- Increased intermission duration.
- Increased the amount of items that spawn.
- Greatly reduced aggro range for player ghosts.
- Added more lighting and a bunch of bushes.
- Changed the speed gain for ghosts during the last minute of each round from flat 50 to 20%.
- The Nightmare's abilities are no longer instant, heavily reduced cooldown for Nightmare Calls, the debuff now wears off when The Nightmare attacks the target.
- Changed name and icon for survivors' Run.
- Picking up secret items will now give the player a speed boost (permanent for all rounds, this can stack up to 3 times).
- The Fiend's, The Form's, The Gravedigger's, The Grim Reaper's, The Mutation's, The Doll's, The Drowned's, and The Enenra's attack hit windows are faster now.
- Oculus' attack hit, ability cast, and attack animation backswing windows are slower now, also reduced his attack speed and attack range.
- Increased cast range for The Remains' Groundshaker, slightly reduced the delay.
- Reduced attack range for The Fiend and The Remains.
- Entering the secret room while the door is still closed now teleports you outside.
- You can now unselect the ghost you selected to play as by selecting the white circle twice.
- Houses are no longer selectable to prevent losing control of the players' units.
- Increased Flashlight's invisibility detection range.
- Reduced bleed duration of Sharp Weapon for ghosts.
- Increased damage per second for The Hanged's Deep Wounds during Killing Spree.
- 3 new survivor unique skills: "Headstart", "First Aid", and "Decoy".
- Increased armor gained from survivors' Tough Skin.
- Adjusted some props.
- Survivors' Sprint now drains mana per second, reduced manacost.
- Added a new lever (rubble).
- Normal and Insane Difficulty AI survivors can now learn skills.
- Increased Stim Pack's mana drain amount.
- Fixed The Hanged's Backstab being able to be heard by everyone no matter how far.