Moderator
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Moderator
IcemanBo: re-approved. Spell works flawless.
13:20, 1th Oct 2015
This resource has been Approved by BPower.
Criticism:
A good example for a well done combination of triggered and object editor based spell.
Cool eye-candy and definitly a useful concept. I didn't see anything wrong within the code.
You don't have to remove the dummy unit upon death event. "Can't raise, does not decay" does this job already.
As an alternative you could remove the dummy units directly in the loop trigger instead of using KillUnit.
13:20, 1th Oct 2015
This resource has been Approved by BPower.
Criticism:
A good example for a well done combination of triggered and object editor based spell.
Cool eye-candy and definitly a useful concept. I didn't see anything wrong within the code.
You don't have to remove the dummy unit upon death event. "Can't raise, does not decay" does this job already.
As an alternative you could remove the dummy units directly in the loop trigger instead of using KillUnit.