- Joined
- Nov 16, 2006
- Messages
- 2,165
I've played this yesturday with Kitabatake himself, and it was a pretty nice and decent map .
Very nice usage of the elevators.
~Approved
Very nice usage of the elevators.
~Approved
(2 ratings)
Actually there is. You can see your current level by looking at the food used, or you can look at the multiboard and see your current floor there.there should be a current lvl display somewhere. I cant even figure out if the elevator goes up or down.
Then download it: http://hiveworkshop.com/resources_new/models/3022/i need these model
You can see which way the elevator is going by looking at the multiboard. You can see the elevators current floor and their status (going up/going down) as well as other players current floor (1-4) and status (alive/in pieces/permanently dead/out)The only thing I suggest doing is adding arrows or something like that to show which direction the elevator will be going.
Yes, I have been working on the next version and it will include a "identify person" ability for all citizens. With that spell you can see which player owns the targeted unit (can only target citizens).you should make something more entertaining, like new abilites to the players running around.
What game version are you playing it on?to bad this doesn't work anymore...
using reforged., and this version here 1.3aWhat game version are you playing it on?
Yea same issue.Sadly, I can't open it to try saving it to a newer patch version as it's protected.
@Drake53
@BizzaroFukuro
Any way to fix this?
I ran jasshelper on the map script, and it seems that in some of the functions, it tries to return a handle when it's supposed to return event/group/force.Sadly, I can't open it to try saving it to a newer patch version as it's protected.
@Drake53
@BizzaroFukuro
Any way to fix this?