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BlastManArena 1.3a

If you like playing bomberman you may like this map. Now don't go and cry when you find out it isn't exactly like bomberman. If you want to play bomberman go ahead, but this is my own unique abdaptation of it.

Its a really simple map, use bombs to kill other players, gather upgrades and level to skill up. Use traps to kill other players and look on mini map for power up icons and warps or even other bombers.

Its recomended you atleast have 6 players to play but the more you have the better. Just think of it this way, if Unreal Tournament had 4/11 in a server or 10/11 which one would you join? Rather simple deathmatches aren't fun without many opponents. (For best experience get max people)


Blastmans Arena Features (1.3av)

BlastMan Hero Skills:

Human Marine:
-Blast Bombs = uses the basic and special blast bombs, blast bombs are timed bombs that cost no energy but have a cool down.
-Magic Eye Ward = Allows player to see invisible units
-Sprint = Gives the player a quick running boost. (One of the most Crutial skills in the game, stoping slow effects imediately)
-Blast Rockets = At first a very weak skill, but once developed this skill can be very useful to stun targets with ease as well as causing slight damage.
-Grenade Launcher = A very useful projectile causing imediate damage to its target as well as imparing their armor, attack, damage, and movement slightly.
-Stealth Chip = Sometimes being invisible can allow you to escape an attack or make a suprise one. This ability allows the player to become invisible as well as move faster.

Orc Marine:
-Blast Bombs = uses the basic and special blast bombs, blast bombs are timed bombs that cost no energy but have a cool down.
-Magic Eye Ward = Allows player to see invisible units
-Sprint = Gives the player a quick running boost. (One of the most Crutial skills in the game, stoping slow effects imediately)
-Flame Burst = A large dose of fire from the flame thrower, hurting multiple units at the same time.
-Flaming grenade = much like a molotov cocktail, this fun grenade doesn't do as much damage as the grenade launcher, but damages target over time.
-Havoc Energy Surge = Drains power (mana) from the targeted unit until complete or broken when target becomes out of range.

Chaos Runner:
-Blast Egg = Instead of blast bombs chaos runners get eggs, they do not explode but they do hatch spawnlings. Blast eggs, unlike blast bombs, can be killed by other blast bombs. If the blast egg is killed by either an enemy or allied unit the hatchlings will not hatch. Blast eggs Upgrade to level 3 with bomb upgrades, but runners don't get the advantage of special bombs.
-Howl of Chaos = A weaker spell but still usefull, causing damage and defense penalties to other units. Works well when trying to evade groups of enemies causing the gun fire to weaken.
-Acid Spit = Works like the Flame Burst but uses acid instead, it is posible to miss the enemy if they run away, and the ability effects more then one target.
-Devour Corpse = A later spell that is very useful since the runner has to do his combat up close taking loads of damage. This spell gets stronger as it is leveled, and you can kill your own hatchlings to get a suitable corpse.
-True Vision = Being that the runner is blind to invisible units all the way up to level 10, this ability proves to be a great advantage to hunting down stealthed marines or even seeing mines. This ability is permenantly on making it a crutial skill to have.

Chaos Runner Disadvantages:
Being that the runner is quite the tough unit, it cannot use the BlastMachine or Specialty bombs. It uses the "Bomb Upgrade" but maxes out it's eggs at level 3.


Bombs:
You start with level 1 bombs.
-BombUpgrade (will increase your bombs to level 2 and 3)
-Prox Mine = Just your normal goblin mine.
-Spider Mine = Acts as a goblin mine but doesn't hurt enemies, spawning spiders when triggered instead.

Specialty Bombs (Req level 3 bombs):
-Slow Bomb = Specialized in slowing the enemy drastically and the only real means of escape is using the sprint ability.
-Gas Bomb = Emits a deadly gas posioning the enemy, however these bombs take more time to explode.
-Fire Bomb = Cast a Rain of Fire down upon enemies before exploding, however the spell can hurt you as well.
-Frost Bomb = Slows and silences a group of enemies, however not as powerful as the slow bomb. This bomb cannot be countered by sprint since other players are silenced.
Dark Summon Bomb = Summons chaos skeletons to aid you once the bomb explodes, however the explosion is much weaker then that of other bombs. This bomb is best stacked with the Amulet of Power giving speed and attack power to your summons.

