Tips and Tricks
- If its your first time casting the spell its best to start toggled outward. The normal response if something is thrown at you is to run away from it. The enemy will most likely fall for it.
- If the enemy figures out that there will be no damage staying at the center then its ok. It will allow you to aim hard to hit abilities (if you have any) at your enemy. Also it gives a window to escape (if needed)
- Toggle the ability [Inward]. Normally if you figure out how the ability works you will stay on the center. But when the ability is toggled inward, the mechanics changes and the damage is applied inside the area.
- Keep pressing the toggle button to confuse enemies on whats the effect is going to be like.
- Play mind games on your enemies by changing the mechanics of the spell.
- Force your enemies into moving towards unwanted positions.
- Manipulate your enemies.
About the spell
- The main ability is based on silence (I know channel is better, but i just like silence as personal preference. It can be configured anyway so i think its ok)
- The spell is consists of 5 abilities (1 for the main ability, 2 for the debuffs, and 2 for the toggle. I want the icon to change when toggled thats why 2 abilities are used for the toggle).
- It uses only one dummy unit thanks to Vexorian's dummy.mdx
- It supports damage based from hero stat and most aspects of the spell can be modified to your liking.
Other notes
- The spell (for me) is eye-candy and very flashy.
- The spell requires some skill to master (so you might wanna practice).
- There is one drawback however, the spell uses 2 icon slots.
Special Thanks
- Bannar, Ardenian - for defining "Deception". (lol! i re-read the thread, all my response are balls)
- Bribe, defskull, Chaosy - for the critism. (without critism my spell will not transform into this)
- KILLCIDE, Tank-Commander, DEE-BOO - for encouragement (without them i would give up right from the start)
Credits
- Vexorian for his
dummy.mdx