to the smashed point.

Boomer-axe - Point Target
The Overlord throws his axe in a boomerang-like manner. Destroys all destructibles in its path and deals damage to all unit hit.

Ultimate Tackle - Point Target
The Overlord roars first, giving him bonus attack damage and movement speed for x seconds. After, he rushes to a target location, knocking all units and dealing x damage to them.

Corpse Powering - No Target
The Overlord summons skeletal warriors by the use of all nearby corpses. These Skeletal Warriors have x seconds of life.

Eater - Passive
When a corpse of a friendly undead unit is made, the Overlord will have an x percent chance to eat it for x bonus health or mana.

Ultimate:
Dark Devour - Area Target
The Overlord covers the target area with a dark cloud, draining x health and giving it to the Overlord. After x seconds of the casting, the Overlord suddenly rushes there and violently slashed all units there for x times. Deals x damage for each slash and x damage for the knockback of the rush. The Overlord rests for x seconds after.



Chaos Master - STR[r]
Abilities:

Dark Rip - Unit Target
Rips a hole in the units mana pool. Makes it countinously lose mana over time. Drains x mana per second.

Chaos Eruption - Area Target
Creates a small explosion of Chaotic Energy in a target point. Deals x damage.

Chaotic Summons - Channeling
Channels spirits from the netherworld and summons them to the battlefield of the Chaos Master. Summons x units per x seconds. Stops channeling when the Chaos Master takes damage.

Drag Down - Unit Target
Two huge hands made from an infernal blasts from the ground and pulls the target down. Stuns them for x seconds and deals x damage.

Bloodlust Roar - No Target
A terrifying roar is let loose which gives all nearby friendly units Bloodlust for x seconds. Gives them bonus attack damage, attack speed and movement speed but lowered armor. Lasts x seconds.

Ultimate:
Rain of Chaos - Point Target
Numerous meteors fall from the sky. These meteors deal massive damage when landed and summons one Infernal Spawn. Deals x damage and the Infernal Spawn has x seconds timed life.
 
Last edited:
Level 8
Joined
Aug 3, 2008
Messages
257
So i'm looking for well. I guess spell ideas more than hero ideas. I have a chaos knight(Tank), a druid(Tank/Support), a priest(Heal/support), a ranger(support), a shaman(heal/support), And a warden(support).
Basically I need spells with names and descriptions.

Here i'll fill an app out

Number of Heroes: 6
Number of Heroes with Intelligence Primary Attribute: 3
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 2
Map Theme: Single player rpg
Map Kind: ^
Number of Spells Per Hero: Total 9+ Due to the fact that there are talents and spells will be able to be obtained through the talents
Number of Normal Spells Per Hero more of the should be normal than not
Number of Ultimates Per Hero: a few..? i dont know exactly

I'm not asking you to do all these spells I just need a few ideas and if anyone is chop full of ideas -looks at kanadaj- then maybe this would be fun.
 
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