Blast Shields:
-BS Guardian = Summons (3) mini Blast Suicide bombers to attack other units.
-BS Warp = Teleports the unit to desired location. *Takes time to warp
-BS Haunt = Haunts the heros so that when attacked they lose their Blast Shield. Also causes the enemy to misfire alot. (Useful when players are trying to clear out prox mines)
-BS Immunity = Activates a shield that makes hero invulnerable to all kinds of damage.
-BS Incinerate = Activates Immolation injuring units around you. (Can be deactivate)

Blast Rooms:
-Gas Chamber (Upper Middle) = This room traps players in causing them to be killed in a few seconds as the room fills with deadly gas. To counter being killed you can use BlastShield Warp or BlastShield Imunity.
-War Room = (Left Middle) Once activate this room closes all doors locking players out that arn't currently in the room. The room fills with skeletons at the activators disposal. (The amulet of Power aids in the attack of skeletons in this room increasing their attack power)
-Mine Field = (Right Middle) There two switches here that activate the water mines north and south. Once either is activate the door is closed (Middle) so that players must walk through the mine field to get to the center.
-Tower Defense = (Middle Left and Right) There are two switches per room in these two rooms, one activates towers to the west one to the east. Each Room has a teleport to the room across from it.
-War Machine = (Bottom Left) Once activate player recieves a giant robot, the robot is useless unless occupied by the hero. If hero exits the robot then the robot starts to expire unless reoccupied. However its powerful skills, the robot is much slower then your BlastBombers.
- Sludge Room = (Bottom Right) There are two switches in this room giving the player control of a sluge monster for a short period of time. The sludge monster can attack units or devour them. Only one hero can be eaten at a time until completely digested. Sludges also slow units that are near them. The best counterattack for being devoured is placing a bomb before being devoured.

Specialty Items:
-Amulet of Power = One of the most powerful items in the game, this item increases attack power and movement permenantly while held preventing any movement imparing effects. If killed the amulet of power is dropped and other players can obtain it. (Location is secret, item is place in game after time)
-Health Stone = Charges the players health, if consumed gives the hero a quick boost in health. (Can be dropped)
-Mana Stone = Charges the players mana, if consumed gives the hero a quick boost in mana. (Can be dropped)



UPDATES in 1.3a:

-Announcer doesn't call out self kills anymore.
-Mass Trigger leaks fixed, all leaking triggers are now corrected using leak check 3.1
-Runners do more damage
-Power Amulet has been drastically reduced on Attack Damage, because runners were just too strong with it. (and spawnlings) Units can now use "Sprint" with the amulet to get maximum attack speed. The Amulet can still be destroyed to be removed from the game however.



-Thanks to the help on triggers and spells from the good ol' boys at http://www.thehelper.net/

Keywords:
bomberman bomber man blastman blast man deathmatch death match XDogg Xtremedogg arena heroes kills bombs bombers marines explosion powerup power up to
Contents

BlastManArena 1.3a (Map)

Reviews
11:57, 13th Aug 2010 ap0calypse: Approved
Level 11
Joined
Aug 22, 2009
Messages
152
thank you, too many tower-d's and stuff running around. I had this idea long ago and made a map called "bomber arena" but it didnt do so well. I noticed a lot of people where using build bombs.. then I decided! WHY BUILD THEM! They should be like a spell, instant cast.

(Best to rate this map with a full game, if you only have 2 or 4 players then your playing a boring game fyi :) )


Case anyone was wondering, artwork was done by me, I am a freestyle artist/ 3d animator/3d modeler (perhaps I will make more custom models when starcraft comes out)


Updates:
-I am currently working on Power Up Items that drop (sort of like double damage from quake and stuff, mana stones that drop unless you eat them, amoung some more traps... Look out for Alpha 3 or maybe Ill even consider it a finished map after that depends on the tweaks. (Possibly raise kill limit to 18 instead of 15) Adding in an Information (quest) tab to let new players know where to download the map, and how to play the game. Also fixing small bugs or missing descriptions, cleaning up the spawn area too allowing players to spawn randomly in the zone instead of the center and getting stuck. Trying to finish off the two neglected rooms at the bottom of the map, possibly a teleport and a room trigger trap. (helping the player whom activates it)
 
Last edited:
Level 11
Joined
Aug 22, 2009
Messages
152
as i said I want a team mode... Orcs vs Marines.. orcs will get their own set of abilities and marines may get some different ones as well.. It will take a while to rewire everything and still some time to least get this version completed... I want to finish this version first so I dont have to tweak both maps to keep them flawless.


I didn't make you pick modes I know it would of been cooler, but that would take more triggering and time, plus make the map bigger, this ways easier.


Thanks for comments hard to get people to play this map I get about 4-5 people in a game room and they yell "GOGOGogogogoogogo!" A Full house is the way to go..


