Moderator
M
Moderator
09:59, 19th Nov 2010
The_Reborn_Devil:
The triggering looks good now and it's MUI.
Status: Approved
Rating: Useful
The_Reborn_Devil:
The triggering looks good now and it's MUI.
Status: Approved
Rating: Useful
(7 ratings)
It make lag when i casting 0.0,
After casting,it still lag 0.0
u should use every 0.9 second,it make lag if every 0.1 second,it keep create bomb 0.0
my warcraft 3 hang in using spell 3rd 0.0
EDIT:It will damage self also!!!
1 More EDIT:Your trigger many leaks,use
- Custom script - Call destroygroup(udg_XXXXXX)
Going to check.
Edit: This spell leaks about 250 times every second and it is way too simple to be approved.
Voting for: REJECTION
Leaks= Very few Good job but theres 1 prob, theres so many bombs/explosions that it lags like hell. 3/5 till changed. Fast work to get rid of leaks, though it will be rejected.
Change the interval of 0.01 to 0.03 or 0.05, would work better.
Version 1.08 - If this version still have bugs, I am so going to destroy my computer. I reduced the lag.
Version 1.09 - Reduce lag.
You forgot to destroy your computer.
All your looping triggers should be turned off when there are not units to pick. Turn them on if they are off and you add units to the groups.
Remove this line since it's useless and create the bomb at Set bomb_creation_point[1]. Don't use an array thoug, more about that next:
- Set bomb_creation_point_2[1] = (bomb_creation_point[1] offset by 0.00 towards ((Facing of (Picked unit)) + 90.00) degrees)
You are using 5 point type variables and two point type arrays, when yo only need to use two non-array point variables. Arrays take up more memory, get rid of them, you don't need them.
You are setting
three times in "Create Bomb" trigger. You only need to set it once.
- point = (Position of (Picked unit))
You're using Facing of (picked unit) many times. Save it to a variable, and use the variable.
There's way too much effect spam. I don't think you should create effects every 0.10 seconds.
The tooltip is too simple.
The casting unit doesn't get credit from the kill, also doesn't get exp.
You could make it a hero ability or hero ability version and make it support levels.
Make the spell easily configurable.
lolwut? The casting unit doesn't get credit from the kill, also doesn't get exp??
lol, the bomb get the credits but there is still the exp.
I added a hero to the map and gave him the ability. I added some enemy units there are killed them with the spell. No exp.
Here's the trigger fixed:
- Create bomb less lag version
- Events
- Time - Every 0.90 seconds of game time
- Conditions
- Actions
- Unit Group - Pick every unit in stealthed_Bomber and do (Actions)
- Loop - Actions
- Set bomb_creation_point = (Position of (Picked unit))
- Unit - Create 1 Bomb for (Owner of (Picked unit)) at bomb_creation_point facing (Facing of (Picked unit)) degrees
- -------- Create the bomb. --------
- Unit Group - Add (Last created unit) to Bomb
- -------- Add it to the Bomb unit group. --------
- Unit - Turn collision for (Last created unit) Off
- -------- I'm not sure if I need to do this... --------
- Set bomb_creation_point_2 = (bomb_creation_point offset by 150.00 towards ((Facing of (Picked unit)) + 90.00) degrees)
- Unit - Create 1 Bomb for (Owner of (Picked unit)) at bomb_creation_point_2 facing (Facing of (Picked unit)) degrees
- Custom script: call RemoveLocation(udg_bomb_creation_point_2)
- -------- I made it 3 bombs. --------
- Unit Group - Add (Last created unit) to Bomb
- Unit - Turn collision for (Last created unit) Off
- Set bomb_creation_point_2 = (bomb_creation_point offset by -150.00 towards ((Facing of (Picked unit)) + 90.00) degrees)
- Unit - Create 1 Bomb for (Owner of (Picked unit)) at bomb_creation_point_2 facing (Facing of (Picked unit)) degrees
- Custom script: call RemoveLocation(udg_bomb_creation_point_2)
- Custom script: call RemoveLocation(udg_bomb_creation_point)
- Unit Group - Add (Last created unit) to Bomb
- Unit - Turn collision for (Last created unit) Off
Make it initially off and turn on/off when needed.
I know what Stealthbombers are, but in relativity with the height the bomber is too slow imo.
And it shouldnt start from the caster anyway~
lol what a epic-funny skill that deserves 5/5 +rep ^^
BOMBZ ftw! xD
awesome spell man 5/5
the "create bomb original version" is insane !!
and a lot laggy lol
I haven't checked the spell but are you sure you removed all the dummy units you've used? If you just simply kill them it'll lag alot.
Lolwhut that screenshot looks like kick-ass.
can i use the artillery strike spell please i need to use it in my map thanks.
lots of lag and leaks