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Contestants must create a skill that would fit an assassin. While the term "assassin" refers to lethality, it doesn't have to insta(ntly)-kill a target; it can vary from a single camouflage skill to the use of daggers. Use your imagination and machinate the effect it would most likely fit with this particular theme.
Notice the use of "skill"; skill or talent would accompany the assassination theme. A spellcaster would hardly be called 'assassin' in the fantasy world. Based on this, the concept might be defective the other way around.
• No submission may violate any of the site rules.
• If a submission does not follow the spell submission rules, the creator will be disqualified.
• Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
- An in game screenshot showing your submission in action.
- The file in the appropriate format.
• Your submission may not be started/made before the official launch of the contest.
• The spell can be of any type, active/passive/toggle/single target/area of effect (and any of the previous combined).
• Judges may not participate.
• Teamwork is not allowed; however, finding testers to help you with your submission is not considered teamwork.
• Imports may be used in the map, however they must all be credited.
• Any submission must follow a Work In Progress (WiP), before it is published and labelled as the final piece.
• The ability can be followed by a maximum of one (1) sub-ability, but the latter must not be more effective and/or powerful than the super-ability.
• Either GUI or JASS may be used to create your spell; you will not be penalized if you use GUI over JASS.
• Convenience over effort won't be an excuse to make use of third party programs (exception: Jass New Gen Pack). GUI actions that do not exist in the vanilla editor's database may lead to disqualification. WEU (World Editor Unlimited) and UMSWE fall into this category.
• All spells must have documentation, regarding the use of each variable and/or actions (if needed). This will ensure readability and easier configuration for testing purposes.
• You can use any enhancing system (xe, IsDestructableTree, Damage detection systems, etc.), as long as the judge(s) and/or host give(s) consent to its usage.
- First Place: 45 reputation points and a special award icon
- Second Place: 30 reputation points
- Third Place: 15 reputation points
Judge:
• Magtheridon96
Concept | How creative and unique the skill is? | /10 |
Coding | Is the skill bug free, leakless? Does it support multiple instances? | /20 |
Visuals | How does the skill look? Is it too overloaded with special effects? How explanatory is the tooltip of its functionality? | /10 |
Final Score/40
• 70% of the winner shall be determined by the contest's appointed judge(s).
• 30% of the winner shall be determined by the results of a public poll.
All submissions must be complete and submitted within 4 (four) weeks, after the launch of the contest, which begins on 5th of July, 2012 and concludes on 2nd of August, 11:59 PM, 2012 +3 (2012 Event) = 5th of August UTC.
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