-Updates to this version will be...(ALPHA 4 or finished ver)
1 more unique room (bottom right of map) Thinking of making it spawn Chaos Runners (Player Grey) Making a monster(s) that devours hero bombers.
Also tweaking the Robots spells, some dont work as well as I would like.
Fixing the Skeletons in the warroom to attack harder since they die easier.
Adding in more items to increase unit stats. (have to make it so you can only carry one power item)


Thanks again for the support, this map idea has been brewing for sometime in me :)


Neat feature of the Robot is , if you activate the robot and another player is in a robot.. there robot dies and you get yours. A way to keep robot hogs from camping the robot spawn. (Bottom left of map)
 
Level 11
Joined
Aug 22, 2009
Messages
152
This map didnt get rejected a prior one did, this ones an improved version of the other one with much simplier game play. As far as online goes, people still really don't know it exsist. So if you like it HOST it! :)


its fun but Im a fan of team deathmatch instead of solo.. i think Orcs vs Marines will be better because with a team I could make team turrents and stuff to defend zones... we will see... (Rather be doing it in Starcraft 2 :) )
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Interesting, testing now :D

The Terrain: Well, it was bad, but suited the map... Nothing much to say.
Gameplay: It was fun, gets boring after a while.
Music: Music suited the map perfectly.
Lag: No lagspikes, good.

Some modes or something would be cool, also a terrain with imports or stuff like that. I'd say 3/5.
 
Level 11
Joined
Aug 22, 2009
Messages
152
Interesting, testing now :D

The Terrain: Well, it was bad, but suited the map... Nothing much to say.
Gameplay: It was fun, gets boring after a while.
Music: Music suited the map perfectly.
Lag: No lagspikes, good.

Some modes or something would be cool, also a terrain with imports or stuff like that. I'd say 3/5.

"The Terrain: Well, it was bad, but suited the map... Nothing much to say."

it was bad or wasn't bad? Didn't get the message there, cause you said suited for the map.


Yea I know imports makes things exciting... they also make things larger in file size. :) Besides im picky with models I didn't want customs that wern't my own.

I do like the custom goblin marines though that Herotinker made.

Besure to play with a full house though, even though things seem pretty simple and basic with a full house of people so much is going on it takes your attention off the simplicity.
 
Level 11
Joined
Aug 22, 2009
Messages
152
Alpha 4 Updates.

-Tweaked the robots spells
-Tweaked the Chaos Guards in the war rooms damage
-Added in another room at bottom right with two rooms to activate "Sludges" which devour enemy heros. (Had to fix bug that when hero died he disapeared, now works properly)
-Hero has Icon, I left it in this time so that when you get eaten by sluge you can see your life drain.
-Added and tweaked amulet of power also in the room at bottom right.


"Sludge" has the ability to devour, sprint, and slow the enemy when close.


Overall bombs are the best way to kill a person, but the additives are suppose to be extra fun.


-Future Updates-
This just may be the final version unless tweaks are in order... I am thinking about starting on the ORCS vs Marine version.
 
Last edited:
Level 1
Joined
Sep 20, 2009
Messages
1
This game is simply awesome, Nice complex triggers A basic game that doesent take that much time to figure out and it ends pretty quickly i couldent have done better myself with this kind of game
 
Level 11
Joined
Aug 22, 2009
Messages
152
nice map
+good terran
+idea
+good triggers and spells
-bad description

Improved Description for ya.

Map Has been update again. (I know I said I was finished, but I was wrong, leaving it open for more updates this time)

Some major new changes, check them out in the description. (Updates will be there now)


Players whinned about not enough different bombs, so I decided to give in and create more. Since this changed gameplay up a bit I made it version 1.2... I still have 1.1 (and i fixed the Score bug in it too)

P.S. - It's really discouraging to see that when I host my map about 2 or 3 join based on the name. I have to call it bomberman sometimes in game just to get a crowd, then they cry about it not being anything like it. I get a few people sometimes by calling it "New map Plz test".

Seems people don't support new maps or just play the same over and over... I tried to break free of the TowerDefense trend or DOTA... DOTA seems to be too repetitive and player bashing, I try to make my maps competitive but not hostile.

I make maps how I would like them, trying to test grounds that haven't been touched as much. (Many bomberman maps have failed to come close, I wouldn't say mine is right on the nose but you get a sense of bomberman in there a little bit.)
 
Last edited:
Level 11
Joined
Aug 22, 2009
Messages
152
Not sure if Im still going to do the Orcs vs Marines map, now that I come to think of it Bnet just isnt rewarding enough to make a map other then whats already going on.

If your map isnt a Tower TD , Dota, Orpg , Rpg... doesn't seem to get much play. I host this map often and get about 3 joiners... It's rather discouraging to see this.


So my future plans may be to add new heroes to this map instead of an Orcs vs Marines..
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
Approve.

It's passable.
I loved the music. :3
Although, your terrain is very bland, you really need to work on that. I know it's kinda had to do indoor terrain, and make them not bland, but you need to.
 
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